Rashness by Saering

RASHNESS is a boss battle game, where you will have to defeat only one enemy. Be ready though, he is tough and he won't go easy on you. Killing it with the basic attacks is hard and very long, so what you can do (and probably should !) is sacrifice some of your health in exchange of different interesting upgrades. It's up to you to find the way you like to play, or to find the most efficient powerups combination ! :wink:

CONTROLS
Move with WASD / ZQSD (for French keyboards)
Fire with Mouse Left click
Dash with Space (if you choose the upgrade!)

This is my 4th participation to the Ludum Dare, but above all the first time I hit the compo submission. It was a really interesting experience, but I think I could have done a more complete game, maybe I was a bit too afraid of the short amount of time I had working alone. I'll keep that in mind for the next time if I go for a solo game jam again, but I think I'd rather work with a team !
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♦ RECAP / POST MORTEM OF THE GAME CREATION

| HTML5 (web) | https://saering.itch.io/rashness |
| Windows | https://saering.itch.io/rashness |
| Source code | https://saering.itch.io/rashness |
| Original URL | https://ldjam.com/events/ludum-dare/44/rashness |
Ratings
| Given | 63🗳️ | 97🗨️ |
Awesome entry!
https://ldjam.com/events/ludum-dare/44/$145299
@dreamer I had to do it but I won't lie, I forgot :c sorry for that, I hope you enjoyed the experience despite this bad point ! thanks for playing :)
@baraa-marwan I'll check this later, I must do a web version too
The game is solid if you play by the rules , but the boss can be manipulated into a very easy attack loop, in other words you can :cheese: the boss. There is no spoiler filter so if you haven't played dont read next sentence :frog:. If you run away from the boss he chases you and dose a 360 attack from a long range. There are many ways to deal with this and you only have 48 Hours so i won legit way :frog:. 1 More thing is the spam button to attack,dont think anyone want to do that especially in a boss fight where you will die alot :frog: :gun:.
Great submission.

The game is indeed a bit too easy when you find a correct way to spend your health points, and today I had some of my friends playing it and they all found it a bit too easy after a few games, and that is the biggest problem of the game, if I had at least 1 day to make some playtests and fix all the things that aren't going well about the level, it would have been much better.
And sorry for having you spamming the button haha ! Thanks a lot
I think you will have to add the ability to attack automatically when you stay on the left button !
(I love the boss art :heart:)
@leinades Well there's an upgrade for bullet speed but maybe the default speed is too low or the upgrade too expensive, once again this is a balance issue ^^ Thank you for playing!
@nekorio @crosenlund79 @valden Thanks for playing and your feedback!
Good graphics and sound.
Maybe too hard?

I like the spam attack, I think it make the game more tricky (in the good way) but it's juste my consideration.
Maybe the game is a little empty, but, with the timme you had, it's great !
He's bullets goes way too fast for me :stuck_out_tongue:
Balancing is complicated...
Nice entry overall :v:
The thing you could do to if you wanted to continue to improve would be to force the player to use varied strategies during the course of the fight, but it's already really good.
@stefan-jovanovic Yep, since I was trying the compo for the first time I thought of games for each theme before the announcement. So this game was an idea for both of these 2 themes! I think it wasn't the best of the ideas I had (though I am a pretty bad game designer), but I'm proud of how it ended :)
@bouergh Thanks for the feedback, I thought of the same boss, but every 25% health, he changes its behaviour, and you can change your upgrades, trade health back for some of your powerups, but I was not sure it would have been very relevant, so I decided not to do it, maybe a mistake :laughing:
@machinescreen @krammetje @hechi @joshua-stone @inkyglow @coder-channel @anstabo Thanks a lot for playing ! I appreciate :)
* The visual effect are stunning
* The Audio is a bit annoying given that you have to fire a lot of bullet :)
* The theme is well used
The game experience seems to be more on "what combo to buy" than dodging the boss attack (which is pretty hard due to the speed of the bullet), which is very interisting for a boss battle game.
Great job.
@barbiche Actually when I play those kind of games, I like to click the mouse every shoot because it gives me the feeling of shooting instead of just waiting for the boss to die. However, I can totally understand that people do not like it, this is only my personal opinion and I should've think of it !
About the dark veil, I thought of it so the dash timing needed to be almost perfect when hearing an attack sound, and satisfying to achieve, but now that the game is done and I took a step back I think that it wasn't the smartest idea I had XD I still think it's good, but it should probably less unfair indeed ! Thanks for your time and feedback
Amazing and super polished game. Congrats.
The the only negative part is that the pay with life stuff could be better justified.
Very solid entry. Good job.
One potential bug worth looking into: it appeared that the boss's trail renderer component was rendering on top of him which looked a bit odd. You can see what I am talking about in this image:

