{"author_link":"\/users\/pincushion","author_name":"Pincushion","author_uid":"1144460","comments":[{"author_name":"SpliceDev","author_uid":"1138493","time":"2019-04-29T12:46:46Z","epoch":1556542006,"modified":1556542006,"text":"I enjoyed playing it, but it seemed more like trial and error than puzzle solving at times.","likes":1,"format":"md"},{"author_name":"GeneralAnimal","author_uid":"1143675","time":"2019-04-29T12:53:32Z","epoch":1556542412,"modified":1556542412,"text":"Cool idea, even though the graphics and the UX is lacking.\n\nThere is no indication if a wall is thin or not, so I don't know if I can break it, only after a sacrifice was made.\n\nAlso I would like to reuse the alter if I made a wrong decision instead of restarting the level. ","likes":1,"format":"md"},{"author_name":"aplite","author_uid":"1059711","time":"2019-04-29T13:19:22Z","epoch":1556543962,"modified":1556543962,"text":"The first two levels were fun, and I enjoyed the sacrifice\/ability system. Once I got to level 3 I couldn't get to the 4th altar. Making precise movements once you get super speed becomes difficult. I think enabling a Shift to sprint mechanic would make it work a little better.","likes":1,"format":"md"},{"author_name":"Lubaka","author_uid":"1143181","time":"2019-04-29T14:11:19Z","epoch":1556547079,"modified":1556547079,"text":"I did not feel the theme in this game but that did not stop it from being interesting. It took me quite a bit of tries to figure out how to finish the levels and i hoped that a nice soundtrack would have been there to cheer me up. The models are obviously lacking a bit and the game could use some sound! \nA nice game nonetheless!","likes":1,"format":"md"},{"author_name":"tater-hater","author_uid":"1002021","time":"2019-04-29T14:28:53Z","epoch":1556548133,"modified":1556548133,"text":"Very cool idea. even without blender, the game still looked pretty cool. the mechanics were a refreshing take ont he theme for sure. ","likes":1,"format":"md"},{"author_name":"Von Vista","author_uid":"1077973","time":"2019-04-29T14:29:43Z","epoch":1556548183,"modified":1556548183,"text":"Good job in staying true to the theme of LD44, could use background music and a basic model for the character. But still, congrats!","likes":1,"format":"md"},{"author_name":"victorcrafty","author_uid":"1008100","time":"2019-04-29T14:56:13Z","epoch":1556549773,"modified":1556549773,"text":"Idea is cool. I enjoyed playing but at start I didn't know what to do , even after I read the description.Anyway keep doing your best!","likes":1,"format":"md"},{"author_name":"Bentekiller","author_uid":"1078391","time":"2019-04-29T14:57:12Z","epoch":1556549832,"modified":1556549886,"text":"Got stuck in lvl 2, had problems with the high wall, though I did get over it relatively easy the first 2 times. The wall jump is kinda hard to work with because it bounces you in the opposite direction of the wall,only with a corner you can cheese it.\n\nI would really recommend to make use of music and sound effect, it's better to have slightly bad sounds than no sounds at all. I Could recommend Bfxr and audacity for sound tools. \n\nAlso when looking straight ahead you can't see the better half of the player, which would be nice when you're gonna do a jump, but maybe that is just my personal belief.\n\nThere is not much sacrifice, it's more like, get to that checkpoint and choose a ability.\nI don't mean to be harsh, but some improvements needs to be made to make you'r game shine, it is not a bad concept. ","likes":1,"format":"md"},{"author_name":"Nexusviper","author_uid":"1098940","time":"2019-04-29T16:50:10Z","epoch":1556556610,"modified":1556556610,"text":"Game is good and fits the theme but not something which would like to play many time. there are some bugs in the game like in the first level i sacrificed my one leg and then in the second level i sacrificed my same leg by mistake and then i had no way other than restating the level. I would also like to see some interesting mechanics in the game. Not very sure but in your third level you have to sacrifice your hand to run faster but if a person have already sacrifice both of his legs how could he even walk.. Hahaha But anyways its just a game but its okay for me but innovative.","likes":1,"format":"md"},{"author_name":"Pincushion","author_uid":"1144460","time":"2019-04-29T17:05:35Z","epoch":1556557535,"modified":1556565837,"text":"Thanks so much for the feedback, and for playing the game!\n\nI wasted lots of time trying to get the character rigged. I need to practice that. The music suffered because of this too. I wasn't aware how valuable music would be for LD. This is a tip that I won't forget. I had originally planned to have the character hop\/crawl when losing legs, but that was cut too.