Mad Trax by boats

About
Mad Trax is a Tower-Defense / Infinite-Runner / Resource Management hybrid. Monitor your turret and train’s power usage by clicking on the individual train cars. Collect additional cars by clicking crates which periodically scroll by on the bottom side of the tracks.
Made in 72 hours (mostly 48 hours though)
Screenshots





Bug Fixes 8/1
-- Prevented Enemies from crossing the tracks causing unreachable enemies that still kill you.
-- Fixed enemies becoming 'glued' to the train preventing the turret from hitting them.
-- Fixed checkpoint rewards not being reset on scene reload.
-- lowered boss requirements since it was borderline un-reachable.
Other Games
Please head over and play / rate games made by our friends & fellow local devs!
https://ldjam.com/events/ludum-dare/39/hominem-ex-machina
https://ldjam.com/events/ludum-dare/39/circlebots-share
Credits
boats (@boats) -- UI / AI / Resource Programming
Benjamin Armour (@benjamin-armour) -- Train / Environment Modeling
SamHunny (@samhunny) -- Enemy Modeling
Gengi (@gengi) -- Sound Design & Implementation. Title Graphic. Terrain Details Programming.
Zahid (@zahid) -- Play Testing & Debugging
EndilWayfare (@endilwayfare) -- Shader / Boss / Terrain Programming
| HTML5 (web) | https://boats.itch.io/mad-trax |
| Windows | https://boats.itch.io/mad-trax |
| macOS | https://boats.itch.io/mad-trax |
| Android | https://boats.itch.io/mad-trax |
| Original URL | https://ldjam.com/events/ludum-dare/39/mad-trax |
Ratings
| Overall | 120th | 3.854⭐ | 160🧑⚖️ |
| Fun | 223th | 3.478⭐ | 159🧑⚖️ |
| Innovation | 111th | 3.701⭐ | 159🧑⚖️ |
| Theme | 61th | 4.133⭐ | 160🧑⚖️ |
| Graphics | 86th | 4.357⭐ | 159🧑⚖️ |
| Audio | 88th | 3.868⭐ | 154🧑⚖️ |
| Humor | 435th | 2.358⭐ | 83🧑⚖️ |
| Mood | 210th | 3.623⭐ | 156🧑⚖️ |
| Given | 52🗳️ | 31🗨️ |
@sno0w Actually you can focus fire on a target by clicking on it. We also had ideas for more energy management devices. But being unsure of the fun/game balance factors, we opted to keep it simple. There is however an enemy that'll boost the challenge factor if you manage to live long enough.
Even though it is simple it took me a minute to understand that I have to pick up boxes. And I still don't understand if it is possible to get more energy somehow?
Idea for extension: If you add more resources (like ammunition, cars that create ammunition etc) and zoom out more you could build a train that has a lot of different components that the player needs to setup correctly to work together.
All in all nice game and I really dig the retro-arcade style, well done!
Graphics looks pretty awesome.
The idea of mixin TD/endless runner is pretty cool and the gameplay fits well with the theme.
Audio its fine.
Overall it's pretty good, but the things described in the first paragraph mess me up.
You can improve the game with an other management, because the game play really too much alone, and the aiming is not sharp enough, then it's not a good strat to take a lot of ressources ;)
If i stay with 4 ressources for shot and max speed, this is a too good strat, and then i have to wait a lot for being killed.. :(
but wow, the graphics are just awesome
You can improve the game with an other management, because the game play really too much alone, and the aiming is not sharp enough, then it's not a good strat to take a lot of ressources ;)
If i stay with 4 ressources for shot and max speed, this is a too good strat, and then i have to wait a lot for being killed.. :(
but wow, the graphics are just awesome
I hope you'll make an enhanced version of the game with more enemies, more maps, more customization, more, more... But at the moment, I enjoy a lot this version ! Great job !!
Maybe having UI at the bottom completely separated from the game would help? Turrets and train could be managed faster and my eyes could enjoy this convoy more with much clearer view. Good luck!
As others said, it might lacks a bit of visual feedback so we know that focus on an ennemy is possible and be able to react when we have low battery.
Really great job guys!
I like the way you implemented the theme and made it interesting by having to juggle resources between the gun and the drive. Makes it fun to try different strategies to see what works best.
The visual, sound, style (80s baby!), mix of genre... everything just ticks. Overall one of the best game considering it feels complete. Phenomenal job!
The novelty it cool, but I feel like there isn't much to the gameplay: it's either a trivial autopilot or rush to the end.
Took me some time to understand what to do in the beginning but was a nice one.
Congrats.
The art is great, although the audio grow old quickly for me.
Great job!
But this game was still really fun and has so much potential! I really really like how its bringing all these different genres together in a unique way. The sound and visual design is also fantastic. I hope you continue work on this and bring it to mobile devices! :D
The first bug I encountered was that when I only had two turrets the train would arrive at the checkpoint, refil it's health but wouldn't refill my energy and would then just sit there until I died.
The second time around I got a bit further but the train randomly stopped moving once I got to 4 turrets (but they still fired)
Not entirely sure If I am missing some kind of mechanic though.
It would be better if we could see how many meters is left to the next charge station. so we could manage our resources to make sure we can make it to the next station.
- i like the graphics and sound of this game very much
Thanks for the game!