{"author_link":"\/users\/bashem","author_name":"bashem","author_uid":1112821,"comments":[{"author_name":"jeplmr","author_uid":"1026518","time":"2018-08-15T02:05:53Z","epoch":1534298753,"modified":1534298753,"text":"I love the art in this game. I'm having issues double-jumping over the ledge by the lever though. ","likes":1,"format":"md"},{"author_name":"Jared York","author_uid":"1104684","time":"2018-08-15T03:01:14Z","epoch":1534302074,"modified":1534302074,"text":"I like the theme you went with for the art as well.  I had too much trouble trying to double jump over the (third?) wall.  I like the idea behind the game though, keep it up!","likes":1,"format":"md"}],"format":"md","images":["ld42\/112825-6e08af368b6056db1f3aecf9aaba01db.jpg"],"links":[{"url":"https:\/\/bashem.itch.io\/panic-temple","text":"HTML5 (web)"},{"url":"https:\/\/bashem.itch.io\/panic-temple-v2","text":"HTML5 (web)"}],"metadata":{"g_key":"53929","g_author":"1112821","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"250906","g_title":"Panic Temple","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"112825","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"112825","n_urlkey":"250906","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/panic-temple","n_slug":"panic-temple","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"112821","n_created":"1534119284","n_modified":"1534297503","n_version":"345404","n_status":"COMMIT"},"node":{"id":112825,"parent":97793,"superparent":9,"author":112821,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-14T21:51:10Z","created":"2018-08-13T00:14:44Z","modified":"2018-08-15T01:45:03Z","version":345404,"slug":"panic-temple","name":"Panic Temple","body":"Panic Temple is a running platform game where the goal is to, well, basically run and avoid to be killed by the falling roof and the enemies.\n\n![LD INTRO PIC.png](\/\/\/raw\/5b8\/b1\/z\/19883.png)\n\nIt's been designed and written by scratch in 72 hours by people who barely knew what Unity is (ok, we're exaggerating a bit here, but not that much).\n\nSince we spent much of our time learning how to use the engine properly, the jam version has to be intended as a highly imperfect and limited prototype for a post-jam full version, though it's probably appealing enough to still have fun with right now.\n\nLonger and improved post-jam versions will be published starting from a few hours after the deadline and the development will continue in the next days and perhaps weeks if we'll receive enough feedback.\n\nHope you'll enjoy our work!\n\n**IMPORTANT:**\n\n**- The jam version has to be played at full screen and on a full-hd monitor, otherwise the game experience will be awful for several reasons.**\n\n**- The post-jam version is also currently meant to be played at full screen and on high resolution monitors due to a not yet optimized user interface, though it's still playable at lower resolutions.** \n\n\nCONTROLS\n\nLeft:        A\n\nRight:       D\n\nJump:        W or SPACE\n\nDouble jump: W W or SPACE SPACE\n\nAttack:      L or Left click\n\nDeath:       Don't press any key for a couple of seconds.","meta":{"author":[112821],"allow-anonymous-comments":"1","cover":"\/\/\/content\/5b8\/b1\/z\/1984b.jpg","link-01":"https:\/\/bashem.itch.io\/panic-temple","link-01-tag":"42336","link-01-name":"Jam version","link-02-tag":"42336","link-02":"https:\/\/bashem.itch.io\/panic-temple-v2","link-02-name":"Post-jam version"},"path":"\/events\/ludum-dare\/42\/panic-temple","parents":[1,5,9,97793],"love":0,"notes":2,"notes-timestamp":"2018-08-15T03:01:14Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":3,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":3,"grade-01-average":2.5,"grade-02-average":2.5,"grade-03-average":1.5,"grade-04-average":3,"grade-05-average":4,"grade-06-average":3,"grade-07-average":1,"grade-08-average":3,"smart":-42.264973081037}},"text":"Panic Temple is a running platform game where the goal is to, well, basically run and avoid to be killed by the falling roof and the enemies.\n\n![LD INTRO PIC.png](\/\/\/raw\/5b8\/b1\/z\/19883.png)\n\nIt's been designed and written by scratch in 72 hours by people who barely knew what Unity is (ok, we're exaggerating a bit here, but not that much).\n\nSince we spent much of our time learning how to use the engine properly, the jam version has to be intended as a highly imperfect and limited prototype for a post-jam full version, though it's probably appealing enough to still have fun with right now.\n\nLonger and improved post-jam versions will be published starting from a few hours after the deadline and the development will continue in the next days and perhaps weeks if we'll receive enough feedback.\n\nHope you'll enjoy our work!\n\n**IMPORTANT:**\n\n**- The jam version has to be played at full screen and on a full-hd monitor, otherwise the game experience will be awful for several reasons.**\n\n**- The post-jam version is also currently meant to be played at full screen and on high resolution monitors due to a not yet optimized user interface, though it's still playable at lower resolutions.** \n\n\nCONTROLS\n\nLeft:        A\n\nRight:       D\n\nJump:        W or SPACE\n\nDouble jump: W W or SPACE SPACE\n\nAttack:      L or Left click\n\nDeath:       Don't press any key for a couple of seconds.","title":"Panic Temple"}