Him & I by Aaronacus
"Him & I"
Videogame made for Ludum Dare 41(Combine 2 Incompatible Genres)
Design/Programming: Aarón Asensio ( @Aaronacus ) @aaron_gamedev
Programming: Silvia Osoro ( @Sylkha ) @Silvia_gprogr
Art: Lucía Jurado ( @Skarket ) @Lucia_gartist
Music: Kevin Mcleod(Song: "Thinking Music")
"Him & I" it's a hard game about gender violence with the playable mechanic of take decisions for get one of its two strange finals.
We have oriented the theme to the differences between a couple of a man and a women, where the woman see his husband like a monster.
Comment if you like it or if you want to know something about the game!
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Controls:
A/D or Arrow keys to move.
Mouse to choose.


| HTML5 (web) | https://aaronar-gd.itch.io/himandi |
| Original URL | https://ldjam.com/events/ludum-dare/41/him-i |
Ratings
| Overall | 929th | 3.074⭐ | 97🧑⚖️ |
| Fun | 1171th | 2.258⭐ | 91🧑⚖️ |
| Innovation | 1130th | 2.473⭐ | 93🧑⚖️ |
| Theme | 1166th | 2.306⭐ | 95🧑⚖️ |
| Graphics | 23th | 4.582⭐ | 99🧑⚖️ |
| Humor | 978th | 1.93⭐ | 73🧑⚖️ |
| Mood | 443th | 3.44⭐ | 94🧑⚖️ |
| Given | 23🗳️ | 18🗨️ |
Damn those two endings were horrific ! All in all, a unique LD entry...
..However, Animations are near non-existent, and the game would have been better with more things to do,
Because it's soo.. linear at the moment.
Woh! Thank you all!
I'm so proud of make you feel something! :'3
I liked your take on the theme but you might have put too many tough decisions in just a couple of seconds. I feel that slower transitions (with something else to do/explore/say) could make your message more powerful.
Last note, some additional window/interface/background for the text would come in handy, it was a bit hard to read.
Congrats on choosing to do something different and finishing it! Glad to see stuff like this on a jam :-)
Hola Ludipe! Lo primero muchas gracias por el feedback!
Somos de Madrid, estudiamos 1º Videojuegos en ESNE y esta ha sido nuestra primera jam. Así que nos hace mucha ilusión que nuestro juego haya llegado hasta ti :D
El tema de la música según hemos estado viendo hay gente que le encanta y gente que no le pega nada. Lo que queríamos transmitir con ella era una sensación de rutina y normalidad, dar la sensación de que no pasa nada cuando realmente esta todo mal.
Respecto a lo de las decisiones, fue más falta de tiempo que otra cosa. Preferimos pulir el juego lo máximo que pudimos en el poco tiempo que nos quedaba, antes que alargarlo.
Lo del texto fue más o menos por lo mismo, faltó tiempo y nos pareció que no quedaba mal así.
La transición quisimos hacerla lenta para que el jugador se centrara completamente en el sonido y sufriera más por la protagonista, de ahí que el sonido del llanto dure exactamente lo mismo que la transición.
Gracias por jugarlo!
Gameplay is overall depresive so I must play it again and try finish tomorrow when will be sunny :)
The art is really cool, I liked it a lot.
The game is quite short and there is not much you can do in it so this is a minus. I also don't understand which two genres you were mixing, for me it looks like some kind of adventure game. And the most strange thing for me is the fact that you created a game about clearly unhappy couple where a man is a murderer and called it a "game about gender violence" which, I guess, means that men are bad. I tried to enjoy your game, I really did, but I just din't know how to react to this message. I think better description would be "game about domestic violence".
I would totally play a full surreal adventure game with this style of art and gameplay!
It's quite disturbing to play this, but I like the idea a lot. It remembers me of "Papo y yo", that uses the idea of depicting the abusive father (although here is her husband) as a terrible monster.
I was expecting a bit more of "exploration" in the room. It'd be cool that some objects in the kitchen would explain the background of this toxic relationship, how it begun and how it evolved to become this nightmare.
Nice concept and REALLY nice art, congrats!
Graphics are outstanding, and I love it's dark mood.
It took me a while to understand that _I have to click buttons to make choices, I thought they were part of the story...
Test mine here if you want
https://ldjam.com/events/ludum-dare/41/heaven-and-earth
I'm digging the option that you can have 2 endings. I'm retrying now to try obataining the other ending.
Great work. Please also check out my game: https://ldjam.com/events/ludum-dare/41/flaptris-flappy-bird-tetris
<(^o^)>
See you in ESNE (por favor no sabemos quien eres saludanos xDD)
But who knows, maybe in the future...
PD: Para ser de primero en ESNE, sinceramente está muy bien. El concepto es ideal para una jam (y más siendo la primera) buscando algo simple de desarrollar con un gran mensaje y de la forma que lo habéis hecho. Congrats!
As a personal thought i felt that the music didn't quite fit the overall of the game.
And gameplaywise, i would have liked to have more of an interaction than two simple actions when choosing to obey, (Which i think weird, that when i'm able to play is when i make the "wrong" choice)
Above it all i think that its a great entry with deep message! I enjoyed playing your game! :D
Anyway other than that the game was pretty cool, and I commend you for picking such a heavy subject. More games should try that. Good job :).
The graphics are incredible and I love how you represent that man that is no longer a man but an enormous monster.
I mean we know that the only two exits of a relationship like that are not kill youtself or kill your husband. But those options are the most impressive and those that will most mark you.
Thank you for give your opinion!
All the feedback is making us very happy!!
We are balancing that idea, you are loving the game and the negative comments are fault of our fault of time to do the game so...
Maybe in a future you would play a full version of "Him & I"!
Also I believe you fell for a "language trap", as in spanish "genre" and "gender" use the same word? Anyway, theme should be an inspiration, not a constraint, so good work there!
I think a bit more variety in the choices and the outcomes would have been good, it seems like there are just two straight roads that lead either to murder or suicide.
I guess you did that on purpose to underline the graveness of the matter, but personally i think less extreme points would have made ppl think even more, as i personally think the biggest problem in those situatins are the grey zones where things are not so obvious and clear, in the scenario you present the abuse is very obvious.
Maybe a game with different scenes where the 'player' has to evaluate the situation more and reflect more on the actions
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape