Den by La mecanique du plastique
From the bottom of a den, a beast has been released.
Den is an exploration and ambiance game. You control an "half-fox-half cat-half wolf-half lemur-half many things" beast that crept out from its lair. Crawling through a network of tunnels and coming across some smaller and noisy things, it's seeking to reach the outside world.
-LINKS- - WebGL : http://kilosaur.us/8ZKWsr - PC : http://kilosaur.us/rxe299 - Android : http://kilosaur.us/71MAgm
-CONTROLS- - move : clic & drag - scream : clic - hit : long press - quit : alt f4 :)
-ABOUT-
Art, code, original soundtrack and sound effects made from scratch in Paris (in a tiny room) by
La Mécanique du plastique & Kilosaurus / http://lamecaniqueduplastique.fr - http://kilosaurus.com
We're so happy to have been through our first LDJAM ! There would have been a lot to improve, and there is a lot of things that we weren't able to add. The majority of the team coming from a different field than video games, it was an amazing experience to make this thing anyway and we're eager to have some feedbacks.
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-EDIT : BUG FIXES (april 25&26)-
- Fixed critical bug : WebGl release css drag issue blocking the character movements.
- Fixed critical bug : final room men dying/no repop.
- Fixed Major bug : two holes in the level colliders breaking the game progress
- Fixed Minor bugs : one not triggered particle system & one SFX was disabled
-MAKING-OF-
| Original URL | https://ldjam.com/events/ludum-dare/38/den |
Ratings
| Overall | 34th | 4.134⭐ | 203🧑⚖️ |
| Fun | 177th | 3.555⭐ | 202🧑⚖️ |
| Innovation | 61th | 3.9⭐ | 203🧑⚖️ |
| Theme | 332th | 3.527⭐ | 205🧑⚖️ |
| Graphics | 41th | 4.557⭐ | 205🧑⚖️ |
| Audio | 22th | 4.273⭐ | 200🧑⚖️ |
| Humor | 278th | 2.902⭐ | 176🧑⚖️ |
| Mood | 21th | 4.291⭐ | 201🧑⚖️ |
| Given | 221🗳️ | 231🗨️ |

The bad news is I didn't make it too far I think, getting stuck at the second base of those puny humans (the one with the metal door). I looked around trying to find missed tunnels or something to break, but without success! Any hint would be welcome, I'd love to see what more this game has to offer :)
That's the end of the game BTW !
Also one of the body pieces got detatched for a few seconds at some point, might wanna look into that
I got stuck at the last base as well, in the WebGL build.
The narrow tunnels give a sense of claustrophobia but in a good way.
What maybe could have been better is to explain what the player has to do to win the game.
Also I was stuck in the last base, when I scream I still hear humans crying, but tried every corner and still cannot find where the last humans are.
Great work though!
I was a bit lost for a while before figuring out the scream mechanic, and just like everyone else I got stuck on the last base.
Extremely strong core though, would like to see you expand on it!!
The controls feel a little weird. Perhaps you could offer both the mouse controls and another option.
As for grievances I guess the hard attack wasnt registering properly some times, also I couldn't finish the game, I guess I had to kill all humans but some must have escaped somewhere.
Anyways great entry, atmospheric as hell which I love.
I couldn't finish the game because I got stuck into a cave and didn't know where to go after but I really loved the experience. I suppose I win the game once I kill all the tiny humans? Anyway, loved the physics of the monster and the whole universe.
Super boulot chers compatriotes ! Je vais surveiller ce que vous avez fait et ferez dans l'avenir, c'est prometteur !
The overall atmosphere is just superb... I really got the feel of being the aggrieved Kaiju in a monster-movie! :dragon:
You can get stuck a bit occasionally, both in the tunnels (maybe the hitboxes have too many corners?) and with the last puzzle: **[ spoiler ]** I had the hardest time getting the little humans to drop on the lower platform (and then I forgot I had a scream option and had to do it again). It was really easy to do that on the second playthrough though, even as I did the same actions!
