Evolucity - Build as high as you can! by Mazzletov
Welcome to Evolucity! Try to build as high as you can, without losing your balance!

The goverment is out of space and has the ridiculous idea of building vertically. As an Engineer, you will need to try and stack as many buildings as possible on top of each other. This can be pretty ridiculous!

Tips for playing: - Left mouse click to place buildings - Right mouse click to rotate camera - Place as few buildings as possible per level to maximize your Score - To go a level higher, click on Next Level - Don't loose any base blocks, otherwise you will loose the game - Loosing buildings, will only cost you points
Ratings
| Overall | 218th | 3.597⭐ | 120🧑⚖️ |
| Fun | 285th | 3.377⭐ | 120🧑⚖️ |
| Innovation | 53th | 3.911⭐ | 120🧑⚖️ |
| Theme | 268th | 3.744⭐ | 121🧑⚖️ |
| Graphics | 132th | 3.824⭐ | 121🧑⚖️ |
| Humor | 92th | 3.353⭐ | 114🧑⚖️ |
| Mood | 248th | 3.174⭐ | 111🧑⚖️ |
| Given | 28🗳️ | 28🗨️ |
But the web application does crash sometimes, and the check whether a evel dropped out of the world, does not work in 100% of the time. But otherwise amazing; would buy lootboxes :D
1. The placement - The mouse pointer should dictate exactly where to put a building. Right now not being able to place where I want to place a building is a huge frustration. The pointer should only interact with the base square of a building space.
2. Controls - I went back to the page to read about camera controls - those things should be on-screen, because why not? Also the camera shouldn't be able to look up/down? I don't see much benefit in that other than being frustrating.
3. Not knowing what next piece I'm going to get is... unfair? In a game where planning is being promoted? And I'm not just talking about the building, but the next ground/level piece.
4. The lining up of pieces - After level 1, I couldn't tell how the building I'm supposed to place lines up with buildings under them.
5. There seem to be too many spaces I want to put into/onto but can't. There doens't seem to be rhyme or reason as to where they can/can't go down?
6. Combo system? Can't tell how that works.
Really like the idea, I love city builders, and hope to see this evolve :P
If you place consecutive pieces within a time frame of 3 seconds, you build up a combo multiplier. This is a multiplier added on top of your score. If you fail to build a piece within a 3 seconds timeframe, the combo multiplier will be reset to 1. This is to encourage the player to build as fast as possible, but this also increases the chance of tipping over of your construction. I'm not a very skilled UI designer, so it was very time consuming to obtain a "speedy" combo train effect going.
The putting part is a bit weird, but mostly does what I want it to. Really a great entry!
Love the game over message ;)
@ghen Thanks man! Sometimes you can get pretty high with a bit of luck.
@arthridas Haha yes!
@firehawk @elenesski The placement of the next base/level needs more polishing
@marcel-oyuela-bonzani After one weekend of coding, I'm going to take a coding break for a week hehe
I think the physics were a bit off sometimes, but that's a very funny idea, and well executed!
Kind of wish gameplay is less dependent on RNG and more on planning though.
solid game there!
https://www.twitch.tv/videos/296991095## gameplay at 24:50 (sorry, forgot to resize the screen for this!)
Very good entry!
My bit of feedback: Kind of like tetris, it might be nice to have a preview of the the upcoming level or building that you will be able to place next. The player can perhaps strategize the best way to move forward.
All in all, a good time. Great work!
The camera control is a bit hard to handle.
What would be really helpful is knowing how big will be the next level and eventually what will be the shape of the next building. :smiley:
Nice and clean art, and fun to see everything turn to mayhem.
Try our game too, maybe you'll like it)
The placement position is somewhat unreliable and I can't quite figure out what exactly is used to determine which tile is hovered. Some type subtle wireframe grid of the hover locations might have made it clearer.
The idea is really really nice, I love the bonus/multiplier with the time, it makes me want to build everything "too fast", and it makes me lose, it's perfect!
Would have definitely needed more depth (like more houses, modes etc..)
I have rated your game, but all of my feedback was captured in the stream. IT was close to the beginning of my stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576?t=01h01m56s
@saoi-games Thanks for playing. You also played my previous entry in LD41 so I'll definetly keep an eye on your stream sometimes!