Him & I by Aaronacus

[raw]
made by Aaronacus for LD 41 (JAM)

"Him & I"

Videogame made for Ludum Dare 41(Combine 2 Incompatible Genres)

Design/Programming: Aarón Asensio ( @Aaronacus ) @aaron_gamedev

Programming: Silvia Osoro ( @Sylkha ) @Silvia_gprogr

Art: Lucía Jurado ( @Skarket ) @Lucia_gartist

Music: Kevin Mcleod(Song: "Thinking Music")

"Him & I" it's a hard game about gender violence with the playable mechanic of take decisions for get one of its two strange finals.

We have oriented the theme to the differences between a couple of a man and a women, where the woman see his husband like a monster.

Comment if you like it or if you want to know something about the game!

Please!Follow us in twitter!

Controls:

A/D or Arrow keys to move.

Mouse to choose.

Ingamej.jpg

Ilumínalos j.jpg

Ratings

Overall 929th 3.074⭐ 97🧑‍⚖️
Fun 1171th 2.258⭐ 91🧑‍⚖️
Innovation 1130th 2.473⭐ 93🧑‍⚖️
Theme 1166th 2.306⭐ 95🧑‍⚖️
Graphics 23th 4.582⭐ 99🧑‍⚖️
Humor 978th 1.93⭐ 73🧑‍⚖️
Mood 443th 3.44⭐ 94🧑‍⚖️
Given 23🗳️ 18🗨️

Feedback

Raquelosa
23. Apr 2018 · 14:38 UTC
Wow. This game is incredibly deep and heartbreaking. The beautifull art and music really takes you inside the game. Wonderfull.
Derek Volker
23. Apr 2018 · 14:39 UTC
That's some dark stuff. But the graphics are awesomely well done.
Noa Calice
23. Apr 2018 · 14:39 UTC
That was a truly disturbing experience, I felt a chill run down my spine when hearing the woman cry ! I really liked the art style, that scratchy, Time Burton feel !
Damn those two endings were horrific ! All in all, a unique LD entry...
Velocity7
23. Apr 2018 · 14:42 UTC
The art and music and the mood of the game is great
Yozamu
23. Apr 2018 · 14:43 UTC
Haven't been able to try it yet, but the style looks awesome !
Hugimugi7
23. Apr 2018 · 14:54 UTC
Good aestethics:exclamation:

..However, Animations are near non-existent, and the game would have been better with more things to do,
Because it's soo.. linear at the moment.
Leonard
23. Apr 2018 · 14:59 UTC
woooooo ! its hard :/ Really cool message, but hard one.
GastricSparrow
23. Apr 2018 · 15:20 UTC
Wow you nailed the emotional response with the art style. The music choice could be better, though. All in all this is the first special experience I've had this jam. Good job!
bluewingtitan
23. Apr 2018 · 15:33 UTC
That was crazy!!!
🎤 Aaronacus
23. Apr 2018 · 16:00 UTC
@raquelosa @yozamu @leonard @hugmugi7 @velocity7 @noa-calice @derek-volker @bluewingtitan
Woh! Thank you all!
I'm so proud of make you feel something! :'3
Blinkenlights
23. Apr 2018 · 16:15 UTC
The transitions are a little slow, and I can still move after being eaten, but a very interesting & important topic to explore. Naturally, I rebelled! Power to the people!
el-pepi
23. Apr 2018 · 16:39 UTC
Very nice art and audio! I wish there was more to do in the game.
King Kujito
23. Apr 2018 · 16:41 UTC
The art style looks good, but everything else just couldn't hold up with the standard the art style has set. Still a nice entry
MrSnakeYOHOHO
23. Apr 2018 · 16:48 UTC
Very beautiful art!!! Very good game!!
Crystalitar
23. Apr 2018 · 17:59 UTC
I absolutely love the art! Writing could've used some work, but it reminded me of Fran Bow, another great jarring visual game!
ludipe
23. Apr 2018 · 18:59 UTC
Hi there! Like everybody else already said, art is simply stunning. Music didn't really fit with the mood the rest of the game conveyed (that could just be my personal taste though).

I liked your take on the theme but you might have put too many tough decisions in just a couple of seconds. I feel that slower transitions (with something else to do/explore/say) could make your message more powerful.

