Miniscule Frenzy by Mieeh
Miniscule Frenzy is a retro platformer which tops off fluid movements and tight controls with nostalgic art and a soundtrack to die for!
Game: https://mieeh.itch.io/miniscule-frenzy
Art by Dante Lundell - Theihe Programming by David Styrbjörn - Mieeh Music by Eli Coutch – Re:Coutch
Controls: WASD or Arrow Keys to move. Spacebar also works for jumping. Shift or Z to sprint. E or X to activate your toggle. ESC to pause. X when paused to go back to level select M to mute
Join us on Discord! https://discord.gg/8s4thNx Theihe’s Twitter: https://twitter.com/Theihe803 Mieeh’s Twitter: https://twitter.com/DavidStyrbjrn Re:Coutch’s Twitter: https://twitter.com/EliCoutch

Ratings
| Overall | 29th | 4.143⭐ | 23🧑⚖️ |
| Fun | 30th | 4.048⭐ | 23🧑⚖️ |
| Innovation | 577th | 2.762⭐ | 23🧑⚖️ |
| Theme | 755th | 2.095⭐ | 23🧑⚖️ |
| Graphics | 214th | 3.952⭐ | 23🧑⚖️ |
| Audio | 44th | 4.05⭐ | 22🧑⚖️ |
| Humor | 441th | 2.438⭐ | 18🧑⚖️ |
| Mood | 198th | 3.611⭐ | 20🧑⚖️ |
| Given | 7🗳️ | 1🗨️ |
The lava art being scaled more than the rest of the art does bug me lol.
The wall jumps feel very awkward; because it forces the player upwards for a moment before allowing movement again, it makes some jumps very annoying, such as trying to walljump when spikes are anywhere close above you. you have no choice but to fly up into them. Having a variable jump-height would be nice, it would make platforming feel better and maybe fix the walljumping a little. Collision detection in a bit weird too, I fall through the ground if I fell from too high.
The enemy toggle thing is an interesting idea, seems like maybe there was more planned for it but not enough time. "toggling" seems useless to me, since there's no benefit for having the enemies in the angry state. The orb you push out also moves pretty slowly, making that one level kind of weird, since you have to go back and forth after toggling them in-air.
Otherwise i liked the game. The music and sounds are pretty nice
First of all the art style is unique and looks really cool. The controls feel good and the movement i fluid. But I don't think the game really fits in to the theme that well and the level design/gameplay is not very unique. The game feels like a complete package, but aside for the graphics it's a bit too similar to other games.
But hey, it was made in 72 hrs so it's still really impressive.
All in all, this is very cool. The difficulty curve works really well, for the most part; it felt challenging, but I was able to finish it. I will say I found level 12 to be much more challenging than any of the subsequent levels, though.
Nice musics and sound effects !!! And solid and nice to play entry !!! :thumbsup:
I hope you can get enough rating before the time ends.