Nodes by Rob Glen
Grow an ecosystem of gold gathering nodes in a quest to find every last shard known to exist in this minimalistic abstract two button game.
How to play the game:
Set a node adjacent to all shards (The diamond shapes) to complete the game.
Each node collects gold. That gold is then sent to other nodes until it reaches the base.
The base will send out reserve fuel to the nodes and it will spread out to the edges of the network (prioritizing giving fuel to the closer nodes).
To activate a shard you need the node adjacent to have fuel.
Nodes cost gold and so does fuel.
Activating all shards ends the game.
The larger the network the harder it is to distribute fuel.
How to play the game:
Set a node adjacent to all shards (The diamond shapes) to complete the game.
Each node collects gold. That gold is then sent to other nodes until it reaches the base.
The base will send out reserve fuel to the nodes and it will spread out to the edges of the network (prioritizing giving fuel to the closer nodes).
To activate a shard you need the node adjacent to have fuel.
Nodes cost gold and so does fuel.
Activating all shards ends the game.
The larger the network the harder it is to distribute fuel.
| Web / Local / Source | http://rob-glen.itch.io/nodes |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=39992 |
Ratings
| Coolness | 32% | 1952 |
| Overall | 2.63 | 894 |
| Fun | 2.13 | 936 |
| Graphics | 3.00 | 526 |
| Innovation | 2.73 | 712 |
| Mood | 2.87 | 554 |
| Theme | 3.75 | 468 |
I'm afraid I also didn't really understand what the fuel was for, or why I would buy it. It seemed to be linked to the green bars on each node, but beyond that I was stumped.
This would work with ai or second player where you could compete for the nodes. As single player game there is no real condition to lose. Sure some patterns might be more efficient but you will eventually win if you keep playing.
Good job nonetheless!