robrocalypse by Denneledoe
it is the year 2045, the zombo apocalypse has taken the world. you are robro; a robot who'se sole purpose is to kill zombo's. but watch out, if you run out of power, you're doomed!
https://www.dropbox.com/s/526jw64h23tte0c/LD%20%2339.zip?dl=0
| Original URL | https://ldjam.com/events/ludum-dare/39/robrocalypse |
Ratings
| Given | 0🗳️ | 0🗨️ |
Hope to see you in next time. (I'm HellowPixl)
Ammo and power pickups work well, the path finding for the zombies could be improved (I believe there is some kind of path finding implemented in GameMaker?).
Everything other than that are graphical fixes or balancing issues like drawing the blood above new zombies (Aren't there layers in GM you could use for draw order?), the bullets shooting out of the robots chest instead of gun (spawn them at an offset from the robots center rotated by the robot's current rotation) or the spawn frequency of items and the speed of the zombies.
Awesome creative decision to include OHGJ names in the buildings and see you in the next ohgj :smiley: