Insula Umbrarum by IDid

[raw]
made by IDid for LD 38 (JAM)

Insula Umbrarum is a game where you must use the tools available to you in order to progress through a sequence of small islands. * Play it here: https://ididmakethat.github.io * Source code: https://github.com/IDidMakeThat/insula-umbrarum * Screenshots: GameScreenshot1.png

GameScreenshot2.png

GameScreenshot3.png

GameScreenshot4.png

Ratings

Overall 568th 3.067⭐ 17🧑‍⚖️
Fun 460th 3⭐ 17🧑‍⚖️
Innovation 614th 2.667⭐ 17🧑‍⚖️
Theme 700th 2.533⭐ 17🧑‍⚖️
Graphics 544th 3⭐ 19🧑‍⚖️
Audio 504th 1.733⭐ 17🧑‍⚖️
Humor 357th 2.667⭐ 17🧑‍⚖️
Mood 661th 2.6⭐ 17🧑‍⚖️
Given 3🗳️ 4🗨️

Feedback

Christian Koch
01. May 2017 · 11:52 UTC
This game is fun to play. The levels are short (the ones I played at least) and that keeps things interesting and new. The tools are interesting although the drill is a bit to loud and the audio of it keeps getting stuck while I interact with someone. Besides that I liked the experience.
Micah
01. May 2017 · 12:50 UTC
This was fun for a while. I like physics puzzlers, and the puzzles are neat.

Unfortunately, though, this seemed more like a proof of concept than a game. A few comments:

* The first level with the sniper was good. It was a little annoying getting killed by the sniper when just trying to get the controls down, but figuring out to drill away boxes and then push them great! I wish there were more puzzles having to do with the boxes.
* The drill is definitely too loud, I muted my sound to keep playing.
* The fire was cool, but there wasn't any real puzzle to it.
* The riddle is too ambiguous. It probably seems straightforward to you, but "Santa, Sky, Sea, Sunset" while I know it's hinting at the colors and ordering, that's about it. I got stuck there and while I know there was more game, I got too frustrated to try all the permutations.

Overall, I like the humor, and I think you have the start for a good game here. Thanks!
janekx21
01. May 2017 · 14:29 UTC
hm kinda hard in a legging Physiks based inviredment. why dont port it to pc, linux?
spacedoubt
01. May 2017 · 21:02 UTC
Pretty interesting game. I like the vibe of it. Lots of potential. At some point I got stuck going up a ramp. I eventually made it up, but then I fell off and still couldn't get back up there, so I gave up. Cool game, though!
AlextheDev
12. May 2017 · 18:20 UTC
It lagged a little from the start like quite badly... other than that it ran quite smoothly
blobo
13. May 2017 · 15:05 UTC
Nicely done! the frame rate was fairly choppy though.
mikeware
20. May 2017 · 04:05 UTC
I guess I'm missing Audio? Took a little while to figure out I had to click multiple times on things, but liked the world you were building. Got stuck figuring out where to go after making the ramp near the sniper.
chromableedstudios
20. May 2017 · 15:30 UTC
Interesting concept, sort-of a toads treasure tracker vibe to it. Sound effects got a bit grating after a while, but still nice to have to confirm the actions are doing something. Nice entry
TwinGhosts
20. May 2017 · 17:12 UTC
A nice game with a cool concept. I noticed that I did spent quite some time playing this game :smile:.

I do think that I missed audio and some visual feedback, also the game was quite heavy on my laptop. The drawn graphics didn't really fit in with the other art, but I do get that time was limited and I freaking loved the 3d graphics!
Ben McEldowney
20. May 2017 · 18:42 UTC
I would have appreciated some more variety in the audio, the drill got pretty monotonous after a short period. I think this could work pretty well if you decided to continue development after the jam, could evolve into a nice little puzzler.
bebop
31. Jul 2017 · 16:05 UTC
nice game with cool graphics ;)
it's a bit annoying when the puzzle reset after dying :o