Last note, some additional window/interface/background for the text would come in handy, it was a bit hard to read.

Congrats on choosing to do something different and finishing it! Glad to see stuff like this on a jam :-)
🎤 Aaronacus
23. Apr 2018 · 20:04 UTC
@ludipe

Hola Ludipe! Lo primero muchas gracias por el feedback!
Somos de Madrid, estudiamos 1º Videojuegos en ESNE y esta ha sido nuestra primera jam. Así que nos hace mucha ilusión que nuestro juego haya llegado hasta ti :D

El tema de la música según hemos estado viendo hay gente que le encanta y gente que no le pega nada. Lo que queríamos transmitir con ella era una sensación de rutina y normalidad, dar la sensación de que no pasa nada cuando realmente esta todo mal.

Respecto a lo de las decisiones, fue más falta de tiempo que otra cosa. Preferimos pulir el juego lo máximo que pudimos en el poco tiempo que nos quedaba, antes que alargarlo.
Lo del texto fue más o menos por lo mismo, faltó tiempo y nos pareció que no quedaba mal así.
La transición quisimos hacerla lenta para que el jugador se centrara completamente en el sonido y sufriera más por la protagonista, de ahí que el sonido del llanto dure exactamente lo mismo que la transición.

Gracias por jugarlo!
Hadik
23. Apr 2018 · 21:33 UTC
Creepy and psycho game. This art is diffenret but looks great :) Handmaded graphics it's not often not only in jams :)

Gameplay is overall depresive so I must play it again and try finish tomorrow when will be sunny :)
Jesus Fermin Villar
23. Apr 2018 · 21:46 UTC
Man this is an incredible game, seriously Im loving it
Kultisti
24. Apr 2018 · 08:19 UTC
Love the artstyle and those creepy creepy SFXs <3 Great job!
lexi
24. Apr 2018 · 08:20 UTC
Great atmosphere, because of the very nicely done graphics and audio. I found myself replaying it to find out what different endings there are. Solid submission!
Sr_CirueloDev
24. Apr 2018 · 08:26 UTC
Me ha gustado mucho el arte, pero no siento como si me metiese dentro del juego tal vez con más decisiones o con una mecánica que comunique lo que queréis transmitir
Surley
24. Apr 2018 · 08:31 UTC
I admire the graphics in your game. It's very sad though. :(
Time Loop
24. Apr 2018 · 08:39 UTC
I found the controls a bit weird since I'm used to either a mouse or a keyboard in a point and click game. The graphics is awesome and the theme is important, but I don't think it really fits the theme of a jam, and the lack of different possibilities kinda disappointed me (only two endings that I found and things not changing much aside from the end picture), but I really appreciated artwork, idea and the theme.
Shae
24. Apr 2018 · 08:39 UTC
Your graphics are really incredible ! But I was not fond of the ambiance of the game, perhaps a bit too creepy for me.
TomekS
24. Apr 2018 · 08:42 UTC
Nice art, sadly didn't get audio on macOS/chrome. The transitions take a bit long, I wish the game play was longer and all the pieces would match the art in quality terms. Bold theme selection.
idikit
24. Apr 2018 · 08:49 UTC
Good job, I really like the art! Sorry for a short comment, I'm a game artist and mostly I can only comment about art :D
PapyKent
24. Apr 2018 · 09:44 UTC
The art and the ambiance are stunning! The message is a bit depressive but well convey. Good job!
_cbgp
24. Apr 2018 · 09:45 UTC
Love the art and the creepy-ish ambiance.
Dumivid
24. Apr 2018 · 12:07 UTC
My opinin. The game it's good, howeever it's not enough **gameplay**. Art is awesome, audio too. Level transations are too long. I think this style it's better suited on interactice comick book (wich it's esentyali the same, just with another name). Overall, I enjoyed, thank you.
Jima
24. Apr 2018 · 19:30 UTC
Well I don't know what to say...

The art is really cool, I liked it a lot.

