Tetris Crush Saga by Colisan

You know how to play Tetris? You know how to play Bejeweled? But, can you do both at the same time?
Always been frustrated not to have in Tetris those nice combo, cascading like hell after a few minutes of precise planning? Well, your time has come =D
In this crossover, you can't clear the screen by aligning tetriminos. Instead, you have to match a few tiles of the same color side-by-side and click on them.
Controls (re-assignable in-game, QWERTY or AZERTY or whatever you need) : * WASD to move falling piece * Q and E to rotate it * Mouse cursor to click on colored pieces
This game is made for the Compo, in much less than 48h (thanks already busy weekend), with Clicktem Fusion Developer 2.5, BFXR, a random online midi sequencer and GXSCC.
I figured out that Tetris and Bejeweled aren't "that much" incompatible... but hey, if you manage to find a working concept with any two game genres, doesn't that mean that they were somewhat compatible in the first place? ... 😅
Have fun, feel free to comment your hi-score and everything you (dis-)liked about the game 😄

| Windows | http://www.loveteit.fr/files/ld48/TetrisCrushSaga.exe |
| Original URL | https://ldjam.com/events/ludum-dare/41/tetris-crush-saga |
Ratings
| Overall | 198th | 3.619⭐ | 23🧑⚖️ |
| Fun | 198th | 3.548⭐ | 23🧑⚖️ |
| Innovation | 323th | 3.405⭐ | 23🧑⚖️ |
| Theme | 411th | 3.452⭐ | 23🧑⚖️ |
| Graphics | 119th | 3.833⭐ | 23🧑⚖️ |
| Audio | 159th | 3.381⭐ | 23🧑⚖️ |
| Mood | 155th | 3.447⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 6🗨️ |
The concept works well and fits with the theme (like the pieces in tetris, you know, ahah ... my life is a lie).
Anyway, that's a great game ! Keep coding :)
One thing though - the cubes that hang in the air gave me a bit of anxiety and I felt like they should fall down :(
Overall, great job, again!
I liked the pixel graphics, and the music track was a good fit.
The fact that you need to click is interesting: it lets you gamble a bit on how large you can make the coloured groups before a bat tetromino ruins it. It's occurred to me...did you consider to make blocks to be cleared automatically as soon as you assembled a 4+ patch instead?
My only "complain" so far is that I couldn't determine the exact criteria that caused blocks to fall down when they became detached, it felt a bit arbitrary at times.
Other than this, congrats!
However, I'm not exactly sure on the synergy between tetrominos and jewels. It feels rather strange to need to click on it, but it's cool to be able to have the biggest zone of colored jewels possible!
At the end of the day though, it just feels like an action puzzle game. My issue might be that it mixes two compatible action puzzle games rather than 2 _different_ genres. so it works okay as a game (not that it shouldn't), although I'm not sure if the game is actually fun.
I think another issue is that you can't hold a key to keep the piece moving in that direction. For example, I need to press left as many times as I want it to move left, but would have liked to hold it to let it move itself to that direction more times. Similarily, holding down should accelerate it, but it doesn't seem to increase speed much. Too bad cause it's that speeding process that keeps me from being instantly bored from tetris/bejeweled games.
Already said but... yeah, the blocks don't always fall the way you expect them, and it's weird.
Aside that though, it feels pretty good! Nice!
PS: Gotta disagree a bit on the statement about the theme. If yes, some incompatible games mixed together give a result that doesn't really make them "incompatible", it appears sometimes that 2 games really feel incompatible but are still playable and nice... while still feeling weird together. And I think that's difficult to achieve. But not impossible! I've played a few of those. They're okay mostly because it's a game jam. :p
Still though, not sure the theme should be named "incompatible"
But a few bugs prevent enjoy the game.