World on the Tip of a Ballpoint Pen by HacksawUnit
A world on the tip of a ballpoint pen.
Use the arrow keys or WASD to move. Use the mouse to click things.
Play the game!
This entry wasn't as fleshed out as I wanted it to be, but I'm glad I at least captured the 'vibe' of the world I imagined. Regardless, I had a great time hunkering down and doing a good old fashioned LudumDare!
Ratings
| Overall | 171th | 3.565⭐ | 25🧑⚖️ |
| Fun | 258th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 220th | 3.261⭐ | 25🧑⚖️ |
| Theme | 43th | 4.13⭐ | 25🧑⚖️ |
| Graphics | 43th | 4.227⭐ | 24🧑⚖️ |
| Audio | 57th | 3.762⭐ | 23🧑⚖️ |
| Humor | 177th | 2.944⭐ | 20🧑⚖️ |
| Mood | 11th | 4.227⭐ | 24🧑⚖️ |
| Given | 8🗳️ | 4🗨️ |
"End" - does that mean I lose? Win? Just a general "this is the end of the game" with no good or bad attached?
Side note: I couldn't read any of the dialogue. I take it that illegibility was intentional?
My only real complaint would be that it's so short, which is a damn shame because the map foreshadows more to see and to reveal. That and maybe some more music would have been nice. The ending fits a game with this unusual presentation very well.
I can only assume that the length of the game was due to a lack of time, since I didn't see too much of the ballpoint pen concept realized in the game itself, or maybe I'm just too dense to see the metaphore here. Is the black cloud following us the ink? Do we have to resucitate a failing pen? Is the character's death somewhat symbolic for the short-livedness of utensils like that? I don't know, but I would have loved to see this expanded.
All in all I think the idea and the art design would make it a perfect fit for a game offered on itch.io, possibly even a paid title. Just expand on the concept (if you do, drop me a line, I would play it). A problem with this concrete example of a game is that it's hard to present in a still image, since as I said, it looks like a mess unless you actually dive into the world. So if you should decide to expand and publish, it might be a good idea to present it in animated form.
Great job overall!
Anyway, welldone!
The weird language the characters speak, the contrasting colors, the strange flora, the complicated map, the misterious flame, the almighty eye...
I know it's short and it didn't come like you wanted it to, but it totally captured me.
Please tell me you're planning to have a good story and a 2-hours gameplay adventure in this world, because now I need it!
Followed you on Twitter just in case you'll actually do it ;)
It was pretty short and I got confused at the end, I reached the top of the tower and there didn't seem like anything left to do but I wasn't sure. Also took me awhile to realise you can climb up the rope, I was just clicking on it originally.
But yeah, not much gameplay and that's ok. Just come back to it and finish it soon, yeah?
I do agree with @stuntdude that the camera needs to track a bit closer to the moving player thing.
I liked the alien writing. If you had more time, you should definitely use the pixel-alignment concept to design a font that requires the user to mask part of the text characters to transform them into something readable. That would be genius.
very pretty
:pen_ballpoint:
congrats on the compo!
In the beginning, I was definitely clicking on just about everything. There's nothing inherently wrong with that approach to learning gameplay, but it's something to keep in mind if you wanted to make it a little more approachable. Good work!
Also, i know it's because of the time constraint, but the map is a little bit underutilized. Maybe for the post-jam? :3
All in all, quite an entry! as i said, i would love this to be continued upon