The game is quite short and there is not much you can do in it so this is a minus. I also don't understand which two genres you were mixing, for me it looks like some kind of adventure game. And the most strange thing for me is the fact that you created a game about clearly unhappy couple where a man is a murderer and called it a "game about gender violence" which, I guess, means that men are bad. I tried to enjoy your game, I really did, but I just din't know how to react to this message. I think better description would be "game about domestic violence".
Arqcenick
25. Apr 2018 · 18:01 UTC
The problem is this doesn't really feel like a game to be honest, even though the art and the music is amazing for sure. Maybe you can add more in terms of gameplay.
facepalmpt
26. Apr 2018 · 08:34 UTC
The art is lovely, very Tim Burton like :)

I would totally play a full surreal adventure game with this style of art and gameplay!
Human
26. Apr 2018 · 08:39 UTC
Great graphics.But in both ways ending was sad.
elHombreBanana
26. Apr 2018 · 08:39 UTC
I'm glad I found this game! I saw you working on it at ESNE and I didn't want to miss the oportunity to play it!

It's quite disturbing to play this, but I like the idea a lot. It remembers me of "Papo y yo", that uses the idea of depicting the abusive father (although here is her husband) as a terrible monster.

I was expecting a bit more of "exploration" in the room. It'd be cool that some objects in the kitchen would explain the background of this toxic relationship, how it begun and how it evolved to become this nightmare.

Nice concept and REALLY nice art, congrats!
sndr
26. Apr 2018 · 08:56 UTC
This is a powerful take on the theme. Games that explore and expose human real issues should have more strength in the community. The art is gorgeous, and the idea is neat. As said above, I would have loved to be able to interact with the environment a little bit more, it could have been a good opportunity to reinforce the theme even further. BUT, absolutely amazing job!
Guy Withivy
26. Apr 2018 · 09:05 UTC
My best congratulations for you work.

Graphics are outstanding, and I love it's dark mood.

It took me a while to understand that _I have to click buttons to make choices, I thought they were part of the story...

Test mine here if you want
https://ldjam.com/events/ludum-dare/41/heaven-and-earth
Drazhaar
26. Apr 2018 · 09:07 UTC
Nice graphics, lot of dark emotions, well chosen sounds effects. The gameply is very basic, a bit too simple, you could have done more choices, more rooms, more animations,... But still a good job.
OddballDave
26. Apr 2018 · 09:10 UTC
:open_mouth: WTF did I just play! Great art style and mood, but man is it a little messed up. I got both endings. Can't say either of them were particularly happy endings. Very solid jam entry. Good stuff :8ball:
Mazzletov
26. Apr 2018 · 09:15 UTC
This art is beautifull but it is quite short, but still very impressive for 72 hours!

I'm digging the option that you can have 2 endings. I'm retrying now to try obataining the other ending.

