CLIMB by veeTHEbraun
A hostile planet threatens to consume you! Can you gather enough resources to launch your rocket to escape while the planet tries to climb after you?!
Tools Used:
- Code Stuff: CLion 2018.2, Allegro 5.*, yaml-cpp, msys2
- Music/Sound FX: Bosca Ceoil, SFXR, Audacity
- Art: Aseprite, Photoshop
- Morale: Spotify, Red Bull!
| Source code | https://github.com/veethebraun/ld42 |
| Windows | https://veethebraun.itch.io/climb |
| Original URL | https://ldjam.com/events/ludum-dare/42/climb |
Ratings
| Given | 0🗳️ | 0🗨️ |
Indeed, I like the concept. The execution, however, renders it far more impenetrable than it should be. For a "real" version, I'd recommend having an unlimited-time tutorial stage first, or maybe a gradual introduction of the various resources that need to be collected, so as to ease the player into the gameplay. Other than that, good work! It also works without issue on a 4K display, which is always a bonus.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well. I am not experiencing problems mentioned by others :)
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)