Also, the head can get detached from the body while charging a hit in certain conditions, and at some point this happened:

:wink:
Oh, one last (very small) issue: The text says 'clic', but in English, that would be 'click', with a 'k' on the end :slight_smile:
*I think this one's going to get a pretty high rank...*
There are some issues indeed with the controls, the physics and the game goals. We fixed the critical bugs these last days (the transparency report is at the end) but we won't fix anything more or add anything, as they're not blocking and are things we just didn't succeeded to do in this short time. That's the game ! We'll keep that in mind of course if we see that a post-jam release may be appreciated.
For those who get stuck in the last room **[spoiler]** the plot twist is : *you can crush everybody, but should you ?*
That's the surface of what we had in mind for the narrative and characters relations, that should have been explored further in later scenes.
We're working on a postmortem, thanks everyone for the precious feedbacks !
@move127 : we did implement keyboard controls at some point, but it didn't made it until the end, as we rushed for global controls (mouse/touchscreen). We fixed some major issues with the mouse drag though, it may be a little less weird now :)
@pixelstuff : merci ! On va de ce pas explorer ce petit pub.
@remco : oh ! we totally missed that typo. We shouldn't have given the keyboard to the dyslexic one. Thanks for your kind post !
Well done! :)
This is a great job overall, I'm really impressed. Aside from some tweaks I don't think it would need anything more :D
As stated in some of the other comments the detachment of the monsters head happened to me quite a few times but it this is just a minor thing. I'd actually love to play a full version of this game, it creates a mood not many games are able to pull of. Great work!
The puzzle bits have some great potential, the last one was pretty clever and take me a while. I also like the beast movement and its visual representation.
Killing those little scientists is shamefully satisfying lol
Good job on your first entry!
Puzzles are quite easy to solve but enjoyable. This has a great potential and I really liked the atmosphere. Hope to see more from you.
Great entry !
Et surtout des bisous :p
I feel like the moving is a little bit hard to initially grasp, it seems like it moves in the direction you drag and not the direction away from the creatures head, which I think might be more intuitive. It's still very easy to control though.
fantastic game!
J'ai beaucoup aimé les graphismes et l'ambiance générale du jeu. J'ai juste deux commentaires négatifs à faire :
* je n'aime vraiment pas le gameplay, entièrement basé sur la souris, surtout les mouvements en click&drag.
* l'animation de la créature rend assez mal dans certains endroits, avec parfois même les différents morceaux du monstres qui s'écartent de manière assez bizzare.
Une autre chose un peu plus personnelle : j'ai été très excité quand j'ai vu marqué `made from scratch` dans la description, mais c'est vite retombé quand j'ai vu qu'Unity avait été utilisé :cry:.
Oui y a plein de choses à revoir concernant le gameplay/gamedesign, surtout maintenant qu'on a eu pas mal de retours. Pour ce qui est du click and drag et utilisation de la souris comme contrôle c'est lié au fait qu'on a assez vite voulu un jeu qui soit jouable sur mobile, ça nous semblait important vu l’atmosphère et le genre du jeu auquel on pensait. On voulait implémenter le clavier aussi pour la direction mais c'est passé à la trappe faute de temps.
Ah mince, pour "From scratch" on avait pas pensé que ça pourrait être compris comme ça :P
En fait on voulait dire qu'on a suivi le principe de la LD compo, cad ne réutiliser aucun asset et tout faire pour l'occasion. Dans tous les cas on avait qu'un seul vrai dev dans l'équipe, donc créer un moteur de jeu pour l'occasion aurait été... suicidaire :)
Pinaise c'est vrai que ça fait du bien de commenter en français pour une fois !
- gameplay is good , the parallaxing effect in the background was nice
- Well i was trying to hit the bricks and kill the player i was wasn't able to do it (i don't know weather it is a glitch or there is some other way )
- sound effect simple matches to the game very nice
Did get stuck a little bit at times in the walls, so the controls could be improved a little, but it was nothing game breaking (just had to jiggle a little and I was moving again). Also, there still seemed to be a bit of an issue in the final room. Had to mess around for quite a while before the people would unlock the door for me. Though, I thoroughly enjoyed hitting the walkways and sending them flying :smile: Also, the panicked voices and running around was fantastic.
I feel there is the makings of a great game here, if it were expanded and a few more mechanics to keep things interesting. Would encourage you to continue development on this.
Great work!
Amazing arts and great atmosphere. Too bad that it is so short!
Surely the best game I've tested so far in this jam!
Good job!
*(Bien joué et félicitations :D)*
L'ambiance est vraiment sympa un peu étrange et dérangeante. Le pixel art est vraiment bien maitrisé, j'aime vraiment beaucoup.
Par contre comme les commentaire d'haut dessus, je n'ai pas vraiment aimé le gameplay qui me semble un peu lourd et mal calibré (et oui à la souris c'est pas très pratique ) d'autant plus que le monstre peut se coincer facilement dans les murs et est difficile à diriger je trouve.
:smile: "from scratch" pouvait porter à confusion oui haha
Sinon un jeu vraiment sympa et original nice job :)
A little bug I encountered. I kind of lost my head there ... ;)

The graphics were great, as well as the atmosphere set trough design, lighting and sounds. I also really liked how the monster was animated, it felt really tangible.
I wished for it to be longer, I want to know what happens to the monster.
All in all a really good entry with great atmosphere!
Extremely atmospheric, and fun to play. Great work!
Really enjoyed the overall atmosphere.
Gameplay/mechanics weren't the best, but that's not what this game is about. Really well done guys.
Feel free to check out our game : https://ldjam.com/events/ludum-dare/38/bubblenaut
Des bisous du Nord ;)
You're all right on the pointed issues. We did a serie of postmortems where you may find some insight :
- [#1 : about themes and lack of game designers](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-1)
- [#2 : illustrating and integrating the environment](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-2-environment-and-ambiance)
- [#3 : pixel art animations](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-3-pixel-art-animations)
- [#4 : the beast, the music and the sound effects](https://ldjam.com/events/ludum-dare/38/den/den-postmortem-4-the-beast-the-music-and-the-sound-effects)
@tinyworlds ok, you almost worded word by word what we had in mind. You're amazing.
@timtipgames those confined spaces may lead to lose one's head... let's call it a feature !
@xxdoombox @togimaro @lepatryckduffy @thefunattic merci !
the controls were irritating at first, but I figured it out quickly :) plus they really compliment the gameflow.
I got stuck when I didnt understand rightaway that you need to keep clicking and then dragging (I thought like in a moba)
because I didn't know how to turn around but after I figured it out it was all good. :)
It was disturbingly satisfying to kill these workers and listen to their screams xD
rated <3
Great work! I look forward to playing more of your games!
I'm not totally in love with the controls, I must say. I wonder if this kind of things might be better done with the keyboard.
Keep up the good work!
No idea what was going on and I'm not sure if the controls were just weird or if I was doing something wrong, but I think I got the hang of it after a while. I think they could use some work though.
Overall this is an amazing job for a game jam. Really awesome work.
Also got stuck at the button base. Managed to get some men down below but nobody would press the button -- I think that was the puzzle because it was big, bright and red, but didn't seem like I ever made any progress on that front.
Keep up the great work, and I can't wait to see what you all do next!
Would love for you to check out our entry in the Jam:
https://ldjam.com/events/ludum-dare/38/super-natural-defense
I did get stuck in the first set of wind tunnels, right after you get to the second set of men. You can do down and then you get to a one way wind tunnel going to the west. I somehow got behind the wall and was not able to get out. Other then that it was a very enjoyable game!
The controls felt little clunky, and I had a strange bug when at some point of the game the head of the beast just disappeared. Couldn't beat it, stuck in the room with metal door not knowing what to do next.
Others have already mentioned issues with not knowing what to do, or more importantly knowing what is POSSIBLE to do, which can be frustrating for the player. I'm sure given more time though, the mechanics of the game could have been taught to the player more effectively; perhaps with the beast engaging with smaller animals before actual humans (i.e. lower stakes situations).
The mouse controls were tricky at times but I think this somewhat fit with the awkwardness of the beast awaking from slumber and being in such a confined space. I do like the theme of the beast being in an environment that is too small for it but this could have perhaps been emphasized more. Perhaps with the inclusion of small tunnels that the beast simply couldn't get through, forcing the player to navigate via the longer (but accessible) path. Still, it was a great (and uncommon) take on the Small World theme. The player using fear to manipulate the NPCs is an interesting idea too that could definitely be built upon.
(french PS : Ca fait plaisir de voir d'autres francophones participer à la ld ! Bonjours de Belgique :D )
Art/sound/atmosphere-wise everything gels together so well and cohesively it's all fantastic. The scream and the animation that go with it are so so good. The movement of creature feels great as well with it's many segments and all.
I adore the change of scale when you first encounter the people. I didn't see the screenshots so that was a nice surprise for me!
Last puzzle was a bit under-telegraphed. Mostly because I went to hit the upper platform and wasn't precise enough, so assumed it wasn't interactable. Perhaps it's hitbox could be a bit more generous (or perhaps it is and I can't aim!) If there was time I'd say maybe offer a simpler puzzle earlier on with the walkway, that's perhaps blatantly blocking something (like you did the rocks before), so you know it's something that can be moved by the player. I know you can't cram everything into a game jam though!
Really well done though, I had a great time with it. :)
I was annoyed by the beast getting stuck sometimes but in a sense it fits the gameplay ad the atmosphere.
Bravo !
The look and feel, the art, the mood, the idea, the panicky little humans, and the very atmospheric music, everything's just fantastic. Great job!
And thanks for having played/rated/commented on my game as well. Appreciate it!
Found this weird bug that made my entire body come apart with i charged up an attack towards my center

although I still don't know how I managed to move the platform in the last room (some random clicking here and there and hopefully it worked)
pity it's so short ;)
And i can pass that 2nd room now. Nice! Nice! I like the result so much.
Very cool entry. Nice work! :thumbsup:
The art and the music blended really nice together and created a really creepy atmosphere!
Although, I do have to criticize a little bit about the control. It felt quite clunky to keep holding the mouse to move and attack (maybe use a different key for the attack).
Overall, good job on the game!
But yeah, good job!
Congrats, you did a great job!
I succeed to finish the second base by entering the metal door, is it the end of the game?
Anyway, a lot of work, a pretty good engine, I'd like to see it as a real game, with maybe more background / explanation of who we are, who they are.
Amazing entry, well done guys :)
A few criticisms:
- end screen doesn't properly register as the game having ended (you can still click and have the beast make noises and whatnot)
- providing WASD + an action button as a keyboard alternative would have been a nice touch (the mouse controls aren't that bad, but they are a bit finnicky)
- the game is very short, and even in that short span the scream mechanic is very underused
Having said that, the amount of work included in the game is already very impressive. It would be interesting to see a longer version with more things to do, but it's already solid entry from start to finish!
I would love to play more!
I'm not sure why, but i killed everyone i found. I took a minute to find out what the last door is about. The red light nicely hinted at the switch. I knocked guys down by accident, but then i didn't really know what to do. Since the were cowering i thought i might go away, so they open the door and flee. At this point i forgot that i could scream because i didn't need it so far (which of course was the solution)! This is no criticism, just a feedback on what i thought and did there.
I said this some times now (it's always true): best game so far. Looking at the rating, i doubt a better one will come :D
PS: Seeing your fantastic game, i feel really honored that you tried mine!
Controls are ok, sometimes its get stuck and den stop moving. Music fits very well with the mood of the game. It would be amazing if it would be more level to play.
Great work and good job!
After a while the beast stuck in itself in an empty cave, other than that the control is fine.
I really like games with easy one-button control!
This was a very cool game. It had a well implemented dark atmosphere, and a graphical style that fit it perfectly. The music was very good, and the controls were easy to pick up.
Good job!
**What you did well**
The graphics worked really well. Your choice of colours created a great atmosphere and "earthy" look. The sprites were really well done, I liked the roar animation even though sometimes the head of the fox-wolf-thing would come off. :grin: The ambient music worked really well with this game and somehow gave a sense of the power that this beast had.
I also really liked the last room. I had to go to the comments to figure out how to beat it but when I read the comment that said: "you can kill them all, but should you?" it really made me realise the true meaning of the game. Loved it.
