Planet Defense by kalabasa
Like Missile Command.
Game Link: Web
Game starts immediately. :sweat_smile:
Instructions Click to shoot. Shoot incoming planetary bombs to defend the planet.
It gets very difficult early on. Sorry! I had no time to balance the game. :sweat_smile:
Screenshots



Ratings
| Overall | 413th | 2.955⭐ | 24🧑⚖️ |
| Fun | 443th | 2.636⭐ | 24🧑⚖️ |
| Innovation | 466th | 2.5⭐ | 24🧑⚖️ |
| Theme | 250th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 188th | 3.591⭐ | 24🧑⚖️ |
| Given | 5🗳️ | 4🗨️ |
A solid compo entry with a lot of potential. Well done!
Overall I think it's solid, feels good and the concept/gameplay is easy to understand very quickly.
Feedback: A couple of small things you could add to make this better would be 1) A score counter for how many missiles I've destroyed. Right now I don't really have any incentive to play multiple times and I don't know if I'm getting better or worse. 2) Some way to let me know which base is going to be the one to fire. Simply changing the color of the base would likely do the trick.
I think, an ability to slowly spin the planet with arrow keys will add more gameplay here. And upgrades for turrets, maybe. @kalabasa, what ideas for a more complex gameplay process do you have?
@icxon I have planned more enemy types (like, stronger enemies, enemies with different trajectories and harder to predict movements) and missile types. And yes, upgrades. Resource management system, maybe? Build cities to earn money to buy upgrades. You know, all generic tower defense stuff.
I haven't really thought about spinning the planet. I can see it would add more gameplay without making it too complicated (as opposed to my ideas above, haha). Thanks for that idea!
Hmm, a boss-type enemy would be pretty interesting. Some kind of giant alien mothership that has weak points and spawns ships? :grin:
The shooting is not hard after you get the hang of it. I missed some sound and score.