Spamming click to fire is not my favorite but otherwise the game seems to do what it sets out to do!
A straightforward and effective take on the theme. Nice work on your first compo entry!
@someday-not-today Well thanks a lot, you make me blush haha I'm not going to say that the game was easy to make, but when you look at it closely, there's no environment, the animations are easy as hell, the UI is 85% of text, all the sounds have been made with SFXR, the programming is not really hard, so there's nothing that is specially difficult to do, even for one person. I think that, the reason the game looks polished and complete, is the fact that there's harmony between all those elements (visually I mean), there are feedbacks (like explosions, sounds, camera shaking, etc), and I chose to go for a really simple idea I felt confident with, but to give myself thoroughly during the 48h. And, do not wonder what you are doing here, we all love making and playing games, that's why we're here, whatever skill we have ! :smile:
@walkalope I realized it on monday morning, after the game was submitted xD feels annoying to let something so easy to fix in my game, but that's the rules ! I'll probably fix it once the LD44 is over though :) Thanks for your time and feedback!
@rosabonbon Yes, this menu needs more work overall and a back button is important here indeed, along with a button to buy but also sell upgrades, and keep the last game upgrades not to forget what the player bought ! Thanks a lot for playing!
@recursor @cassio-eduardo @riv-roy @kodiqi @saucygames @dorblin7z7 @caeonosphere @herio5154 Thank you so much for your time and feedback, means a lot ! :heart:
Yes I was asking the second point. Why does the character have to sacrifice life for the upgrades? Is he a space warlock?
Hard but always felt fair and that I had more options to try out. Really loved the concept and the various power ups.
Awesome submission!
EDIT:
Thanks for that detailed review <3
I could finish the boss in on the second try after seeing all of his moves on the first run. So the difficulty ramp could need some more balancing. Other than that, kudos! Great effort and great game
@duke Yeah, some people did it on first try, while some did not achieve to win after 5-6 games, and that's indeed a balance issue. Thanks a lot for your feedback :)
@jofersgames @miu @odlog-oglog Thanks a lot !
I did manage to beat the boss on my first try by going all in on damage and resistance, which felt a bit too easy. Using other setups gave some better variant game balance, ranging from a nail biting close battle to a crippling and swift defeat. I also think it would be better if the shots fired tracked the mouse cursor position rather than firing at an offset, but that's a minor thing to adjust.
With the minor nitpicks aside, this is a very fun game! Who doesn't love a good boss battle? They're often the climax of a play experience, so building a whole game around one isn't too shabby an idea. With the varied attack patterns, this one feels pretty good.
Great job! I had fun with this one!
Thanks a lot for your nice comment, I'm glad you had fun playing the game, that's the most important thing! :smile:
I hope this helps you in any ways and again, well done!
@flamus Thanks a lot :)
@jofersgames [**Here you go !**](https://twitter.com/SixRobin1)
Ah, I think I figured it out. Camera movement from shake, knock backs, and boss movement alter aim naturally. But what I couldn't quite put my finger on was why some shots seemed slightly off aim.
I kept the player character still and fired a stream of shots looking for deviation, but what I found is that it's the orientation of the shots that makes the difference. I tried to take the screenshot when there was no camera shake, camera zooming, camera panning, or character movement. I marked roughly the position of the cursor with a red cross mark.

It wasn't that the shots were affected by an offset, I just didn't notice that the shots' origin point was deviated slightly when firing in certain directions. It doesn't really affect the game play much. The deviation is so slight that it's pretty unlikely to result in an otherwise hit turning into a miss.
I now have to resume trying to land that one in ten-thousand shot.
Many attempts, but no success in landing the instant kill. I'm nothing if not tenacious!
This game is pretty addictive, haha!
@faelim Thanks a lot for playing ! :)
@gimblll Yes, as it has been said multiple times, there are balance issues ^^ thanks for playing!
As others have noted, there are balance issues. Personally, the high tier upgrades didn't feel all that useful. I won by investing in speed and attack and then just kiting the enemy. But I think the approach you made in regards to leaving the player to find out the best strategy is quite interesting. And I'm not really one to talk about balance since upgrades in my game are also very unbalanced.
Really good job!
@fahim-faysal Yep, I think the balance is not necessarily in the upgrades themselves but maybe more on the prices. Also the enemy behaviour should be changed and that would make everything different, but I'm glad you liked the powerups system ! Thanks for playing :)
@maxime-catel Merci poto ! :smile:
Great job :v:
Ps: merci pour les claviers AZERTY :D
@atillagallio @pix @justcamh Thanks a lot for playing :)
(edit - I just noticed this is a compo entry, which makes it all the more impressive :thumbsup: )
@artyom-volkov @enver-arco @boxedmeatrevolution Thanks a lot for playing and taking the time to leave a comment! :smiley:
then it took me some time to find the pattern and kill the beast :D
the bullet speed from both parts make the game dynamical, very nice overall game :clap:
Also, the boss has some very nice attacks and patterns!
I have beaten the boss.
I have understood the boss.
I have analyzed the boss.
I have accepted the boss.
I have taken the boss into my heart.
But most of all, I have clicked my left mouse button.
10/10 thing to do instead of homework or sleep.
Thanks everyone for playing!
Did it first try! I had 3 points in Speed, 3 bullets instead of one, and decrease damage taken: With only 23 HP. Fun game, with multiple ways to play with the upgrades.
I think that the trail render right behind the boss is just messing with the silhouette and just remove It definetely.