{"author_link":"\/author\/baknik\/","author_name":"Baknik","author_uid":"22088","comments":[{"author_name":"thirteenthspiral","author_uid":"63900","time":"Dec 14, 2015 @ 5:36am","epoch":1450071060,"text":"This game seems VERY interesting, but it was super tough for me to get past even the first enemy. As soon as he had 1\/8th of his health left, he would fling me back to the start of the room with his spear. Other than that, the concept and graphics were really nice! Nice work!"},{"author_name":"jcmonkey","author_uid":"57798","time":"Dec 14, 2015 @ 5:39am","epoch":1450071240,"text":"interesting game. some of the collisions on the knights attacks wouldnt work right. and the black knights reach on the first one was a bit too far."},{"author_name":"danieldsj","author_uid":"60805","time":"Dec 14, 2015 @ 5:40am","epoch":1450071300,"text":"I found that the resulting mechanics made it a bit clunky.  The sword swinging action looks like it took some time to complete, but I didn't think it added much to the game."},{"author_name":"ondrejbalas","author_uid":"43743","time":"Dec 14, 2015 @ 6:00am","epoch":1450072500,"text":"Great graphics but really difficult! Nice job!"},{"author_name":"mukult","author_uid":"65633","time":"Dec 14, 2015 @ 9:33am","epoch":1450085280,"text":"Super difficult game...\r<br\/>i could not even kill the first guy :| \r<br\/>Dunno if I'm missing something!"},{"author_name":"Reisen","author_uid":"51666","time":"Dec 15, 2015 @ 4:36am","epoch":1450153860,"text":"I wish I can move while the sword-swinging animation is still running. Currently it feels a bit clunky."},{"author_name":"trozen","author_uid":"62783","time":"Dec 15, 2015 @ 4:40am","epoch":1450154100,"text":"Great idea making the sword your healthbar. Nice touch!"},{"author_name":"ImYellowFish","author_uid":"43725","time":"Dec 15, 2015 @ 5:29am","epoch":1450157040,"text":"difficult but fun! after trying a few times, i reached a high wall which i can't get through. is this the end of the level?\r<br\/>i feel this game has a lot of potential given the difficult and challenge it offers. hoping to play more levels of it"},{"author_name":"Crawler Studios","author_uid":"31869","time":"Dec 21, 2015 @ 4:30am","epoch":1450671900,"text":"Way too hard to kill enemies but graphics were nice and it's a good concept nice job :)"},{"author_name":"Xanjos","author_uid":"21201","time":"Dec 27, 2015 @ 2:30am","epoch":1451183100,"text":"Too bad there's no sound but the growing sword mechanic is a nice idea and I love how well done the animations were made (Really liked the way the knight's helmet moves when he attacks). My only gripe is that the attack animation is really slow you end up having to resort to hit and run tactics to get the first few enemies."}],"images":["ld34\/22088-e01c5a7fa381550fbc0ab98673f55242.jpg","ld34\/22088-ab4765103c91200874ffbd701857193c.jpg"],"links":[{"url":"http:\/\/www.departuregames.com\/ludumdare34\/","text":"Web"},{"url":"https:\/\/www.dropbox.com\/sh\/yherrg0zlt3enmd\/AACnpAoR1N1Zo4xBzO8QipGoa?dl=0","text":"Source"}],"metadata":{"g_key":"5400","g_author":"22088","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"5430","g_title":"The Growing Sword - Baknik - Ludum Dare 34","g_status":"UCHK1","g_place":"884","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/22088-shot0-1450059663.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/22088-shot1-1450059663.png-eq-900-500.jpg"],"text":"I've titled this entry \"The Growing Sword\", and it does what it says on the tin. Kill enemies in the castle to grow your sword, which improves it's range and damage. Taking hits from enemies will shorten your sword. If your sword gets too short, you die, and the level will be reset and you will be teleported back to the start. Reach the end of the castle level to win!\r\n\r\nControls:\r\nMovement - A and D or Left Arrow and Right Arrow\r\nJump - W or Up Arrow\r\nAttack (in the air or on ground) - Space or Enter\r\n\r\nI wanted to take this Ludum Dare weekend to experiment more with animation and AI in Unity. I also went a bit overboard with extra visual bits. Unfortunately, this means no audio.\r\n\r\nI am very proud of this entry in particular, since it demonstrates the power animation can have over the feel of a game. I barely scratched the surface of what Unity is capable of.","title":"The Growing Sword - Baknik - Ludum Dare 34"}