Ed's City by Fedor

My second game using Unity. I've learnt a lot new things. That was a hard time but I'm happy that I could participate this time. That would be probably prototype for my Master Thesis so I would post later my progress. Play and give some feedback!!
I - hide/show inventory
PS There is some problem with texts because I used TextMesh Pro and it didn't build proper :(
| HTML5 (web) | https://mpanowicz.itch.io/eds-city |
| Original URL | https://ldjam.com/events/ludum-dare/40/eds-city |
Ratings
| Overall | 1111th | 2.596⭐ | 28🧑⚖️ |
| Fun | 1127th | 2.288⭐ | 28🧑⚖️ |
| Innovation | 1021th | 2.563⭐ | 26🧑⚖️ |
| Theme | 1051th | 2.654⭐ | 28🧑⚖️ |
| Humor | 882th | 2.2⭐ | 27🧑⚖️ |
| Mood | 1013th | 2.542⭐ | 26🧑⚖️ |
| Given | 9🗳️ | 2🗨️ |
Edit: I figured it out, I needed to build power first. Haha. Awesome!

I really love the mood of your game, even though you didn't make the graphics, you chose very good ones for this.
At first, I was a bit confused by my failures but I only failed at 1 people in the city. Once I understood I had to build houses quickly before that first guy show up, there was not much challenge anymore.
The hide/show inventory is a very good addition! I was thinking to myself "how will I put things there?" then I remember your blog post ^^
I'm also still not sure what is the difference between the people and the bed icon?
Overall, good job! For your second game in unity, it's great! Congratulation
Congratulations for your submission. Now, I guess the priority is to make an happy ending :).
Ps: I think you should edit your description to say it's very important to build an house and a plant very quickly when the game start. I lost few times before figure out how to play a normal game.
1. Add some kind of an ending
2. Make it so every house produces garbage, that then has to be processed in a recycling center or smh.
3. Variety to renewable sources(solar/idk what else exists)
4. After that just keep thinking of stuff to add, there's ton of stuff for a city builder, but remember to add what's important to your master thesis :D
It's a good idea, and a good start, but there's not enough things in there. Hope this helps! :)
I think the things with a city builder is that there is always room for a larger scope. Having played a few games like this before, I keep finding myself looked for more—especially some goal to win or advance. I think a game like this would be great with procedurally generated maps, something you could expand into essentially infinitely.
There is a ton of potential here, and I love what you have done so far.
And feel free to cite anything I've said here :)
Good luck on your thesis!
@machrom I've in my mind recycling different types of garbage but I didn't have time for that.
@artur-hawkwing I'll think about procedurally generated maps, but it will be hard to manage building on irregular surface. But I'll need to make area much bigger and let to move arround.
Thank you all for feedback :D
While I was playing, I couldn't help but wonder if this was a study on where people were inclined to put the wind turbines, analyzing the whole "not in my backyard" mentality.
Anyway, it's a good beginning to a game. It could totally be a fully functioning game if you expanded on it.
With some more feedback about what you're doing wrong and a more gradual buildup of the difficulty, this can be awesome!
Well done!
But still the art is cool and the concept needs to be pushed a little bit.
nice work
- You're not instructed how to control/what to do in a game at start, before realizing what is on screen you lose! This will lead into players just closing the game (of course not on LD, but normal players would just quit)
- When building there is very little feedback about where the building is going to get placed (or whether building is going to be built at all)
- Once you build few items, the game gets extremely repetitive - and boring. There is no mid or late game. Adding events and buildings to unlock would help here a lot
- I'd introduce cables/energy transportation or pollution, that would require more careful planning, instead of just literally dumping any objects anywhere
I know this is for game jam - so it's technically a prototype - and what I've written would surpass any time-range for it. But could point you in what I'd enjoy more (which is, again, highly subjective).
Keep up the good work!
Overall though, quite nice :)
But for a 2nd Unity game, Well done! :clap:
I've build a bunch of windmills and houses. Cant really understand what I'm supposed to do next.

So for instance:
- What is the difference between the two house types?
- Can I get more house types and how?
- Are there any negative side effects of building power plants next to houses?
- Who is Ed? (And what does he do?)
Not my intent to sound to negative though. Give this a few more weekends and you could be on to something.
Cheers.
This idea is what I seen so far touched environment/recycling, this game has huge potentials I think, some comments here: people seems not related to houses? what if they can get into houses buildings, create roads you can't put anything, some green area too? somehow I want to rotate the scene, if it could rolate left/right/front/back views will be very awesome. And the bar for buildings and resources, so wanted to put aside!
Maybe you can fold it and unfold it? A bit story telling may be required, overall I really like the idea. Keep going!
