Fading World by octonion

[raw]
made by octonion for LD 38 (COMPO)

Fading World

splash.png

You are a brave space traveler on a fading world. It's a race to escape from this floating world as it shrinks to nothingness. Save the villagers if you can, but be careful not to get swallowed by the onslaught of space. Use the arrow keys to move at a brisk walking pace.

Play it here!

The game plays in a desktop web browser using HTML5.

The Lone Astronaut

player.png

The Villagers

villager.png

Your Rocket (The only escape from the Fading World)

rocket.png

Screenshots

screen1.png Saving a villager in his home.

screen3.png This villager thinks that his homeworld fading out of existence is no reason to stop his leisurely stroll around the pond.

screen2.png Safety! Board your rocket to escape this dying world. But will the villagers be so lucky?

About

This game and all components were made entirely from scratch during this competition. This is my first time competing in Ludum Dare, so I know there is a lot that could be polished up or expanded upon. I hope you enjoy my game. I used the Phaser Javascript game engine. I used GraphicsGale for sprites, sfxr for sound effects, and Tiled for the level design.

Links

Tools

Ratings

Overall 538th 2⭐ 15🧑‍⚖️
Fun 541th 1.583⭐ 14🧑‍⚖️
Innovation 541th 1.417⭐ 14🧑‍⚖️
Theme 509th 2.385⭐ 15🧑‍⚖️
Graphics 459th 2.571⭐ 16🧑‍⚖️
Audio 411th 1.583⭐ 14🧑‍⚖️
Humor 460th 1.5⭐ 12🧑‍⚖️
Mood 505th 2.25⭐ 14🧑‍⚖️
Given 3🗳️ 2🗨️

Feedback

Heinrix
01. May 2017 · 12:50 UTC
The pixel art on the characters is really well done, and I like the thought behind the story and think it fits really well with the theme.

The only suggestion I'd make is for the sounds to be a little less harsh - maybe slightly 'happier' sounding when you rescue someone :)
impbox
02. May 2017 · 06:49 UTC
Was far too easy there weren't really any decisions to make as a player. The one sound was very harsh.
unoion
07. May 2017 · 18:47 UTC
It was really too easy, but good start for the first Ludum Dare :)
loveapplegames
08. May 2017 · 11:46 UTC
With this nice looking world, got the basics for a good game here. It still needs some kind of challenge and unpredictability. Just adding some enemies that bounce around would add a lot IMO.
quadtree
09. May 2017 · 06:24 UTC
Pixel art looked good, and the controls were simple and intuitive. Gameplay was pretty easy, and repetitive, however. A few more levels with more mechanics would have helped make things more interesting.
rnlf
10. May 2017 · 19:07 UTC
I didn't really understand what the fading meant :) I was too fast in the first try and didn't see anything of the world disappear. The game could easily be a bit faster and still be perfectly playable. The sprites look very cute, just the tiles don't really fit them because of the lower detail, but that doesn't make the game any worse, just telling you for the future :)

I guess there wasn't any time for that, but some music or the sound of the world falling apart would have really added to the atmosphere.
g12345
11. May 2017 · 05:09 UTC
Nice little game.

I'm not too sure what I want to say here, other than that I like the idea and if I make a game like this, it would look almost exactly like this. I mean, I don't think I could have done the graphics any better.
spacewarp
14. May 2017 · 19:06 UTC
Cute little game. Strangely laggy/flickering, but not enough to make me stop playing.
neontropics
15. May 2017 · 13:42 UTC
I dig the little sprites for the player and villagers - the rest is done in different way and in much lower resolution and clashes with the player and villager graphics.

Some puzzle or action elements would be needed to make the gameplay a bit more interesting.
Kappa.B
20. May 2017 · 13:23 UTC
it was a bit confusing that I had to save the purple monsters at first I just avoided them. The game was way to easy and never felt in danger of losing. Adding turrets or puzzles would have been a nice touch to have added.