Framed by JanV
Enter the frame and paint your way through shades of doubt. Generate your own masterpiece!
Game link: https://jirkamarsik.itch.io/framed
Framed is an FPP - First Person Painter game focusing on a paintable environment. Defeat your shades of doubt by painting over them. Each shade has a different behavior and is weak and strong to different colors.
Creators: Abdulaziz Aldigs, Jirka Marsik, Jan Vanecek
Controls: WASD - movement, Hold right mouse button - pick color, Hold left mouse button - aim a swing
The game is made in Unity using PlayMaker as one of the main tools. Sound and music was not created and are used from free depositories.
Source code: https://github.com/jirkamarsik/Framed





| Original URL | https://ldjam.com/events/ludum-dare/38/framed |
Ratings
| Given | 3🗳️ | 0🗨️ |
I absolutely love the idea of sharing your battle arena after the fight.
Though I cannot figure out how to theme falls into this. I wouldn't really say it's a small world, but that's just my thinking.
**All in all, pretty cool game, good job!**
However, controlling where you wanted your paint to end up was very frustrating since the paintbrush was flipping all over the place. I started using the paintbrush as a slingshot in the end which worked pretty well though. It could also have been much better if there was some form of indication on the enemies as a hint for the player about what color to choose against that specific enemy.
However, it's a very good idea and I can clearly see the potential in it! Reminds me a bit of splatoon!
@spelos: The theme was meant as you are in one small canvas.
@karba: The idea was that you have to experiment what colors are good against what enemy, but yes, the weaknesses of the enemies could be presented more visibly.
We tried several control methods, but unfortunately we haven't had enough time to polish it.

The game itself is pretty fun although I'd personally prefer plain shooting mechanic instead of the swinging system, that is used in the game. Anyway, it's rewarding to discover what color can hurt which monster and even more rewarding when you finally memorize them :grinning: Also I think that the spawning system works very well, the difficulty is appropriate and music is great.
At first I thought I have to repaint the color on the ground, not to hit the enemies.
And the music was scary for the first time :D Maybe one tutorial enemy would help to put down the frustration :)
You can watch me playing the game here: https://www.youtube.com/watch?v=s5x4fRX8yrw