{"author_link":"\/users\/ajay-2002","author_name":"Ajay.2002","author_uid":"1036660","comments":[{"author_name":"jQnas","author_uid":"1000508","time":"2017-07-30T15:46:03Z","epoch":1501429563,"modified":1501429563,"text":"Your Windows version is not working. It says that a folder is missing that should be in the same folder as the executable.","likes":1,"format":"md"},{"author_name":"Ajay.2002","author_uid":"1036660","time":"2017-07-30T21:49:23Z","epoch":1501451363,"modified":1501451363,"text":"@jQnas Fixed it :) ","likes":1,"format":"md"},{"author_name":"slunkey","author_uid":"1002897","time":"2017-07-31T16:42:46Z","epoch":1501519366,"modified":1501519366,"text":"Nice entry, concept and I liked how jolty and yellow cubes were. I could not figure out how to place the weapons on the map unfortunately. I tried clicking multiple times, click + dragging, ect. Nothing I did seemed to do anything. I was on the MAC build.\n\nBut overall, I understood what was going on and I thought the game followed the theme very well. A couple of things I would have added if time permitted would have been a count down timer to when the next wave was. And perhaps to open the weapons tab on game start. Not sure there would be a time you would want to close it, since time in placing weapons is very crucial, you as a player don't want to waste time opening the tab. Although I realize it takes a second, but every second counts!","likes":1,"format":"md"},{"author_name":"Ajay.2002","author_uid":"1036660","time":"2017-08-01T05:20:23Z","epoch":1501564823,"modified":1501564823,"text":"@slunkey Hey slunkey, thank you very much for your feedback :) To place the weapons all you had to do is click on the weapon in the weapons tab no click + dragging. You click on the weapon and move your mouse back onto the screen and the weapon will follow your mouse until you click to place it. \n\nThank you again for the feed back ","likes":1,"format":"md"},{"author_name":"pschichtel","author_uid":"1000302","time":"2017-08-06T20:22:22Z","epoch":1502050942,"modified":1502050942,"text":"Placement of weapons didn't work for me. Also a Linux or Web export would be nice, I had to run the project in Unity.","likes":0,"format":"md"}],"format":"md","images":["ld39\/37327-7fe7b3c4574b8d1576857069fcdfe662.png"],"links":[],"metadata":{"g_key":"53846","g_author":"1036660","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"250164","g_title":"Volt Tower (Machine Learning based game)","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"37327","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"37327","n_urlkey":"250164","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/volt-tower-machine-learning-based-game","n_slug":"volt-tower-machine-learning-ba","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"36660","n_created":"1501139368","n_modified":"1501424779","n_version":"105981","n_status":"COMMIT"},"node":{"id":37327,"parent":32802,"superparent":9,"author":36660,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-30T14:26:19Z","created":"2017-07-27T07:09:28Z","modified":"2017-07-30T14:26:19Z","version":105981,"slug":"volt-tower-machine-learning-based-game","name":"Volt Tower (Machine Learning based game)","body":"Hey guys I\u2019m 14 years old and this is my second time doing Ludum Dare. For this jam I am not making any simple tower defence! I will be creating a tower defence game where the enemy is NOT PRE PROGRAMMED! The enemy uses Machine Learning to adapt to it\u2019s environment and become smarter by avoiding your defences and finding quicker ways to the goal! So basically\u2026 Your enemy is alive.\n\nAll the basic coding is done, now I just have to implement Audio other polishing features. Super excited to release this! Hope everyone plays this game. If you play you would be one of the people who played the world\u2019s first tower defence game that learns to beat the player ;)\n\nHope you all have fun playing this game :) \n(Excuse the incomplete parts of this game as the genetic algorithm was very time consuming)\n\nDownload Project Files and Game at : \n\nhttps:\/\/avenk2.itch.io\/volt-tower\n","meta":{"grade-06-out":"1","grade-07-out":"1","grade-08-out":"1","cover":"\/\/\/content\/43f\/8\/z\/5513.png","author":[36660]},"path":"\/events\/ludum-dare\/39\/volt-tower-machine-learning-based-game","parents":[1,5,9,32802],"love":0,"notes":5,"notes-timestamp":"2017-08-06T20:22:22Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3},"magic":{"cool":100,"feedback":0,"given":1,"grade":3,"grade-01-average":3,"grade-02-average":3,"grade-03-average":4,"grade-04-average":3,"grade-05-average":3,"smart":-42.264973081037}},"text":"Hey guys I\u2019m 14 years old and this is my second time doing Ludum Dare. For this jam I am not making any simple tower defence! I will be creating a tower defence game where the enemy is NOT PRE PROGRAMMED! The enemy uses Machine Learning to adapt to it\u2019s environment and become smarter by avoiding your defences and finding quicker ways to the goal! So basically\u2026 Your enemy is alive.\n\nAll the basic coding is done, now I just have to implement Audio other polishing features. Super excited to release this! Hope everyone plays this game. If you play you would be one of the people who played the world\u2019s first tower defence game that learns to beat the player ;)\n\nHope you all have fun playing this game :) \n(Excuse the incomplete parts of this game as the genetic algorithm was very time consuming)\n\nDownload Project Files and Game at : \n\nhttps:\/\/avenk2.itch.io\/volt-tower\n","title":"Volt Tower (Machine Learning based game)"}