Escape to the Stars by justinooncx

[raw]
made by justinooncx for LD 38 (COMPO)

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HTML5: https://justinooncx.itch.io/escape-to-the-stars

Source: https://drive.google.com/open?id=0B63CdohiSSN1UmFTc3IzVHJ1TXc

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When you live on such a small planet, you'd want to leave to see what the universe has to offer. Repair your spacecraft and reach the stars!

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How to Play:

Movement Left and right arrow keys Tap on the bottom left and bottom right of the screen

Attack Up or down arrow keys Tap on the player

  • Shooting takes up energy, but recharges slowly
  • Kill enemies to pick up their loot!
  • Items that you obtained can be used
    • Slime cores heal 1 HP
    • Lightning gems recover up to 3 energy
    • Spore dust turns you invulnerable for 3 seconds
  • Talk to NPCs and give them materials to craft better items!
    • Red potions heal you to 7/5 health
    • Batteries boost your energy to 10/3
    • Blue potions turn you into a speedy ghost for 10 seconds
  • Deposit your items at the ship to repair it and progress through the game!

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This game was made as an entry for Ludum Dare 38. The game was completed on time, but in a rather un-fun state. Updates soon to follow for polishing!

This game is mobile friendly!

Programs used: - Game Maker Studio - GraphicsGale - bfxr.net - GXSCC - Audacity - www.fakemusicgenerator.com

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Changelog:

Update 1

  • Enemy animations updated to properly reflect which way they're facing
  • Enemies given new AI
    • Slimes now jump periodically
    • Mush now dig underground and can be safely walked over.
    • Robots now randomly patrol and change directions. Amazing.
  • Added item functionality for the base materials (Slime cores, lightning gems, spore dust)
  • Crafted items buffed
    • Red potions heal you fully instead of only giving 1 HP
    • Batteries now give 20 energy instead of refilling your energy to 10
    • Blue potions also make you invulnerable in addition to making you fast
  • Fixed timer not working
  • You can now talk to NPCs while in your inventory menu
  • NPCs now only require 3 materials instead of 5
  • The ship now takes only what it needs, not clearing your inventory.
  • The ship now only requires 10 of each material for the first phase, and 3 of each crafted item in the second phase.
  • Map is now randomly generated
  • Added missing sound effects

Update 2

  • Enemy AI slightly altered
    • Slimes jump at constant, shorter intervals
    • Robots now move in one direction, and can go into a defensive mode. Bullets don't damage it, but you can walk through it. Will defend itself when shot.
  • Max energy lowered to 3, but recharge rate increased
  • Spore dust now makes you invulnerable for 3 seconds
  • Crafted items changed
    • Red potions heal you up to 7 HP
    • Blue potions restores your energy to 10
  • Enemy spawning rate increased
  • Enemies will now spawn in a way to avoid hitting the player on spawn
  • Enemy and player hitboxes lowered to make it easier to avoid getting hit
  • Bullet is now faster
  • NPCs now take enough materials from your inventory at one go to make a full item, if possible.
  • Small graphical fixes

Update 3

  • Added splash screen, starting menu, proper lose and win feedback, and a help screen
  • Minor graphical fixes, like slimes jumping in front of the UI

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Ratings

Overall 203th 3.476⭐ 23🧑‍⚖️
Fun 334th 3⭐ 23🧑‍⚖️
Innovation 301th 3.048⭐ 23🧑‍⚖️
Theme 306th 3.286⭐ 23🧑‍⚖️
Graphics 64th 4.136⭐ 24🧑‍⚖️
Audio 85th 3.6⭐ 22🧑‍⚖️
Humor 316th 2.333⭐ 17🧑‍⚖️
Mood 287th 3.053⭐ 21🧑‍⚖️
Given 4🗳️ 3🗨️

Feedback

jushiip
29. Apr 2017 · 08:36 UTC
Quite nice game - the 3 bullet limit and the reload time makes it quite tricky! :D I died around the second "stage" where you have to collect 3x of each item for the spaceship. Was that the last objective before winning?
🎤 justinooncx
30. Apr 2017 · 08:40 UTC
@jushiip Thank you for taking the time to play~ The second objective is the final objective, so you were quite close to completing it. The average time of beating the game is about 10-15 minutes long. Once I get some time, I'll try out your game as well!
Jupiter_Hadley
01. May 2017 · 18:43 UTC
Cute graphics! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/gkrBZLZ7noU), if you’d like to take a look :)
ValerioSevilla
02. May 2017 · 05:29 UTC
Nice graphics and sound! Gameplay is good as well. Congrats!
piscythe
03. May 2017 · 19:47 UTC
Nice work! The pixel art style is very cohesive and I like how all items are usable as powerups. Combat feels a little slow with the long weapon recharge time. The robots in particular take an annoyingly long time to kill. Also, I found myself wishing that I had some warning for when the mushrooms were going to unburrow. There is a lot of strategy to dealing with the overlap of the different monster mechanics. Doing the quests was fun, but it was hard to click the quest and inventory buttons while I was constantly under attack by the monsters. All that said, this felt like complete experience and that itself is a good sign.