Great work. Please also check out my game: https://ldjam.com/events/ludum-dare/41/flaptris-flappy-bird-tetris
Sylkha
26. Apr 2018 · 09:50 UTC
@blinkenlights @el-pepi @king-kujito @mrsnakeyohoho @crystalitar ty all for playing our game! We are so happy that u liked the art <3
Sylkha
26. Apr 2018 · 09:51 UTC
@hadik ty! I hope u enjoy the other end too ^^
Tuomo
26. Apr 2018 · 09:53 UTC
Art (as everyone else said) is really great and fitting style for a such dark game. Being so short game I wish there would be more animation or something happening on the screen. You know your asked “scrub the shit” and kitchen looks pristine, maybe some tiny smear on the wall or have her on all fours scrubbing floor. Build up unfairness and bad treatment. Gameplay was simple enough, but moving around felt almost pointless. You could have just scripted her movements according the players choices, since movement is only there to activate next event. Choices themself felt bit pointless too, as there was only two(?) possible outcomes. Also as pointed earlier text was kinda hard to read, some sort background could make it more legible.
Sylkha
26. Apr 2018 · 09:54 UTC
@jesus-fermin-villar @kultisti @lexi thank u very much!! I am very happy that u loved it \(^o^)/
Sylkha
26. Apr 2018 · 10:02 UTC
@sr-ciruelodev gracias por el feedback! Era nuestra primera jam, así que preferimos terminar bien lo que teníamos, ya que no nos daba tiempo a crear más contenido. Esperamos que en la próxima podamos hacer más y mejor <3
meskaline
26. Apr 2018 · 10:05 UTC
Lovely art style. Good job! :D
Sylkha
26. Apr 2018 · 10:07 UTC
@surley @shae @idikit thank u! Our artist is great <3
Sylkha
26. Apr 2018 · 10:09 UTC
@time-loop thank u for feedback! We will improve for the next jam ^^
Skarket
26. Apr 2018 · 10:11 UTC
@papykent Thanks for the support :D the message is a little bit agressive but we want you to keep in mind the situation in 5 min of gameplay so we get a little bit hard
Skarket
26. Apr 2018 · 10:12 UTC
@cbgp thanks for the support :v:
Sylkha
26. Apr 2018 · 10:13 UTC
@tomeks ty ^^!We wanted the transitions to be as long as the audio :P
Sylkha
26. Apr 2018 · 10:16 UTC
@dumivid thanks! Its our first jam, so we could not do more, but we will do it better in the next jam!
Sylkha
26. Apr 2018 · 10:21 UTC
@jima @arqcenick @tuomo thank u for the feedback! It's our first jam, so we have a lot to do, but we will improve for the next <3
Sylkha
26. Apr 2018 · 10:30 UTC
@facepalmpt @human @oddballdave thank u!<3 in one of the endings you are free because u kill him. The opposite happens in the other end!
Sylkha
26. Apr 2018 · 10:36 UTC
@elhombrebanana ohh thank u very much for the feedback!! It's our first jam so we are so happy that u liked it <3. By the way, ur tips has been very useful
Sylkha
26. Apr 2018 · 10:39 UTC
@sndr thank u!!We are so happy that u liked it
<(^o^)>
Sylkha
26. Apr 2018 · 10:43 UTC
@guy-withivy @drazhaar @mazzletov @meskaline thank u for feedback! <3
Skarket
26. Apr 2018 · 10:46 UTC
@elhombrebanana Thanks you for your opinion and your tips, they are very usefull! We hope to use them for the next up date of the game <3
See you in ESNE (por favor no sabemos quien eres saludanos xDD)
elHombreBanana
26. Apr 2018 · 11:02 UTC
@skarket en realidad no estudio allí, solo me apunté para la jam x3
Nicolas Tapia
26. Apr 2018 · 11:24 UTC
Buen trabajo gente! Saludos de gente de ESNE!
Sylkha
26. Apr 2018 · 12:51 UTC
@nicolas-tapia muchas gracias! <3
szabe
26. Apr 2018 · 14:32 UTC
Well, nothing new here: The art is quite beautiful, but it's a bit too short. I would have loved to see a few more choices and consequences. The text was sometimes really hard to read.
Sylkha
26. Apr 2018 · 14:47 UTC
@szabe thank you for the feedback! :3
Solnak
26. Apr 2018 · 14:53 UTC
Amazing job on the art side, both graphics and musics are excellent ! The game is more like an interactive story though.
🎤 Aaronacus
26. Apr 2018 · 22:10 UTC
@solnak Thank you for the feedback! If we had had more time to do the game, we would have made more playable content...
But who knows, maybe in the future...
CrazyHomeboys
27. Apr 2018 · 02:09 UTC
I love the art, it's very personal and transmits very well the emotions you want to show. I was looking forward to play it more but the end was very fast 😥

PD: Para ser de primero en ESNE, sinceramente está muy bien. El concepto es ideal para una jam (y más siendo la primera) buscando algo simple de desarrollar con un gran mensaje y de la forma que lo habéis hecho. Congrats!
Markram
27. Apr 2018 · 11:52 UTC
Loved the art and the mood of the game!
As a personal thought i felt that the music didn't quite fit the overall of the game.

And gameplaywise, i would have liked to have more of an interaction than two simple actions when choosing to obey, (Which i think weird, that when i'm able to play is when i make the "wrong" choice)

Above it all i think that its a great entry with deep message! I enjoyed playing your game! :D
Sylkha
27. Apr 2018 · 20:33 UTC
@crazyhomeboys jo, muchas gracias <3 nos hubiese gustado hacer más contenido, pero la prioridad fue terminar lo que teníamos lo mejor posible :v:
Hjalte
27. Apr 2018 · 20:38 UTC
Played through twice for both endings. The art was amazing and I really liked how you made the husband an actual monster. This game had great potential for exploring the horrors of domestic abuse. But only potential. Killing your husband or killing yourself is the only solution? I get that it was a jam and you didnt have time to make a masterpiece, but I felt like more thought could've been put into the plotlines. Also I didn't really get which two genres you were combining?

