Annabelle & Annabelle Otherworldly Meats by snowdozer

[raw]
made by snowdozer for LD 44 (JAM)

Two months ago, you made the life-changing decision of becoming an exotic meats butcher. Not that being a normal butcher didn’t make good money, but it was KINDA BORING selling the same meats day in and day out. So you moved into a new cottage, set up a cozy little house/shop, and quickly signed a binding contract with a shady underworldlian chief. Full permission to hunt in an underworld pocket dimension, in exchange for nothing less than your soul. At least, that’s what the contract said, but so far they haven’t actually been able to catch you.

Today, though, the chief has returned with news that might change that: they’ve started to tax the borders. You gotta pay up every time you cross. That’ll certainly dampen the income a bit, and there’s always the possibility you go broke on the wrong side of the line. But money ain’t gonna make itself...

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WASD to move, mouse to aim and shoot.

Programming, player & dog sprites by snowdozer | Music, stage art, and most sound effects by saiziju

Tools used: - Python, Pygame, and Pycharm for quite literally all the code - GraphicsGale for quite literally all the art - Ableton live 10 suite for quite literally all the music - A few sound samples from freesounds.org - m5x7 font by Daniel Linssen - A big red square

Ratings

Given 19🗳️ 5🗨️

Feedback

klianc09
03. May 2019 · 08:50 UTC
This game is really amazing. Very polished, actual story, smart mechanics. When it said "don't get your coins stolen" I was like, "can't be so hard to avoid some enemies" and what can I say, the first monster took me by surprise and stole a coin from me... Well at least the animation for them running away with a coin is adorable. It just seemed strange, that monsters wouldn't go after dropped coins (but maybe that would be too cruel to the player). I love/hate how corpses can be destroyed if you leave them around, but they slow you down if you pick them up. (I once picked up a dissolving corpse, but could luckily sell it just fine.) Circle strafing seemed to be very effective. The biggest gripe I have is that those pillars blend in with the background, and I keep running into them.

Just a shame I always encountered the same bug, that suddenly no more monsters would spawn. However the game over is really well done, as is the rest of the game. :thumbsup:
Joror
04. May 2019 · 11:54 UTC
Cool game! Love the visuals and mood as a 'underworld beast butcher'. Darting around the (small) underrealm was pretty fun. The beasts stealing coins is pretty sneaky.
Would have loved some projectile impact feedback, was hard to notice if I hit or miss sometimes.
After butchering on monster, I went back, and everything was empty :( no more beasties.

Pretty neat concept though, fun stuff!
🎤 snowdozer
04. May 2019 · 23:01 UTC
@klianc09 haha, thanks for your review! i myself would say that the game is rather unpolished due to small bugs left around everywhere, but maybe i'm just noticing those because i'm a dev. other than that i agree with basically everything you said, and we'll probably eventually make a version patching all those things up once we get the time to!
Duke
05. May 2019 · 13:31 UTC
Interesting game! The art and the core gameplay (twin stick shooter) hooked me instantly. The music support was also well made. I didn't encounter any bugs and everything ran very smoothly.

The core gameplay loop got repeteteive after a short while though. The shooting and killing of the grey swine enemeies didn't really feel satisfying or rewarding. The shooting and killing could use some impact, some meat. Even though the mechanics themselves worked perfectly fine, the fun behind it was lacking.

Nontheless a solid, polished looking entry! Good job!
XMPT-Luke
05. May 2019 · 15:52 UTC
Really liked the feel of this. I could see if being expanded on to work really well as a Rogue-lite. Good fun!
Beastiebeastie
05. May 2019 · 21:05 UTC
Loved the visuals, intro, audio and animations. When the monster steals a coin it looks and sounds so delightful! I found it difficult to play on such a small screen though and couldn't find any way to enlarge it. And when I got gameover the game just quit without warning which was a little jarring. Still a cool little game!
aCactus
05. May 2019 · 22:11 UTC
sort of zoned out in the intro cutscene, but the game itself was really fun. It was difficult trying to actually grab the MEATS rather than shoot them again.
luckyDaisy
06. May 2019 · 04:01 UTC
Entire feel of the game is on point. Would love to see this game pushed forward and see tons of rogue like mechanics introduced.

Well done