Nodes by Rob Glen

[raw]
made by Rob Glen for LD34 (COMPO)
Grow an ecosystem of gold gathering nodes in a quest to find every last shard known to exist in this minimalistic abstract two button game.

How to play the game:
Set a node adjacent to all shards (The diamond shapes) to complete the game.

Each node collects gold. That gold is then sent to other nodes until it reaches the base.

The base will send out reserve fuel to the nodes and it will spread out to the edges of the network (prioritizing giving fuel to the closer nodes).

To activate a shard you need the node adjacent to have fuel.

Nodes cost gold and so does fuel.

Activating all shards ends the game.

The larger the network the harder it is to distribute fuel.

Ratings

Coolness 32% 1952
Overall 2.63 894
Fun 2.13 936
Graphics 3.00 526
Innovation 2.73 712
Mood 2.87 554
Theme 3.75 468

Feedback

kabel
15. Dec 2015 · 19:30 UTC
I wouldn't call this a game. You just press W and the game plays itself. It appears to be an idle game but lacks any motivation or gameplay.
publicidadeba
16. Dec 2015 · 23:45 UTC
There is something microscopic beautiful about this.
Rob_Haines
16. Dec 2015 · 23:54 UTC
This is an interesting concept; however, the two-button controls end up a little tedious once you have a moderately-large network (especially whenever I accidentally went one node past the one I wanted).

I'm afraid I also didn't really understand what the fuel was for, or why I would buy it. It seemed to be linked to the green bars on each node, but beyond that I was stumped.
qwetro
17. Dec 2015 · 03:10 UTC
I'm not gonna rate this, cuz I just don't understand.. Maybe you could write more words to describe something.
tantumgames
17. Dec 2015 · 15:57 UTC
Not a bad idea and gameplay. Good job.
DrTeaSpoon
18. Dec 2015 · 16:36 UTC
The two button scheme does not benefit the game play, only restricts it. But you did do both so it's ok.
This would work with ai or second player where you could compete for the nodes. As single player game there is no real condition to lose. Sure some patterns might be more efficient but you will eventually win if you keep playing.
sergicollado
18. Dec 2015 · 16:36 UTC
hard to play, good idea :)
Blobo
20. Dec 2015 · 17:05 UTC
Pretty difficult, but i like it.
Hot Box Games
20. Dec 2015 · 17:17 UTC
It was a nice idea, but I found that cycling through all of the available node positions each time I wanted to place a new node very tedious, and it didn't seem like I would be penalised by spamming w - to just spawn nodes everywhere in all directions, I managed to get all 8 nodes by doing this.
Good job nonetheless!
pcmaster
20. Dec 2015 · 18:17 UTC
Very, very minimalistic! :)