I completed the game in 837 seconds.
Harry Alissavakis
05. May 2017 · 13:50 UTC
Fun little game! I was really motivated to get all the resources for the rocket, but when I finally did it I saw that it then needed potions and I was like "Nope." :P It would really help if there could be some kind of permanent upgrades for the player, like the ability to shoot more projectiles or faster cooldown. The art was really nice however and it was a pretty interesting game nonetheless. Well done!
Iluvatar
08. May 2017 · 07:51 UTC
What I loved the most was the NES mood your game has achieved (I believe it was intended). The music was incredible, and felt really like one of those late 80's arcades. Fairly difficult, but not too hard, just enough to have fun. The graphics were minimalistic yet so beautiful. Overall, pretty nice entry! :)
Antti Haavikko
17. May 2017 · 15:47 UTC
Very nice! Beautiful sprite work and sounds were sweet too. Gameplay was solid also, got me a few tries to get used to slow paced and patience requiring play style.

Made it to the second phase after several tries and wasn't really patient enough to try again after failing there. My biggest issue was the controls. Didn't quite work with a laptop with no actual mouse. Even having WASD as an alternative would help a lot being right handed and needing to play with touchpad. Switching the O and X button positions would have been better since you mainly just wanna dump your inventory to ship/npc to make some room and doing that now under constant pressure from enemies is hard enough. Maybe even pausing the action when chatting with npc or fiddling with the inventory considering all the inventory management that is needed.

Then the enemies. Slimes were no big deal. Dunno if the shrooms were on a timer or popped up randomly, either way could have used bit of a warning animation before popping up. Bots were a bit too tanky compared to other enemies. Every time had like only few of those items when others were already capped.

Will probably try again when on a computer with actual mouse and keyboard.
Yami no tenshi 8
18. May 2017 · 16:33 UTC
Nice game, I had fun playing it ! Loved the sounds and musics, graphics were pretty nice too. Good job on this entry !!! :thumbsup:

Just a bit frustrating that you can get hit when talking to NPCs.

![score.png](///raw/c60/3/z/479d.png)
Samusoidal
19. May 2017 · 17:39 UTC
This game had a cool concept, and good graphics, but it seemed more like mobile-only instead of mobile friendly. The controls for PC players were very hard. I liked the music, though. Good job!
Samusoidal
19. May 2017 · 17:39 UTC
This game had a cool concept, and good graphics, but it seemed more like mobile-only instead of mobile friendly. The controls for PC players were very hard. I liked the music, though. Good job!
chromableedstudios
20. May 2017 · 07:42 UTC
Liked the graphic style alot--appreciate you listing graphics gale as the tool since I've looked into that before. Gameplay at the beginning felt a bit repetitive but overall quite impressive for LD. Especially like the cylon looking bot :)
cerno-b
20. May 2017 · 16:54 UTC
Beautiful, both in sight and sound. I can't praise the graphics and the music enough.

From a gameplay perspective, I would have preferred to trade permanent skills, as the items felt pretty useless after I figured out that the raw materials do their job well enough, especially heal. I think having the traders upgrade speed, vitality and max shot count would have worked much in your favor. Grinding the traded items felt a bit like a grind in the end.

I didn't like the mixed mouse/keyboard controls. I guess this is primarily a mobile game, but still, keyboard only would probably have worked better, especially for a retro game. Navigating the menu would have been more relaxed if you paused the game.

Overall a beautiful game with a few gameplay flaws.

**Edit:** I'm sorry, but I have to take back my votes. You are not allowed to make significant changes to your game after the deadline and it looks like you changed quite a lot. Since you didn't mark your game as post-compo, I cannot tell which state the game was in when the Compo ended, so I cannot properly vote for you. Next time you want to make changes, please upload two versions of the game and mark them accordingly.
TwinGhosts
20. May 2017 · 17:17 UTC
The graphics caught my interest in an instant! I just love the pixel art :smile:

The gameplay did feel a bit clunky at times, it did not feel nice playing the game with mouse and keyboard, I died quite a few times because of the text box clicking while I was surrounded. Also I did get surrounded really early in the game, it felt a bit unbalanced.

I did love the characters and the sort of questlike feel, Id love to see where this game ends up!

You did edit the game quite a lot though, but I will vote anyways because of the amount of effort put into it. Please make a link to the older game though for fair reviews and votes!
Ben McEldowney
20. May 2017 · 18:30 UTC
Either the controls were a little tough for the keyboard/touchpad combo I was using or I'm still unsure how to give people items for buffs. I also found that the combo of limited ammo + tons of monsters + no really good way to avoid damage made the experience a little more punishing than it needed to be, but again, I could see how that might be due to my control setup. Maybe it would have helped if the game paused while you were trying to talk to someone or resupply your ship.

Overall though I think you did a really good job!
mikeware
20. May 2017 · 18:34 UTC
Loved the audio and visuals. Was really hard to wait for ammo to recharge with the number of enemies on screen. It was also hard to play on desktop and took a while to figure out about talking to people, but that didn't pause the game and I had to reclick in the game to regain keyboard control.