Annabelle & Annabelle Otherworldly Meats by snowdozer
Two months ago, you made the life-changing decision of becoming an exotic meats butcher. Not that being a normal butcher didn’t make good money, but it was KINDA BORING selling the same meats day in and day out. So you moved into a new cottage, set up a cozy little house/shop, and quickly signed a binding contract with a shady underworldlian chief. Full permission to hunt in an underworld pocket dimension, in exchange for nothing less than your soul. At least, that’s what the contract said, but so far they haven’t actually been able to catch you.
Today, though, the chief has returned with news that might change that: they’ve started to tax the borders. You gotta pay up every time you cross. That’ll certainly dampen the income a bit, and there’s always the possibility you go broke on the wrong side of the line. But money ain’t gonna make itself...

WASD to move, mouse to aim and shoot.
Programming, player & dog sprites by snowdozer | Music, stage art, and most sound effects by saiziju
Tools used: - Python, Pygame, and Pycharm for quite literally all the code - GraphicsGale for quite literally all the art - Ableton live 10 suite for quite literally all the music - A few sound samples from freesounds.org - m5x7 font by Daniel Linssen - A big red square
Ratings
| Given | 19🗳️ | 5🗨️ |
Just a shame I always encountered the same bug, that suddenly no more monsters would spawn. However the game over is really well done, as is the rest of the game. :thumbsup:
Would have loved some projectile impact feedback, was hard to notice if I hit or miss sometimes.
After butchering on monster, I went back, and everything was empty :( no more beasties.
Pretty neat concept though, fun stuff!
The core gameplay loop got repeteteive after a short while though. The shooting and killing of the grey swine enemeies didn't really feel satisfying or rewarding. The shooting and killing could use some impact, some meat. Even though the mechanics themselves worked perfectly fine, the fun behind it was lacking.
Nontheless a solid, polished looking entry! Good job!
Well done