Brick Brawlers by Tony Li

[raw]
made by Tony Li for LD 42 (JAM)

bb1.png

1-player or 2-player platformer. Score points by grabbing pieces of the platform to throw at your opponent or into goal baskets on either side. Goal baskets earn 1 point. Falling or getting hit loses 2 points. The longer you play, the more you'll run out of space.

Grab a friend to play versus mode for the most fun!

bb2.png

Made with Unity 2018, Bosca Ceoil, Paint.net

Made during the 2-day Baltimore Indie Game Devs LD42 Meetup.

Ratings

Given 2🗳️ 2🗨️

Feedback

Haj
14. Aug 2018 · 19:04 UTC
Fun game! Innovative and a nice way of interpreting the theme!
Micahtron
14. Aug 2018 · 19:09 UTC
Excellent concept! I LOL when the brick missed, and flew back at me from the other side.
It's like a strategy based puzzle platformer, rather complex for an LD game.
Maybe add a little more time to the timer?

Great job.
Mazzletov
14. Aug 2018 · 19:10 UTC
Throwing around with space haha! Great effort :smile: and I appreciate the 2-person mode. Also check out my game if you have the time
Joschi
14. Aug 2018 · 19:24 UTC
I played it with a friend, was very fun, but we accidentally closed the tab by pressing ctrl and w :smiley:
Leeloo
14. Aug 2018 · 19:32 UTC
At first, I didn't get it. Then, hmm. But after trying a bit more I have to say I quite like it. It is a fun concept and I had to laugh at the sound I made when I hit myself again.
netguy204
14. Aug 2018 · 20:40 UTC
This made me laugh at each of my stupid mistakes. Looking forward to trying with another player. When picking up a block it would be nice to have a visual indication of which block will be removed. I ripped the floor out from under my own feet quite a few times.
Joe Sycalik
17. Aug 2018 · 01:00 UTC
Very interesting concept! The controls felt a bit unintuitive to me, and there were often issues with accidental bookmarking of the website during gameplay. Highlighting target blocks and making it more clear when you can and can't pick up a block would have been very helpful.

When playing 2 player games, it seemed like we almost immediately ran out of blocks to use. Perhaps pulling the camera back and giving the players more space to work with would alleviate that.
Andrei9
03. Sep 2018 · 11:57 UTC
I liked the Graphics, and the Gameplay was fun, Nice Game. :thumbsup: