WAR GROWTH by Trasevol_Dog
DON'T LET THEM PUSH IT!!!
Ever wondered if a war could be ended with the nuclear weapon? Me neither but in this game, that also ends the game so try to avoid it!
You only need the four directional arrows to play but you can use WASD instead if you're more comfortable with these.
Let the colorz penetrate your soul...
Let me know what you think!
EDIT: The Windows build is fixed now! Have fun!!
EDIT2: The hotfix is about a bug that let you lose after you won.
Ever wondered if a war could be ended with the nuclear weapon? Me neither but in this game, that also ends the game so try to avoid it!
You only need the four directional arrows to play but you can use WASD instead if you're more comfortable with these.
Let the colorz penetrate your soul...
Let me know what you think!
EDIT: The Windows build is fixed now! Have fun!!
EDIT2: The hotfix is about a bug that let you lose after you won.
| Windows | http://trasevol-dog.itch.io/war-growth |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=51405 |
Ratings
| Coolness | 75% | 2 |
| Overall | 3.74 | 133 |
| Audio | 3.40 | 169 |
| Fun | 3.63 | 159 |
| Graphics | 3.79 | 172 |
| Humor | 3.42 | 111 |
| Innovation | 3.89 | 88 |
| Mood | 3.80 | 77 |
| Theme | 3.47 | 677 |
Featured this game in my first video from the LDJAM, you can check it out here:
https://www.youtube.com/watch?v=1-gSLZ_fnkU
I love it!
Mechanics of direction stack is just like one of my ideas for this Jam, great implementation=)
I actually kinda messed up what I wanted to do for this entry! I wanted to do a game about the terminal dangers of war and everyone'actions about it but that didn't communicate that well.
Some of you pointed out the side things didn't make you lose. They truly didn't, instead they kept you away from winning. On very top of the game window, there's a count of potential deaths. It is set to 1000000 at start and gets lower when you match patterns. When you don't match the side patterns, it gets higher again. You win when the potential deaths get to 0. But I made that countdown way too small and you simply couldn't pay any attention to it while playing cause your attention was already all over the place. So that was clearly wrong.
My original plan for the side things was that they would make the main middle ones faster if you didn't match their pattern. Then I thought it would make the game too hard. I should have gone for it anyway. With 15 minutes of balancing it probably wouldn't have ended that bad and at least it would have made much clearer sense.
BUT the game is still pretty fun and that's cool.
In the end, I do kinda consider this entry as a failure. I learned from it. I'll do better next time. See you then!!