Nūn by Samupo
Your goals is keeping the garden alive. For that purpose you have to provide water, sun and soil before the bars run dry. Using Z, X and C at the appropriate time will trigger a card which will refill one of the bars by a little amount (Z for water, X for sun and C for soil). The amount of that refill corresponds to the value of the card (1 to 3).
Be aware of the cards because each one will have a different speed and might throw your rhythm off balance!
| HTML5 (web) | https://samupo.itch.io/nun |
| Original URL | https://ldjam.com/events/ludum-dare/41/nun |
Ratings
| Overall | 1003th | 2.981⭐ | 28🧑⚖️ |
| Fun | 1138th | 2.44⭐ | 27🧑⚖️ |
| Innovation | 975th | 2.86⭐ | 27🧑⚖️ |
| Theme | 888th | 3.154⭐ | 28🧑⚖️ |
| Graphics | 539th | 3.538⭐ | 28🧑⚖️ |
| Audio | 336th | 3.458⭐ | 26🧑⚖️ |
| Humor | 965th | 2⭐ | 25🧑⚖️ |
| Mood | 660th | 3.2⭐ | 27🧑⚖️ |
| Given | 6🗳️ | 7🗨️ |
Is very well put together! Visual feedback is great, and music is great. I think is very hard, but this might be my bad skill
The game is designed to be impossible to beat. We did it like that to convey the message that "death is inevitable" and that "the time does not flow back". It's a constant struggle against time with only one possible ending. Knowing that, what do you think of it?
A game over screen would have been great to end the game properly.
Nice graphics and good job though!
EDIT : maybe I didn't get to the endings after all, I'm not sure
The game has no end screen. It has an ingame animation that fades into the main menu and resets the game like that. It was designed like that on purpose to convey a stronger message and avoid having a "more arcade" feeling to it.
I'm not sure this game is possible. I think that you always lose. Is it possible to win?
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape