Micro Warriors by houseofwillis
Defend the Colony from the Grasshoppers and Roaches. Fight through 5 waves to bring Victory.
Link To Play: http://www.kongregate.com/games/HouseofWillis/ld38-micro-warriors

- WASD: Move
- Space: Shoot
- Enter: Advance Wave when done
- Space: Reset on Death
*If WebGL says there is not enough memory close some other tabs and refresh
Source Code: https://github.com/oojamesm/MicroWarriors_sourceCode
Ratings
| Given | 0🗳️ | 0🗨️ |
If you were going to expand upon this post-compo, I'd suggest a few tweaks; the character models are quite tall, and the bullets you shoot are quite narrow, so it is quite easy to find 'safe spots' where you can shoot the enemy but all of their bullets miss you.
As a personal preference, it might be nice to have an 'auto-fire' by holding down space instead of having to mash it (a lot of old SHMUPs will let you mash for a faster fire rate but provide a slightly slower autofire by holding fire button). Its also a little clunky to have to hit enter between waves, imo - maybe stop the player firing and let them hit fire to start the next wave.
I also noticed a few bugs - theres an ammo counter on screen, but I didn't seem to have any ammo restrictions, and despite the game description saying survive 5 waves for victory, I seemed to warp back in time to 9:14 fairly regularly. Some ambient music would have been nice, as would some indication when I'd taken damage beyond just my health going down.
Overall a solid compo entry that works with the theme
The bug war concept's not bad, though it would have been nice to get some more vibrant colors in there. It's a little too gray right now.