\n","likes":0,"format":"md"},{"author_name":"Mia Devs","author_uid":"1146060","time":"2019-04-29T17:57:16Z","epoch":1556560636,"modified":1556560636,"text":"Good Game But Improve Graphics","likes":1,"format":"md"},{"author_name":"Solah","author_uid":"1033249","time":"2019-04-29T19:33:40Z","epoch":1556566420,"modified":1556566420,"text":"Very good game, could have been perfect with more polish on graphics and level design because it is really confusing.","likes":1,"format":"md"},{"author_name":"coachsisyphus","author_uid":"1075988","time":"2019-04-29T20:21:32Z","epoch":1556569292,"modified":1556569292,"text":"Smack 9.99 on it, ship it, good job!","likes":1,"format":"md"},{"author_name":"amykos","author_uid":"1041854","time":"2019-04-29T20:24:46Z","epoch":1556569486,"modified":1556569486,"text":"Good idea but i wish  you used humanoid model.","likes":1,"format":"md"},{"author_name":"joe-the-really-old","author_uid":"1099403","time":"2019-04-29T21:12:47Z","epoch":1556572367,"modified":1556572367,"text":"Great prototype piece! Unique concept :~)","likes":1,"format":"md"},{"author_name":"kristinnes","author_uid":"1140857","time":"2019-04-29T23:00:19Z","epoch":1556578819,"modified":1556578819,"text":"Interesting concept. But I got stuck at the very beginning :P I'm probably just not clever enough. Would have liked to play this with a proper character model indicating the sacrificed limbs :)","likes":1,"format":"md"},{"author_name":"Harksa","author_uid":"1125803","time":"2019-04-30T08:42:02Z","epoch":1556613722,"modified":1556613722,"text":"The concept is interesting, but it is a bit harsh to have to redo all the level if you fail. I'd have liked a checkpoint for each altars. If you want to add music and sound effects to your game, you should check out opengameart !","likes":1,"format":"md"}],"format":"md","images":["ld44\/146090-b09ac176fb90b92cc64e2d4999f308eb.png"],"links":[{"url":"https:\/\/pincushionx.itch.io\/ld44-pilgrimage-of-ascention","text":"Windows"},{"url":"https:\/\/github.com\/pincushionx\/ld44-pilgrimage-of-ascension","text":"Source code"}],"metadata":{"g_key":"53770","g_author":"1144460","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"253796","g_title":"Pilgrimage of Ascension","g_status":"USEAR3","g_place":"99999","g_commentcount":"17","g_site2_node_id":"146090","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.911279"},"nds":{"n_key":"146090","n_urlkey":"253796","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/pilgrimage-of-ascension","n_slug":"pilgrimage-of-ascension","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"144460","n_created":"1556212683","n_modified":"1556542325","n_version":"448480","n_status":"COMMIT"},"node":{"id":146090,"parent":139254,"superparent":9,"author":144460,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-29T01:07:38Z","created":"2019-04-25T17:18:03Z","modified":"2019-04-29T12:52:05Z","version":448480,"slug":"pilgrimage-of-ascension","name":"Pilgrimage of Ascension","body":"Pilgrimage of Ascension is a 3d puzzle-platformer.\n\nControls:\n* Tested with keyboard + mouse.\n* WSAD keys to move. Mouse to look\n* E to interact with altars\n* E to break walls (with proper blessing)\n* ESC for menu with \"Restart level\" button\n\n![ezgif.com-optimize.gif](\/\/\/raw\/c44\/32\/z\/21ab6.gif)\n\n\nTools used:\n* Unity 2018.2\n* Visual Studio\n* Inkscape\n* Gimp\n* Blender (unsuccessfully)\n\n","meta":{"author":[144460],"grade-05-out":"1","grade-06-out":"1","link-01":"https:\/\/pincushionx.itch.io\/ld44-pilgrimage-of-ascention","link-01-tag":"42337","link-02":"https:\/\/github.com\/pincushionx\/ld44-pilgrimage-of-ascension","link-02-tag":"42332","cover":"\/\/\/content\/c44\/32\/z\/21b18.png"},"path":"\/events\/ludum-dare\/44\/pilgrimage-of-ascension","parents":[1,5,9,139254],"love":0,"notes":17,"notes-timestamp":"2019-04-30T08:42:02Z","grade":{"grade-01":31,"grade-02":31,"grade-03":31,"grade-04":31,"grade-07":28,"grade-08":29},"magic":{"cool":111.22024184712,"feedback":34,"given":26.75,"grade":30.166666666667,"smart":20.427415611808}},"text":"Pilgrimage of Ascension is a 3d puzzle-platformer.\n\nControls:\n* Tested with keyboard + mouse.\n* WSAD keys to move. Mouse to look\n* E to interact with altars\n* E to break walls (with proper blessing)\n* ESC for menu with \"Restart level\" button\n\n![ezgif.com-optimize.gif](\/\/\/raw\/c44\/32\/z\/21ab6.gif)\n\n\nTools used:\n* Unity 2018.2\n* Visual Studio\n* Inkscape\n* Gimp\n* Blender (unsuccessfully)\n\n","title":"Pilgrimage of Ascension"}