**What you could improve on**
Apart from the head sometimes coming off, one other problem I had was with the last room. At first, I guessed that I had to attack the switch but it wouldn't work. It took me a bit of time before I realised you could attack the bridge with the people on it. The ending also seemed a bit abrupt with just the logo coming up but I guess if you had more time, you could always change it.
The only other thing I can say would be to make it longer but I enjoyed it as it is anyway.
In conclusion, this is definitely one of the best games I have played this LD. And I hear this is your first? A very good quality game, I enjoyed it.
It wasn't very convenient to move half-[..., fox] as usually it roared or attacked when I wanted to move.
Despite on fact, that I liked understanding how last room worked, seems complexity raised a lot comparing to things before that.
Anyway, that is just advises - great work :)
It looked so good.
Visuals and audio were one of the best I've seen.
Last puzzle was... I was expecting everything but not this solution.
Playing Deponia with my girlfriend paid off I guess...
Very thankful that you have shared your development details! Helps me a lot because I plan to make a 2d game next jam but I donnot know what software to use
The controls are a bit awkward since the touch pad on my laptop does have a dedicated button for clicking (the entire touchpad is pressed down for clicking). It's mostly manageable. But dedicated keyboard keys for moving, screaming and hitting would probably help.
I could not get past the second mining site. It there a puzzle to solve? Hint?
The mouse only controls felt a little weird, probably better on a touch device.
I felt there was more story than I experienced. Why was I doing what I was doing? Was I escaping or invading or getting them to leave? Was I the thing that woke because they dug to deep? Not answering that adds a little mystery flavor, but also makes it kind of weird, because I normally know the motivation of the character I am playing.
I don't know if you plan to expand this into something larger? I'm not sure how that would actually work, honestly. I could see some really neat environmental storytelling opportunities with the environments you'd have the player move through, but I'm not sure what gameplay mechanics you could add to keep the gameplay interesting for an extended length. It doesn't really feel right to have the giant monster solving puzzles, and fighting other giant monsters (or the puny humans) would sort of spoil the mood, it seems like. Still, if you did come up with something, I'd be first in line to try it out.
In any case, _as_ a Jam entry, it's really great, regardless.
I think too much time went in to the polish of the game and the actual gameplay could of used some more time. I enjoyed playing as this creature and finding my way through the tunnels. The ram and roar mechanic have a lot of uses for puzzles so it really just is lacking in that one area. Other than that it is very nice.
(I use google translation,so lol)
You can try my games also and rate it (i need rate... 19 again...)
https://ldjam.com/events/ludum-dare/38/locker-c-18
My fav game so far!
This is a beautiful game and I like the different play mechanics you got in there. It looks and sounds wonderful - creating a fantastic atmosphere. You could easily expand this into a full game. It reminds me a little of Badland crossed with Inside - two games that you can be very proud to be rubbing shoulders with!
Superb work!
The art and audio combined to make an impressive atmosphere. The screams from the poor guys running away... hahaha! I enjoyed the little puzzle bit at the end to get them to open the door.
In a way, this reminded me of Inside a little, it has the same darkness to it. A full game of this could do really well.
I think the creature is a mixture of a fox, a bear, and some sort of dairy goods.
Movement felt great, the creature has a ton of weight and power behind it. The sound and art are also spot on and accentuate the claustrophobia of the situation. This was a really fun entry to play.
5 star in all categories from my side. Great Game !!!
Do try my game also... i will love to have your reviews
https://ldjam.com/events/ludum-dare/38/sunken-mystery
Made me think of the end of Inside!
Bravo pour votre première LD. L'ambiance globale est super sympa !
Graphics are very good too.
Shameless self-promotion: https://ldjam.com/events/ludum-dare/38/lil-hunt

I loved this entry, great work on the atmosphere, mood, graphics... Gameplay was also responding really well, except the hitting feature that sometimes was a bit hard to perform. But really solid entry ! Good job ! :thumbsup:
This game is very well executed.
I sometimes managed to separate all monster parts when screaming or hitting, but it didn't feel too awkward. :)
Well done!
Atmosphere++
Another playthrough for your collection:
https://www.youtube.com/watch?v=DgcsgFgDRYU