Kessler Syndrome by frozenshadowdragon

[raw]
made by frozenshadowdragon for LD 42 (COMPO)

An asteroidsalike about too much junk in space!

Story

The buildup of debris from repeated launches is causing a hazard for other space traffic. You have been assigned to keep the debris under control as more and more vessels are launched.

Instructions

Use your ship to collect space debris before it collides and spawns more, smaller pieces.

You will be paid for each piece of junk you safely deorbit.

You are not permitted to deorbit radioactive junk as no-one wants the planet to glow in the dark.

You can mute the music with M, and the sound effects with N. Press ESC to return to the main menu.

You can control your ship with WSAD or the arrow keys. SHIFT fires thrusters to bring you to a halt.

You can activate equipment either by the hotkeys or by clicking on it in the menu. You can purchase new equipment, additional inventory space or ship upgrades by clicking on them in the menu. Mouseover a piece of equipment to see more details.

You can jettison a piece of junk from the inventory by clicking on it. Collect junk by flying in to it. If you have no inventory space available, you will take damage and cause the junk to shatter.

Try and stop junk building up to the point where a collision can set off a chain reaction.

The game ends when you run out of hull integrity due to repeated collisions.

How long can you last? (My top was 7:52)

Tools Used

  • Unity
  • Visual Studio 2017
  • Gimp
  • Blender
  • FreeCAD
  • Piskel
  • Audacity
  • sfxr
  • Audiotool

Ratings

Given 0🗳️ 0🗨️

Feedback

Deaymon
17. Aug 2018 · 20:25 UTC
How is not more people rating this? This game is great! My only complaint is that, whenever the collisions get going, the vloume goes up TOO MUCH!!

The game may begin slow and clumsy, but once you get the hang of it, it's really fun to play!
Eric Kulbiej
01. Sep 2018 · 23:30 UTC
Your game is very nice to play. The general impact is positive.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)