Rashness by Saering

[raw]
made by Saering for LD 44 (COMPO)

KeyArt<em>LDJam</em>PNG.png

RASHNESS is a boss battle game, where you will have to defeat only one enemy. Be ready though, he is tough and he won't go easy on you. Killing it with the basic attacks is hard and very long, so what you can do (and probably should !) is sacrifice some of your health in exchange of different interesting upgrades. It's up to you to find the way you like to play, or to find the most efficient powerups combination ! :wink:

LDJAM screens.jpg

CONTROLS

Move with WASD / ZQSD (for French keyboards)

Fire with Mouse Left click

Dash with Space (if you choose the upgrade!)

Run03.png

This is my 4th participation to the Ludum Dare, but above all the first time I hit the compo submission. It was a really interesting experience, but I think I could have done a more complete game, maybe I was a bit too afraid of the short amount of time I had working alone. I'll keep that in mind for the next time if I go for a solo game jam again, but I think I'd rather work with a team !

FOLLOW ME ON TWITTER !

♥ PLAY MY OTHER GAMES ON ITCH.IO !

♦ RECAP / POST MORTEM OF THE GAME CREATION

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Ratings

Given 63🗳️ 97🗨️

Feedback

Memel06
29. Apr 2019 · 12:09 UTC
Nice take on theme, also the game seems pretty polished and well crafted. Loved the concept on the protagonist.
Awesome entry!
b3agz
29. Apr 2019 · 12:13 UTC
This might be the most complete game I've seen in terms of presentation. Your description wasn't kidding about it being hard though. Still, great entry.
Dreamer
29. Apr 2019 · 12:19 UTC
Why can't you hold down the mouse and shoot? My hands are killing me.
Baraa Marwan
29. Apr 2019 · 12:30 UTC
Can you make a 32bit version and try my game :)
https://ldjam.com/events/ludum-dare/44/$145299
🎤 Saering
29. Apr 2019 · 12:37 UTC
@memel06 @b3agz Thanks a lot for playing!
@dreamer I had to do it but I won't lie, I forgot :c sorry for that, I hope you enjoyed the experience despite this bad point ! thanks for playing :)
@baraa-marwan I'll check this later, I must do a web version too
Synadiome
29. Apr 2019 · 15:44 UTC
Great job !
RustyCrow
29. Apr 2019 · 16:58 UTC
The visuals are truly mind blowing, 48 hours you must be a pixel artist trough the bone :clap: .
The game is solid if you play by the rules , but the boss can be manipulated into a very easy attack loop, in other words you can :cheese: the boss. There is no spoiler filter so if you haven't played dont read next sentence :frog:. If you run away from the boss he chases you and dose a 360 attack from a long range. There are many ways to deal with this and you only have 48 Hours so i won legit way :frog:. 1 More thing is the spam button to attack,dont think anyone want to do that especially in a boss fight where you will die alot :frog: :gun:.
Great submission.
![WIN.PNG](///raw/e62/91/z/2203a.png)
🎤 Saering
29. Apr 2019 · 17:15 UTC
@rustycrow Thanks a lot for playing ! :frog:

The game is indeed a bit too easy when you find a correct way to spend your health points, and today I had some of my friends playing it and they all found it a bit too easy after a few games, and that is the biggest problem of the game, if I had at least 1 day to make some playtests and fix all the things that aren't going well about the level, it would have been much better.

And sorry for having you spamming the button haha ! Thanks a lot
Fenderbate
29. Apr 2019 · 17:43 UTC
Looks amazing, plays amazing, but my hand almost cramped from the intense clicking :sweat_smile:
jsec
29. Apr 2019 · 17:48 UTC
pixels are strong in this one ^_^
neverautomatic
29. Apr 2019 · 18:55 UTC
Amazing! This was incredibly fun and polished, especially for a compo entry. And Thanks again for your helpful feedback on my game. :)
SilvervaleGames
29. Apr 2019 · 21:19 UTC
Holy cow that boss is tough!!! Real great quality and presentation, well done!
Pierre CILLUFFO
29. Apr 2019 · 22:07 UTC
I like this game ! It is beautiful and the music is cool. But it is to bad that there is only one boss.
A_ColtZz
29. Apr 2019 · 22:21 UTC
I give this game a 5/5 It really put me in a great mood. graphics were awesome sounds. so there you go, If you would like to check out my game too.
Sciman101
29. Apr 2019 · 22:38 UTC
This is really good! It feels really juicy and polished, considering the time frame. Pixel art looks really nice, too. Good job!
Enjoy The Tale
30. Apr 2019 · 02:22 UTC
Great job! Such a cool and complete game! The boss is the best.
edshotmachine
30. Apr 2019 · 04:38 UTC
Beat it a couple times using all the different upgrades. Very fun and great visuals.
🎤 Saering
30. Apr 2019 · 07:08 UTC
@fenderbate @jsec @neverautomatic @silvervalegames @pierre-cilluffo @a-coltzz @sciman101 @enjoy-the-tale @edshotmachine Thanks a lot ! I really appreciate :smile:
Drauthius
30. Apr 2019 · 08:14 UTC
Nice entry! Finally managed to get him. Really liked the visuals and the concept.
khaoz-fang
30. Apr 2019 · 10:11 UTC
Really nice pixel art. I really don't like the boss moves though, it is almost only stepping back to reduce the chance to be hit by bullets. The Bullet is really too fast.
🎤 Saering
30. Apr 2019 · 10:42 UTC
@khaoz-fang Hi, thank you for playing! Yeah the boss would need some balance on movement and attack, not sure the bullets are this fast since you can buy shield or dash powerup, but yeah, they're pretty fast xD
Leinades
30. Apr 2019 · 10:47 UTC
Great art! and I liked that you lumped together several themes, saved some time during game design I bet. I think the pace is a little slow though, its hard to avoid the projectiles and the shots are slow so its hard to hit the boss.
ploy
30. Apr 2019 · 10:59 UTC
Awesome, small problems with balance :D Speed is OP
Nekorio
30. Apr 2019 · 10:59 UTC
Great game ! I like the sound and the game concept :D
I think you will have to add the ability to attack automatically when you stay on the left button !

(I love the boss art :heart:)
PurpledArtFrog
30. Apr 2019 · 11:28 UTC
Really a well polished game :thumbsup_tone1:
Valden
30. Apr 2019 · 11:54 UTC
Nice boss fight. This risk versus reward mechanic is very interesting and fits the theme well. I managed to kill the boss on the second try by buying tons of speed and outrunning the boss. Well done !
🎤 Saering
30. Apr 2019 · 12:02 UTC
@ploy Yeah it was pretty hard to balance all the mechanics combinations while creating the actual game haha! Thanks for playing :)

@leinades Well there's an upgrade for bullet speed but maybe the default speed is too low or the upgrade too expensive, once again this is a balance issue ^^ Thank you for playing!

@nekorio @crosenlund79 @valden Thanks for playing and your feedback!
DeathBySnail
30. Apr 2019 · 12:11 UTC
Nice work
Cem Adiloglu
30. Apr 2019 · 13:41 UTC
nice job i enjoyed playing your game.
Jason Lothamer
30. Apr 2019 · 14:25 UTC
The first game I've played for LD44 and already the curve is blown! Nice job keeping the scope down! Just like everyone else I think the graphics, sound and execution is great! Knowing you did compo I can't really complain about too easy or too hard. I'd be proud of this one!
acoussat
30. Apr 2019 · 17:00 UTC
Interesting concept! However I found it a bit too easy, unlike advertised. Tip: you can easily beat the boss in 2-3 minutes buying a single upgrade! While the intense clicking is definitely a drawback, it is balanced by the fact that you thought about French keyboards. Thank you!
🎤 Saering
30. Apr 2019 · 17:33 UTC
@acoussat yeah it is meant to be hard, but I guess it is easy for some people, maybe I should have had difficulty levels. And I am french so it would be a shame to forget french controls xD thanks for playing!
machinescreen
30. Apr 2019 · 17:46 UTC
Character art is great and the overall presentation is well polished. Clicking can get a bit tiring though!
anstabo
30. Apr 2019 · 18:46 UTC
Too short, I want more. Maybe add a feature to keep firing when mouse button is pressed.
Ace17
30. Apr 2019 · 19:31 UTC
My mouse button is dead!
Good graphics and sound.
Maybe too hard?
Coder Channel
30. Apr 2019 · 19:35 UTC
Game made very good. Effects, art and sound are good. Good job! And... I'm win!
![Скриншот 30-04-2019 223323.png](///raw/2c9/22/z/23e78.png)
inkyglow
30. Apr 2019 · 19:37 UTC
This is great! Took me about 4 tries to beat him. It's a good level of difficulty to find the right balance of damage and HP. Nice graphics too :smiley:
Stefan Jovanovic
30. Apr 2019 · 19:39 UTC
Great game. I liked how you combined two themes - Only one enemy and Life is a currency. Keep up the great work!
Joshua Stone
30. Apr 2019 · 19:41 UTC
I especially like the colors and shapes used in the designs of the characters!
moi93101
30. Apr 2019 · 19:41 UTC
I won with the 'too far away' trick when I get that there is no limit on the map.
I like the spam attack, I think it make the game more tricky (in the good way) but it's juste my consideration.
Maybe the game is a little empty, but, with the timme you had, it's great !
hechi
30. Apr 2019 · 19:42 UTC
I was finally able to kill the boss after trying a few strategies. I've enjoyed the game a lot, it's pretty well polished. Good job!
antoined73
30. Apr 2019 · 19:45 UTC
Really polished entry but I think the game is way too difficult x)
He's bullets goes way too fast for me :stuck_out_tongue:
Balancing is complicated...
Nice entry overall :v:
Mertios
30. Apr 2019 · 19:52 UTC
Good game and graphics. However, there seem to be balance issues. It seems to me like the boss should still be defeatable without any upgrades, but that isn't possible. The boss seems to vary in strength a great deal depending on which upgrades you choose. For example, speed + fire rate + damage kills the boss very quickly but 100% HP doesn't help at all. I really liked the pixel art!
Bouergh
30. Apr 2019 · 19:53 UTC
The game is short and simple but really effective and polished ! I'm impressed by your work, good job. I beat it on the third try ! I was so close on the first try just by being almost out of the screen at all time lol but it was so long without attack boost that I didn't make the effort to dodge some bullets x)
The thing you could do to if you wanted to continue to improve would be to force the player to use varied strategies during the course of the fight, but it's already really good.
krammetje
30. Apr 2019 · 20:08 UTC
Great game. Really enjoyed it. An autoclicker makes it pretty easy tho. :wink:
Lagman9000
30. Apr 2019 · 20:10 UTC
One of the more on point games for the theme that I've played and good fun too! Really like the character designs and the fx. Good stuff :smile:
🎤 Saering
30. Apr 2019 · 20:17 UTC
@ace17 @antoined73 @mertios yeah, the difficulty of the game is unbalanced, it is more based on luck or buying the good powerups than actual skill, which should be the main thing to put forward for a boss fight like it. Balancing a game is indeed hard to do in such a short delay, but that is the main issue and I should work on it for a new version of the game, if I feel like doing one haha

@stefan-jovanovic Yep, since I was trying the compo for the first time I thought of games for each theme before the announcement. So this game was an idea for both of these 2 themes! I think it wasn't the best of the ideas I had (though I am a pretty bad game designer), but I'm proud of how it ended :)

@bouergh Thanks for the feedback, I thought of the same boss, but every 25% health, he changes its behaviour, and you can change your upgrades, trade health back for some of your powerups, but I was not sure it would have been very relevant, so I decided not to do it, maybe a mistake :laughing:

@machinescreen @krammetje @hechi @joshua-stone @inkyglow @coder-channel @anstabo Thanks a lot for playing ! I appreciate :)
🎤 Saering
30. Apr 2019 · 20:18 UTC
@lagman9000 Glad to read that haha ! Thanks :smile:
Marcenat
30. Apr 2019 · 20:53 UTC
That was fun.
* The visual effect are stunning
* The Audio is a bit annoying given that you have to fire a lot of bullet :)
* The theme is well used

The game experience seems to be more on "what combo to buy" than dodging the boss attack (which is pretty hard due to the speed of the bullet), which is very interisting for a boss battle game.
Great job.
arkinrev
30. Apr 2019 · 20:58 UTC
I really enjoyed seeing a boss fight that was fun to play, and the built in disadvantages with the advantages creates a fun choice for the player. Great job!
player2point0
30. Apr 2019 · 21:50 UTC
Great work, I like the extra strategy the upgrade system add.
Barbiche
30. Apr 2019 · 22:18 UTC
Really simple idea, awesome realization. I think it is first time yet for this theme that I really had to think about finding the right balance between life loss and upgrades. The mechanics are overall really great, the art too. Yet I don't like when the boss disappear, it is impossible to predict what he will do, and it feels a bit unfair. Also I really don't know about the mouse click, bullet hell with kind of auto fire is easier and handier, so I understand the idea of making it more difficult by clicking every time, but this such a pain x) Overall bery very nice work, I really like it!
🎤 Saering
30. Apr 2019 · 22:37 UTC
@marcenat @arkinrev @player2point0 Thanks for playing and commenting!

@barbiche Actually when I play those kind of games, I like to click the mouse every shoot because it gives me the feeling of shooting instead of just waiting for the boss to die. However, I can totally understand that people do not like it, this is only my personal opinion and I should've think of it !
About the dark veil, I thought of it so the dash timing needed to be almost perfect when hearing an attack sound, and satisfying to achieve, but now that the game is done and I took a step back I think that it wasn't the smartest idea I had XD I still think it's good, but it should probably less unfair indeed ! Thanks for your time and feedback
Sergi Montaner
30. Apr 2019 · 22:41 UTC
The best gameplay I have tried so far!
Amazing and super polished game. Congrats.
The the only negative part is that the pay with life stuff could be better justified.
Someday Not Today
30. Apr 2019 · 23:17 UTC
So awesome. You have made a finished and polished game that you are not ashamed to show outside the Ludum. And the idea that one person did it truly scares. I wonder what we are doing here, if one person made, that can't 3 or more people.
recursor
30. Apr 2019 · 23:48 UTC
This is the coolest game I've played so far. The power-ups for life system is well done and provides interesting and meaningful choices for the player. Even when you beat the boss, you want to go back and try it again using a different strategy. Lovely job!
Cassio Eduardo
01. May 2019 · 00:01 UTC
This very well polished and the art is amazing. I wish I could just hold the shoot button instead of clicking because it can get tiresome.

Very solid entry. Good job.
riv-roy
01. May 2019 · 00:56 UTC
Awesome visuals and Audio for a compo game. Good job! Took me a few tries to find a balance with the upgrades and it was fun. Would be cool to build on it and make more enemies.
Walkalope
01. May 2019 · 01:02 UTC
I enjoyed the look of this one quite a lot. I was not very skilled at it, however :)

One potential bug worth looking into: it appeared that the boss's trail renderer component was rendering on top of him which looked a bit odd. You can see what I am talking about in this image:

![Screenshot (43).png](///raw/796/32/z/23fe3.png)
Kodiqi
01. May 2019 · 05:42 UTC
Very good entry but another vote for holding the fire button instead of clicking every time. I liked that you had to choose the right combination of power-ups that complimented each other.
saucygames
01. May 2019 · 05:53 UTC
YES, Victory It was pretty hard cant really dodge the attacks but it taught me to be more adventurous in buying upgrades! Spoiler****************** buy def :D
Dorblin7z7
01. May 2019 · 06:29 UTC
Looks great, a tough fight with a lot of ways to approach it.
Spamming click to fire is not my favorite but otherwise the game seems to do what it sets out to do!
RosaBonbon
01. May 2019 · 06:55 UTC
very cool game. the pixel art and chiptune sound are awesome. a back button would have been nice when you are at the beginning when you change your mind about how to trade your life points. well interpreting of the life is currency theme
caeonosphere
01. May 2019 · 07:53 UTC
Augh, my clicking finger! I won, but at what cost?! D:

A straightforward and effective take on the theme. Nice work on your first compo entry!
herio5154
01. May 2019 · 08:57 UTC
the art is nice and its fun
🎤 Saering
01. May 2019 · 10:08 UTC
@sergi-montaner Hey, thanks for your feedback ! What do you mean by justified, having more logic prices or justify the fact that the player sacrifices his health with some storyline ?

@someday-not-today Well thanks a lot, you make me blush haha I'm not going to say that the game was easy to make, but when you look at it closely, there's no environment, the animations are easy as hell, the UI is 85% of text, all the sounds have been made with SFXR, the programming is not really hard, so there's nothing that is specially difficult to do, even for one person. I think that, the reason the game looks polished and complete, is the fact that there's harmony between all those elements (visually I mean), there are feedbacks (like explosions, sounds, camera shaking, etc), and I chose to go for a really simple idea I felt confident with, but to give myself thoroughly during the 48h. And, do not wonder what you are doing here, we all love making and playing games, that's why we're here, whatever skill we have ! :smile:

@walkalope I realized it on monday morning, after the game was submitted xD feels annoying to let something so easy to fix in my game, but that's the rules ! I'll probably fix it once the LD44 is over though :) Thanks for your time and feedback!

@rosabonbon Yes, this menu needs more work overall and a back button is important here indeed, along with a button to buy but also sell upgrades, and keep the last game upgrades not to forget what the player bought ! Thanks a lot for playing!

@recursor @cassio-eduardo @riv-roy @kodiqi @saucygames @dorblin7z7 @caeonosphere @herio5154 Thank you so much for your time and feedback, means a lot ! :heart:
Sergi Montaner
01. May 2019 · 11:30 UTC
:)
Yes I was asking the second point. Why does the character have to sacrifice life for the upgrades? Is he a space warlock?
PseudoBytes
01. May 2019 · 11:31 UTC
That was amazing, it feels so polished and everything just works. Not something you see often on game jam games! I loved it, this is definitely one if my favourites!
belug23
01. May 2019 · 11:44 UTC
Really liked the game play, hard but fair. Good luck!
pete-h
01. May 2019 · 12:02 UTC
Awesome entry!!

Hard but always felt fair and that I had more options to try out. Really loved the concept and the various power ups.

Awesome submission!
tapehead
01. May 2019 · 12:04 UTC
Victory! :D This was nice!
GhAyoub
01. May 2019 · 12:29 UTC
Nice :)
🎤 Saering
01. May 2019 · 12:35 UTC
@sergi-montaner I wanted to add some storyline, but I did not have enough time. I thought it was a better idea to try balancing the game a bit than adding some introduction sentences. And yes, I thought of him as some necromancer/warlock that could use some magic to exchange his own lifetime for spells, but then people would probably ask "okay but who's the demon ? why does he do that ?", one question brings 10 others so it would have been hard to get a nice storyline imo ^^
Kromzem
01. May 2019 · 12:58 UTC
Interesting game! So many possibilities to generate the killer combo :D But that you can only trigger single shots was kinda frustrating for me ... But for 48h and as a single person this game is truly amazing!

EDIT:
Thanks for that detailed review <3
Duke
01. May 2019 · 13:09 UTC
Really cool little game! Very polished and professional looking. I liked your themed upgrade system integration a lot better than how most of the games do it. Since this is a one time boss rush, it's fun to experiment with different setups and combinations.

I could finish the boss in on the second try after seeing all of his moves on the first run. So the difficulty ramp could need some more balancing. Other than that, kudos! Great effort and great game
JofersGames
01. May 2019 · 13:26 UTC
I think this might be my fave game so far, its so cool :)
miu
01. May 2019 · 14:09 UTC
I like it, it feels smooth to play
Odlog Oglog
01. May 2019 · 14:10 UTC
This is one fun boss battle game! Really good job! :D
Pusheeneiro
01. May 2019 · 14:16 UTC
A great game with great graphics. I really like the one hit power up.
🎤 Saering
01. May 2019 · 14:17 UTC
@kromzem Thanks a lot ! You're welcome :wink:

@duke Yeah, some people did it on first try, while some did not achieve to win after 5-6 games, and that's indeed a balance issue. Thanks a lot for your feedback :)

@jofersgames @miu @odlog-oglog Thanks a lot !
🎤 Saering
01. May 2019 · 14:17 UTC
@pusheeneiro Did you kill him in one hit? :laughing:
FilipCZ
01. May 2019 · 15:03 UTC
![Snímek obrazovky (26).png](///raw/0ca/22/z/24234.png) The Graphics are simply stunning and I finally got to use my jitter clicing abilities.
-banzi
01. May 2019 · 15:05 UTC
Nice game. More monsters etc. would be great, but for the time you had the game is very well polished. Good job!
seriar
01. May 2019 · 15:59 UTC
It was fun to play! Managed to make it on the third try. Considering how many options there are it seems rather well balanced (at least for the options i chose). Great job!
JamesOliverMusic
01. May 2019 · 16:18 UTC
Very pretty. Challenging! Especially with the range of attacks he has. I managed to beat him by maxing out the strength and hammering attack as much as possible. Would be great to see more content, bosses and perhaps regular enemies. The music sounds a little too diatonic to fit the boss 'mood.' I really like the art style though.
🎤 Saering
01. May 2019 · 16:23 UTC
@jamesolivermusic Well I don't even know what diatonic means xD I guess you must be right, music is not my thing, I had to make it since it was a compo, but this is clearly not the best thing in the game haha Thanks a lot for your feedback!
Vinay Rao
01. May 2019 · 16:27 UTC
Your pixel art sprites are stellar. The music is good. The user interface is clean. The presentation is great.

I did manage to beat the boss on my first try by going all in on damage and resistance, which felt a bit too easy. Using other setups gave some better variant game balance, ranging from a nail biting close battle to a crippling and swift defeat. I also think it would be better if the shots fired tracked the mouse cursor position rather than firing at an offset, but that's a minor thing to adjust.

With the minor nitpicks aside, this is a very fun game! Who doesn't love a good boss battle? They're often the climax of a play experience, so building a whole game around one isn't too shabby an idea. With the varied attack patterns, this one feels pretty good.

Great job! I had fun with this one!
🎤 Saering
01. May 2019 · 16:40 UTC
@vinay-rao What do you mean by tracking the mouse cursor ? That they move toward the mouse everytime, not only on their spawn ? Not sure about that (if it is what you meant), but maybe the shooting system needs some rework

Thanks a lot for your nice comment, I'm glad you had fun playing the game, that's the most important thing! :smile:
Lubaka
01. May 2019 · 17:57 UTC
A great game i must say! The music is good, the art, the theme is well executed, though i must say since i have worked on a similiar to this, game of mine, i know that such boss would have some weak spot, that being the fact that all i have to do is move down diagonally to the left or right and keep shooting at him. He would then just do 1 ability because of my distance from him (i assume) which is the spin attack that almost never hit me and i could very easily defeat him! In my game i added an eventual border to stop the player from doing this though there are many other ways to prevent it.

I hope this helps you in any ways and again, well done!
Flamus
01. May 2019 · 18:01 UTC
Really nice look on the theme. Gameplay are really on point - simple but addictive!
🎤 Saering
01. May 2019 · 18:47 UTC
@lubaka Of course it helps, every feedback is appreciated! initially I wanted to make the battle in an arena, I finally didn't due to pure slackness and time, maybe it would have help. As every game boss, he has weak points, so I think it is not a problem, but maybe this one is as easy to find as workable !

@flamus Thanks a lot :)
Greg Lord
01. May 2019 · 19:50 UTC
Super solid, lovely, and plays really well. Loved the mechanics, and you chose interesting powerups that were fun to experiment with. (Maxing bullet damage, player speed, and bullet speed was my winning combination!) Really enjoyed this one, and you could definitely have a great seed idea for a large boss rush game here! Great work, and best of luck!
Patricia Klauck
01. May 2019 · 20:17 UTC
You weren't kidding when you said it was hard, but that was mainly what kept me going. Great job!
JofersGames
01. May 2019 · 20:21 UTC
whats your twitter account if we wanted to follow and see what you do in the future? :)
🎤 Saering
01. May 2019 · 20:28 UTC
@patricia-klauck Thank you for playing!

@jofersgames [**Here you go !**](https://twitter.com/SixRobin1)
Vinay Rao
01. May 2019 · 20:43 UTC
@saering

Ah, I think I figured it out. Camera movement from shake, knock backs, and boss movement alter aim naturally. But what I couldn't quite put my finger on was why some shots seemed slightly off aim.

I kept the player character still and fired a stream of shots looking for deviation, but what I found is that it's the orientation of the shots that makes the difference. I tried to take the screenshot when there was no camera shake, camera zooming, camera panning, or character movement. I marked roughly the position of the cursor with a red cross mark.

![RashnessShotOrigin.png](///raw/e56/02/z/2437a.png)

It wasn't that the shots were affected by an offset, I just didn't notice that the shots' origin point was deviated slightly when firing in certain directions. It doesn't really affect the game play much. The deviation is so slight that it's pretty unlikely to result in an otherwise hit turning into a miss.

I now have to resume trying to land that one in ten-thousand shot.

Many attempts, but no success in landing the instant kill. I'm nothing if not tenacious!

This game is pretty addictive, haha!
Faelim
01. May 2019 · 20:46 UTC
Woof, this one was a bit tough, but really cool! Loved the presentation, and it was a lot of fun to play.
🎤 Saering
01. May 2019 · 20:52 UTC
@vinay-rao Oh wtf this should not be happening haha It is so slight I didn't see it haha, though I pay a lot of attention to this kind of details. Thank you for taking the time to tell me, with the screenshot and everything, I'm adding this to the things I will fix once the LD is over ! :smile: And glad you're still playing

@faelim Thanks a lot for playing ! :)
Oivin F
01. May 2019 · 22:10 UTC
I could tell before opening the game that this was going to be polished and boy was I right! I love the idea of a single difficult boss fight for a jam game, it means that there is a logical end to the game while keeping the scope small. Overall very fun and challenging!
KunoNoOni
01. May 2019 · 23:46 UTC
I totally agree that the pixel art is amazing! I got a kick out of the explanation of the one shot boos upgrade :smile: My second LD game was a shooter and I got the same feedback about not being able to hold down the fire button. I wouldn't worry about it though, I've seen plenty of AAA games that don't have this feature. Personally I was fine with it, and felt it added to the difficulty of the fight. All in all this was a really good game and I enjoyed playing it. I beat the boss in 2 tries :smiley: So congrats on completing the Compo!
bar
02. May 2019 · 00:03 UTC
This has really nice visuals with all the transitions! It would have been nice to just have auto-fire though.
verysoftwares
02. May 2019 · 04:48 UTC
interesting, you start to develop tactics for the boss as you learn about it. presentation is pretty sweet, audio is perhaps a bit harsh and not fitting for a bossfight.
gimblll
02. May 2019 · 04:58 UTC
It's interesting, but as I defeated it on the first try and it took me mayba minute it kinda felt veryy shallow for me. Could be more interesting with multiple bosses which all would require a different tactic/sacrife style to defeat so you would have to learn and iterate. Pixel art is beautiful, very well made altogether.
Amerigo Gazaway
02. May 2019 · 05:09 UTC
Love the pixel art and music! Cool use or resource management also. Our game has only one Boss as well haha. Keep uo the great work!
🎤 Saering
02. May 2019 · 10:26 UTC
Thanks a lot everyone!

@gimblll Yes, as it has been said multiple times, there are balance issues ^^ thanks for playing!
Jin9310
02. May 2019 · 13:37 UTC
Great entry! Really like this kind of stuff that makes you want to go back and try to beat the game one more time. Theme is well implemented and I still wonder if anyone has been able to kill the boss with that one shot upgrade. I certainly tried but it seems I am not the lucky one :D Great job!
Fahim Faysal
02. May 2019 · 13:46 UTC
Really like it. The pixel art is charming,. The bgm is nice and doesn't overstay it's welcome since there is only one boss. Considering that it was made in the compo I think that it is very polished.

As others have noted, there are balance issues. Personally, the high tier upgrades didn't feel all that useful. I won by investing in speed and attack and then just kiting the enemy. But I think the approach you made in regards to leaving the player to find out the best strategy is quite interesting. And I'm not really one to talk about balance since upgrades in my game are also very unbalanced.

Really good job!
Maxime Catel
02. May 2019 · 13:53 UTC
Noice :] Had a Realm of the Mad God feeling :+1:
🎤 Saering
02. May 2019 · 16:27 UTC
@jin9310 I'm not sure anyone did ! I swear it is not a bait, it can work haha Thanks a lot for playing!

@fahim-faysal Yep, I think the balance is not necessarily in the upgrades themselves but maybe more on the prices. Also the enemy behaviour should be changed and that would make everything different, but I'm glad you liked the powerups system ! Thanks for playing :)

@maxime-catel Merci poto ! :smile:
one-seed-fruit
02. May 2019 · 16:37 UTC
A simple concept, but very well made. Very well polished, and you did the whole game alone. AWESOME! You're a master at this gamedev thing!!
Tozzo4316
02. May 2019 · 16:44 UTC
Dayum, that's a nice game for 48 hours, the boss was hard for me but the victory screen payed it off.
Great job :v:
Biebras
02. May 2019 · 16:44 UTC
The game was fun, but after moving 5 min to 1 directio(best stragegy to win), it felt boring, it would be more fun if you added some places to hide, or boarders to challenge a player. However, i really like audio and graphics.
Kaiomoi
02. May 2019 · 17:13 UTC
All the assets of the game are really polished and beautiful. It lacks a bit of visibility and predictions about the boss attack, but its still a great game.

Ps: merci pour les claviers AZERTY :D
schitzN
02. May 2019 · 17:17 UTC
looks very polished! the art is n1 :) unfortunatelly i did not manage to kill the boss... the one-shot upgprade is cool :)
SuperGamersGames
02. May 2019 · 18:44 UTC
Probably the best and most polished game here. GG
🎤 Saering
02. May 2019 · 19:50 UTC
Thanks everyone for the nice comments :heart:
AtillaGallio
02. May 2019 · 23:35 UTC
Really liked playing different strategies here, thanks for this game!
Zesix
03. May 2019 · 03:22 UTC
Wow, I am blown away. May I ask what software you used to create the art and audio assets?
Pix
03. May 2019 · 05:36 UTC
The visuals are very nice and it has one of the best songs I've heard yet.
JUSTCAMH
03. May 2019 · 06:07 UTC
Times like these, I wish LD had a 'scroll to bottom' button. Cool game. Honestly, I tried all the powers and the only one that seemed particularly useful was damage. Otherwise, all round awesome.
🎤 Saering
03. May 2019 · 07:12 UTC
@zesix Photoshop for the sprites, Bosca Ceoil for the music, and SFXR for all the sound effects

@atillagallio @pix @justcamh Thanks a lot for playing :)
Artyom Volkov
03. May 2019 · 12:19 UTC
I like your game, looks good and neat. The idea of upgrades is lovely. However, from my point of view, the boss fight is a little bit longer and needed, and the boss doesn't have different stages and abilities, just a damage sponge.
Enver Arco
03. May 2019 · 13:26 UTC
Little basic in terms of just clicking to shoot repeatedly and dashing but comprehensive upgrades and very nice graphics given the timeframe you made it in, Good job!
BoxedMeatRevolution
03. May 2019 · 14:37 UTC
Very nice looking game! The pixel art and UI were well accomplished and well thought out. I enjoyed the soundtrack as well! Gameplay was relatively simple, but fun. I like the idea of trying different character loadouts until you find the one that beats the boss. Good entry :smile:

(edit - I just noticed this is a compo entry, which makes it all the more impressive :thumbsup: )
randomhuman
03. May 2019 · 15:38 UTC
Tough, but very interesting and engaging. I think his bullets are too fast and I didn't understand or like when things went dark. Great game overall though.
🎤 Saering
03. May 2019 · 17:09 UTC
@randomhuman I added this so the boss could have another attack than just firing more bullets, but I can admit it is not the best idea I had tho Thanks for playing! :)

@artyom-volkov @enver-arco @boxedmeatrevolution Thanks a lot for playing and taking the time to leave a comment! :smiley:
Abitscared
03. May 2019 · 17:28 UTC
Took a couple of tries but I managed to beat it eventually, really enjoyed carefully picking the best combination of power-ups at the start of each game. The graphics look great too!
chrisdugne
03. May 2019 · 20:31 UTC
nice to pick the stuff before the start, balancing up what to do and how much life to keep,
then it took me some time to find the pattern and kill the beast :D
the bullet speed from both parts make the game dynamical, very nice overall game :clap:
Cyrolis
04. May 2019 · 09:49 UTC
I beat him :) ! Nice game :D
Weine
04. May 2019 · 10:39 UTC
A well rounded compo game with perfect balance. I found it interesting to try different strategies with the boss - and was able to win after a few tries.
Supernapie
04. May 2019 · 14:22 UTC
Thank you for also thinking of people with weird (azerty) keyboards. Also lots of camera shakes, flash and particle effects. That just makes a game so much better :)
geist_191
04. May 2019 · 15:38 UTC
Very nice game! Really like the mechanic of selling health to gain power-ups and the fact that you can have multiple playthroughs with different abilities. It feels great to play it :)

Also, the boss has some very nice attacks and patterns!
Nippaaah
04. May 2019 · 16:15 UTC
Great graphics!!! the idea is simple, but very well executed! There are a lot of different possibilities to try out and it's a lot of fun! Good job!
CocaPasteque
04. May 2019 · 17:40 UTC
Best rating I gave so far, everything is cool about this game, the gameplay, the concept, it fits the theme really well, the audio is great, the graphics are awesome. Loved it !
Webox
04. May 2019 · 20:37 UTC
Beautiful game! super simple mechanics, I went for the 1 in 10.000 and almost ended up killing him with normal shots (that's my luck!). A combination of speed and damage did the the trick to kill that bastard!. Great job, graphics and sound where amazing and the game felt pretty polished. Solid entry
totalaj
04. May 2019 · 20:40 UTC
I have successfully played the hell out of this game.


I have beaten the boss.


I have understood the boss.


I have analyzed the boss.


I have accepted the boss.


I have taken the boss into my heart.


But most of all, I have clicked my left mouse button.






10/10 thing to do instead of homework or sleep.
🎤 Saering
04. May 2019 · 20:44 UTC
@totalaj rule number 1 : games > sleep ! :wink:

Thanks everyone for playing!
SimplePotential
04. May 2019 · 20:54 UTC
Love it! I beat the boss and after a time or two it was pretty easy to understand the mechanics. I love that it felt was a shooter that just takes you to the boss, a good way to focus and get all the mechanics in. Only constructive feedback I'd have is I wish shooting could have been another button/configurable or holding down the click would auto fire. Ultimately I programmed my mouse to push left click over and over :)
Lexyvil
05. May 2019 · 07:38 UTC
![Victor.png](///raw/b69/a1/z/249ed.png)
Did it first try! I had 3 points in Speed, 3 bullets instead of one, and decrease damage taken: With only 23 HP. Fun game, with multiple ways to play with the upgrades.
Aditya Kumar
05. May 2019 · 10:43 UTC
The game is really well executed on the theme and graphics. The animations make the combat feel very visceral. The items are also really well designed. That being said I'd like more depth to the combat. As it stands it's pretty much just move and shoot, and there's insufficient tactical depth to keep me entertained past one playthrough. Really nice concept though!
Ivan Garcia Filho
05. May 2019 · 15:15 UTC
Awesome graphics, i would just add a bit more of juiceness, upon shooting you could add a bit of motion blur, camera shake and protagonist knock back, increasing the sensation of weight put on the attacks, a trail render would also be nice to assist the user correcting the shooting trajectory...

I think that the trail render right behind the boss is just messing with the silhouette and just remove It definetely.
🎤 Saering
05. May 2019 · 16:46 UTC
@ivan-garcia-filho Thanks for your feedback! The boss was meant to knock back, but with the base bullet speed it was pretty strange to see that. Of course I could change the knock back strenght depending on bullets speed/damages but I did not have enough time for that. However I agree with you ! Same for the trails, it can be cool, I'll try that when I'll update the game :)
MaggardJosh
05. May 2019 · 23:43 UTC
I liked all the different upgrade options, but I felt like the combat needed more to it. The graphics were awesome as well.