Laser Command by Docjekyll
***Update: Added difficulty feature post-compo. No game logic changed--it's just like skipping ahead a few levels.***
Laser Command is like Missile Command with a twist.
You have to charge your laser before you can fire and enemies can only be hit by the correct type of laser.
Controls:
- A = charge pink/fuscia laser (release key to fire)
- F or S = charge blue laser (release key to fire)
- mouse cursor = aim laser
(on "How to play" screen, for convenience)
- PageUp = skip one level
- PageDown = go back one level
Technology:
- Phaser = HTML5 game engine (http://phaser.io/)
- Lodash = JavaScript utility library; barely used
- GIMP for image editing
- FL Studio 11 (+plugins) for music
- NodeJS for build process
Laser Command is like Missile Command with a twist.
You have to charge your laser before you can fire and enemies can only be hit by the correct type of laser.
Controls:
- A = charge pink/fuscia laser (release key to fire)
- F or S = charge blue laser (release key to fire)
- mouse cursor = aim laser
(on "How to play" screen, for convenience)
- PageUp = skip one level
- PageDown = go back one level
Technology:
- Phaser = HTML5 game engine (http://phaser.io/)
- Lodash = JavaScript utility library; barely used
- GIMP for image editing
- FL Studio 11 (+plugins) for music
- NodeJS for build process
| Self-hosted | http://cjdevsite.com/games/ld34/ |
| Itch.io | http://docjekyll.itch.io/laser-command |
| Source | https://github.com/jhnsnc/LD34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=41650 |
Ratings
| Coolness | 69% | 3 |
| Overall | 3.67 | 174 |
| Audio | 4.00 | 29 |
| Fun | 3.86 | 66 |
| Graphics | 3.69 | 198 |
| Innovation | 3.53 | 254 |
| Mood | 3.81 | 72 |
| Theme | 3.58 | 599 |
I kind of wanted to hear what BOTH would sound like mixed together.
If you wanted to take this further in a full game, you could do neat stuff with combo bonuses and maybe upgrades. I was fun lining up the laser to hit multiple enemies.
I missed what you wrote in the description about skipping levels, so it was a bit too easy for me.
+ Gameplay. The way you charge up and tries to achive combos is great, giving it a more strategic feel rather then just button mashing.
++ Music. Great track, very suiting for the theme. Nice use of different track based on weapon
- To many lives. Even when you are doing terribly, you have a high chance of winning since losing all bases are rare.
- Sound effects - Would be nice!
- Difficulties. For this kind of game, I think only "Normal" would be enough since the game gets harder with levels.
Overall great job!