Anyway other than that the game was pretty cool, and I commend you for picking such a heavy subject. More games should try that. Good job :).
Sylkha
27. Apr 2018 · 20:50 UTC
@markram thank u for the feedback! <3 I wish we had more time, anyway, we did our best
Jupiter_Hadley
27. Apr 2018 · 23:01 UTC
Lovely graphics, great meaning. I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=gXJupUD8gt4
Latrabili Noctu
28. Apr 2018 · 14:44 UTC
I really don't think that this is a good aprroach for a social issue like this. Don't get me wrong, I love to see videogames brave enough to speak about things like this (congrats about that), but it needs to be done with a lot of caution. It's easy to give out a wrong message despite having good intentions. And, in my opinion, this is one of those cases.
Jin9310
29. Apr 2018 · 07:45 UTC
Ok this one is depressing, but certainly opens some themes and the Art is really top notch. Good job.
SamuelSousa
01. May 2018 · 07:48 UTC
Love the art style. Deep theme. Great job
Ryunos
01. May 2018 · 10:42 UTC
I wish there were more choices and things to do against this horrible husband. Giving him the beer in his face, trying to scrub him when he asks for the shit to be scrubed and finally look for that one knife to kill him...

The graphics are incredible and I love how you represent that man that is no longer a man but an enormous monster.
bitsandcrafts
01. May 2018 · 14:41 UTC
GJ! nice theme. Are you going to polish and add more content?
🎤 Aaronacus
03. May 2018 · 08:04 UTC
@latrabili-noctu @ryunos Thanks for the feedback, we know that, but we thougth that the best way to transmit the idea in the short duration of the game, and the short time we had to do it, was make it black or white.
I mean we know that the only two exits of a relationship like that are not kill youtself or kill your husband. But those options are the most impressive and those that will most mark you.
Thank you for give your opinion!
🎤 Aaronacus
03. May 2018 · 08:10 UTC
@jin9310 @samuelsousa Thanks a lot!! We really appreciate your possitive comments 💙
All the feedback is making us very happy!!
🎤 Aaronacus
03. May 2018 · 08:15 UTC
@bitsandcrafts Thank you!!💙💜
We are balancing that idea, you are loving the game and the negative comments are fault of our fault of time to do the game so...
Maybe in a future you would play a full version of "Him & I"!
MaikelOrtega
03. May 2018 · 08:37 UTC
Great art and mood! As disturbing as the issue it tries to depict. It felt a bit simplystic, both mechanic and narratively though, I'd love to see what you guys can come up with using more interesting mechanics that clicking on buttons. Think crazy!

Also I believe you fell for a "language trap", as in spanish "genre" and "gender" use the same word? Anyway, theme should be an inspiration, not a constraint, so good work there!
larzan
03. May 2018 · 11:02 UTC
Wow, beautiful gfx + audio and the theme is very ambitious.
I think a bit more variety in the choices and the outcomes would have been good, it seems like there are just two straight roads that lead either to murder or suicide.
I guess you did that on purpose to underline the graveness of the matter, but personally i think less extreme points would have made ppl think even more, as i personally think the biggest problem in those situatins are the grey zones where things are not so obvious and clear, in the scenario you present the abuse is very obvious.
Maybe a game with different scenes where the 'player' has to evaluate the situation more and reflect more on the actions
randomphantom
03. May 2018 · 15:32 UTC
Art style is neat, although the text does blur into the background. I'm not sure how "incompatible" the genres are here but great job tackling a tough topic here in the jam!
cristiano.m.garcia
09. May 2018 · 03:25 UTC
The art is impressive, but I found the game very short and virtually without gameplay.

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
Cerdcee
13. May 2018 · 13:37 UTC
The idea, design and music are brilliant. However, I think the game lack some indicators ((re)start the game, confirmation that your action is done...) and would benefit some developpement, like more choices and more endings.