Friendly Fire by sleepystrix
Simultaneously control up to 100 fighters in hectic local multiplayer where you are your own worst enemy.
Post-LD version is now available! (pls don't rate it here for fairness)
https://ldjam.com/events/ludum-dare/40/friendly-fire-on/post-ld-version-in-progress

Everything below is from the original Ludum Dare version of the game.
https://youtu.be/Ro7fuKopvJs
Made solo in last 30-ish hours of Ludum Dare 40.
| Windows | https://sleepystrix.itch.io/friendly-fire |
| Original URL | https://ldjam.com/events/ludum-dare/40/friendly-fire-on |
Ratings
| Overall | 227th | 3.786⭐ | 30🧑⚖️ |
| Fun | 212th | 3.704⭐ | 29🧑⚖️ |
| Innovation | 24th | 4.143⭐ | 30🧑⚖️ |
| Theme | 20th | 4.357⭐ | 30🧑⚖️ |
| Graphics | 384th | 3.786⭐ | 30🧑⚖️ |
| Audio | 556th | 2.926⭐ | 29🧑⚖️ |
| Humor | 511th | 3.065⭐ | 25🧑⚖️ |
| Given | 6🗳️ | 7🗨️ |
Thank you @arthur-amorim !
A few suggestions for improvements:
- A way to manually select a level you want
- Make colliders at the bottom of the level taller, or make walls see-through. I've "lost" a couple units there behind the bottom wall when moving hectically and couldn't figure out why I haven't lost yet :D
- Make some sort of a slider representing ratio of units on each side, so you can see who has more units left in real-time.. to spice up the local multiplayer trashtalk action ;p
- Sliiiightly smarter initial formations. It is a little frustrating to lose a quarter of your units in the first second because of the way they are spawned.
But still, a very solid submission! Love it!
Ooh real-time ratios could be fun @sempiternal. Maybe the bar can show how many of your troops you killed yourself too for maximum trashtalk material!
Tank style controls were great, would be interesting to see if you could do some sort of single player vs AI gameplay in this.
When the unit numbers start to get higher up, the initial placement seems to work against them, and a good number of units die when they first start. Could look into adjusting the formations on that.
I hope to see you keep developing this, would love to see what you do with it.
A couple of ideas how to improve gameplay:
* I do not understand how to save the units. A large part of the units died from friendly fire (yeah that was fun :D ), but I didn't understand how to move "right". Should you add in addition to turns also move left and right?
* The second problem is my units are closer, they are easier to hit than the enemy. And with the current speed of rotation it was very difficult to aim at the enemy. Should add different sizes of the colliders? One size for friendly fire and other size for the enemy.
Good game. I'd love to see her in the top-100
The starting positions are mirrored now to be equally unfair to everyone.
@fluffi good idea, I've added some slight random pitching to the new version until I have time to create new shot sounds!
@uchiro once I get controller support running it should be easier to control aim. In the meantime I'll try out your suggestions, thanks!
Glad you enjoyed it @andrew-brotherton!
Thanks for all the great feedback everyone. Be sure to check out the latest version, available on itch.io!
https://ldjam.com/events/ludum-dare/40/friendly-fire-on/post-ld-version-in-progress