Zugzwang by riv-roy

[raw]
made by riv-roy for LD 44 (JAM)

Requires 2 people to play!

Zugzwang Cover.png

Requires 2 people to play!

You each have 5 units, and one goal...

* Destroy. Your. Opponent. *

A strategy board game where your own units' deaths earn currency that allows you to change the landscape of the battle.

Gameplay On each turn, you may move each of your units one time, they will automatically attack anything in their attack range. When one of your units dies you will receive a coin, which you may use to bribe a local wizard to change the landscape of the battlefield, or take a cheap shot at the enemy.

When you run out of moves, or you want to end your turn early, hit the "Pass" button and hand the mouse over to your opponent.

Controls:

Left click: Select Unit / Move Unit / Use Abilities

Right click: Deselect Unit

Unit types:

Slider - 4 Health - Slides to the last tile in a direction of your choosing, damages enemies when you slide into them. Does not harm friendlies.

Healer - 2 Health - Moves one space in any direction. Heals any unit on any surrounding tile when it moves.

Volatile - 3 Health - Moves one space in any direction. Attacks any unit on any surrounding tile when it moves.

Sword - 3 Health - Moves up to 2 spaces, can not move diagonally. Attacks the four squares diagonal to them. Only harms enemies.

Hopper - 3 Health - Jumps one space horizontally. Does 2 damage to the enemy unit they hop over. Does not damage friendlies.

Abilities: (costs one coin each use)

Rift - Adds a row/column to the board in a location of your choosing.

Blocker - Adds a blocker unit to a tile of your selection. These don't move and have high health.

Ping - Cheap Shot - Directly deal 1 damage to an enemy unit of your choice.

Design by: Mark Devin Tim

*Programming by: * Mark Devin

*Art by: * Mark Devin

Music and SFX by: Tim

Ratings

Given 29🗳️ 17🗨️

Feedback

Black Potion
30. Apr 2019 · 03:50 UTC
Loved it! the powers on the side are a really nice touch, and the subjet is on spot because you want to use your own life to attack sometimes, anyway have a good evening!
errantlime
30. Apr 2019 · 03:58 UTC
This is great, I had a fun time playing this. I loved the music as well.
MoLa0404
30. Apr 2019 · 04:28 UTC
Really fun to play. Awesome.
One of the few games where the music didn't get annoying after 5 sec.
BoxedMeatRevolution
30. Apr 2019 · 04:49 UTC
I played with my friend and had a good time. There was obviously a lot of thought put into the different pieces and where they were positioned, although the jumping one seemed a little overpowered.
devin
30. Apr 2019 · 05:11 UTC
@boxedmeatrevolution Thank you! If I may ask did you play a whole game? How long did it last?
BoxedMeatRevolution
30. Apr 2019 · 05:17 UTC
@devin We played three times! Each was longer than the last (a good sign), though first player always won. I don't think we fully appreciated all the abilities: Most of the time "ping" seemed like the obvious choice. But we were developing strategies and could feel that there was depth to the game :smile:
devin
30. Apr 2019 · 05:32 UTC
@boxedmeatrevolution haha yeah, definitely tough to balance something in such little time. Hopefully we can polish the project a bit more to round things out better. Thanks for playing! Your game came out great as well!
BoxedMeatRevolution
30. Apr 2019 · 13:49 UTC
EDIT: accidentally commented twice.
SaRNEh
30. Apr 2019 · 20:16 UTC
Please, create a linux build! :)
Kpedatte
30. Apr 2019 · 21:27 UTC
Nice game.
It need a bit more polish, but the ideas are really good.
Congrats
devin
30. Apr 2019 · 22:10 UTC
@sarneh right now I'm working on some post-jam polishing as well as networked multiplayer. This will likely be released as webgl but if it isn't I'll be sure to make a linux build for you!
dxk2294
01. May 2019 · 01:45 UTC
I wish there was some AI to play against, but I really dig the concept! Loved the unique pieces and how there were tough decisions to make for every move.
Alchemic
01. May 2019 · 03:36 UTC
Would be nice if there was AI, even if it just made random moves. Interesting concept, but I didn't really understand what was happening at first.
Dorblin7z7
01. May 2019 · 05:23 UTC
Looks great, sounds great, cool aesthetic, and some interesting mechanics.
It wasn't obvious who's turn it was, which moves were going to hurt/heal and if it would affect allies. However, I like the unique moves of each piece and the way you can use spells to enable plays or avoid taking damage. A very great idea and a good job!
Alienplay
01. May 2019 · 05:44 UTC
I really like this game. You did very good job with graphics and sound. It's really cool that your moves can not only hurt your opponents but your allies as well. Also, UI sliders for volume look really good. It's nice when UI fits into the environment. One bug that I did noticed though is that turns counter goes up every time you click pass, I think it should go up only when both players finish their turn. But, whatever, this isn't that big of a deal.
LANIK2000
01. May 2019 · 06:04 UTC
Holy shit this is awesome! ^D^

I just like the whole idea of it.
I don't know what to add really...
Though I would remove the cheap shot spell.
I feel that there are better ways to do a damage spell.
Like a fire ball or something that moves every turn, burning anything it touches.
Deviant
02. May 2019 · 05:00 UTC
I finally killed all of one of the colors and nothing happened, I feel like I'm missing something. I surmised it was supposed to be 2 player but there wasn't any feedback of a winner.
Exevalon
03. May 2019 · 22:38 UTC
A very neat, chess-like game where you control pieces with their own movement style and can use the loss of one to your benefit through points. Each point can be used for a series of abilities that can aid you by affecting the battlefield or dealing damage.

This was a neat rendition of the theme, seems pretty polished and is fun if you have two players to play with. An AI would have been neat for solo players, but only so much you can do in a jam. I thought the UI being a part of the game world was a neat decision. The music is rather peaceful and gives space for some deep strategic thinking. The gameplay between pieces has some effects which could benefit from being more punctuated, the healing piece however seems very well done. A solid entry into the jam. 4.0 overall score!
heyycap
05. May 2019 · 03:35 UTC
I like the graphics and concept. I played against myself, but nothing happened even when there was only one piece of one color left, and somehow I killed myself with spells. I didn't end up using spells until after the other color died, so I'm confused about the win state. Also was never sure whose turn it was.
Michael Wingfield
05. May 2019 · 03:45 UTC
Great feel. The music adds a lot. Also, LOVE the volume sliders in the corner. I could see getting really into the strategy of this game with a friend. Thanks for putting this up!
Webox
05. May 2019 · 03:46 UTC
The game is fun! I'm not quite sure how it fits theme (if you went for it). It really needs some AI and a bit of polishing. Also couldn't really use the spells and wasn't completely sure who's turn was it. Besides that, seems well thought and units are cool and look balanced! Multiplayer would be awesome too.
tortoise
06. May 2019 · 03:00 UTC
@webox Glad you liked it, your units deaths give you currency for spells (That's the way we used the theme). We tried to do online multiplayer but it ended up being a real struggle to get working properly.