TerraIncognita by darkfieldgames

[raw]
made by darkfieldgames for LD 38 (JAM)

By Dark Field Games

screenshot.png

The glorious capitalist future is now, Pluto wasn't a planet, but it turns out that interplanetary law makes strip-mining these "not-planets" very profitable!

You've just bought a cheap bit of land just off the TGP (Trans-galactic passage) Route 61!

Unfortunately, you need workers, and workers need food, air, and other supplies. With so little surface on the planetoid, space is valuable, and so it will take some clever engineering to squeeze the most out of your workers while making things profitable.

Are you up to the task?

Instructions: The buttons on the left hand sides tell your workers to build that building. Use the cross to order a building be demolished. Your lazy workers will only be able to build or demolish once every couple of seconds.

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Source Code

By

Founder and Code: Cosmosquark,

Code and visuals: JDwalker,

Graphics and code: PTSnoop

Audio: ktarrant.

Ratings

Given 0🗳️ 0🗨️

Feedback

janiq
01. May 2017 · 11:28 UTC
Sorry guys I don't get it :-) Maybe you should add more detailed instructions what means what. I kept on building but everytime everything disappeared in the end with no explanation. I like these kind of games when you have to manage everything in balance. You made good music and graphics is also ok but with no instructions I am lost in the gameplay. You can still add them here in game page.
Blando
06. May 2017 · 23:13 UTC
The buttons don't respond to my clicks. I tried for a good 5 minutes before giving up. Maybe I'm missing something?
Zirrrus
11. May 2017 · 07:16 UTC
While the concept is pretty cool, in its current state it's kinda hard to enjoy.
Having to figure out what to do without any instructions is neat but the counter is way too fast in the beginning. I didn't figure out what makes it slow down sometimes so that could be my fault.
The game also feels somewhat unresponsive, for one because there's no indication which type of building is selected and then because it takes over a second for anything to happen after you click on the planet. Showing the radius the building will occupy when hovering might help. With the current system I often placed an additional building because it felt like the first click didn't register.

Both the game's simple visual style and music are nice, the game itself is just too difficult to play.