Insula Umbrarum by IDid
Insula Umbrarum is a game where you must use the tools available to you in order to progress through a sequence of small islands.
* Play it here: https://ididmakethat.github.io
* Source code: https://github.com/IDidMakeThat/insula-umbrarum
* Screenshots:




Ratings
| Overall | 568th | 3.067⭐ | 17🧑⚖️ |
| Fun | 460th | 3⭐ | 17🧑⚖️ |
| Innovation | 614th | 2.667⭐ | 17🧑⚖️ |
| Theme | 700th | 2.533⭐ | 17🧑⚖️ |
| Graphics | 544th | 3⭐ | 19🧑⚖️ |
| Audio | 504th | 1.733⭐ | 17🧑⚖️ |
| Humor | 357th | 2.667⭐ | 17🧑⚖️ |
| Mood | 661th | 2.6⭐ | 17🧑⚖️ |
| Given | 3🗳️ | 4🗨️ |
Unfortunately, though, this seemed more like a proof of concept than a game. A few comments:
* The first level with the sniper was good. It was a little annoying getting killed by the sniper when just trying to get the controls down, but figuring out to drill away boxes and then push them great! I wish there were more puzzles having to do with the boxes.
* The drill is definitely too loud, I muted my sound to keep playing.
* The fire was cool, but there wasn't any real puzzle to it.
* The riddle is too ambiguous. It probably seems straightforward to you, but "Santa, Sky, Sea, Sunset" while I know it's hinting at the colors and ordering, that's about it. I got stuck there and while I know there was more game, I got too frustrated to try all the permutations.
Overall, I like the humor, and I think you have the start for a good game here. Thanks!
I do think that I missed audio and some visual feedback, also the game was quite heavy on my laptop. The drawn graphics didn't really fit in with the other art, but I do get that time was limited and I freaking loved the 3d graphics!
it's a bit annoying when the puzzle reset after dying :o