Lucky Fight! by riktothepast

[raw]
made by riktothepast for LD 41 (COMPO)

LDGamePlay.gif ​What happens when you mix a dice-based board game and a fighting game? but you never fully implement the fighting game part?

Screenshot (29).png

Well, you get Lucky Fight! Throw a dice to move in the board, land on attack tiles to hit your opponent, health tiles will refill your life gauge. Get to the power orb to deal the ultimate combo and win the game!

Ratings

Overall 268th 3.5⭐ 17🧑‍⚖️
Fun 451th 3.1⭐ 17🧑‍⚖️
Innovation 224th 3.6⭐ 17🧑‍⚖️
Theme 190th 3.9⭐ 17🧑‍⚖️
Graphics 86th 3.967⭐ 17🧑‍⚖️
Given 3🗳️ 2🗨️

Feedback

Siege
23. Apr 2018 · 01:33 UTC
Fun to play! I like the almost Gameboy-Pokemon-TCG aesthetic. Would be interested in seeing this expanded more in the future.
vidsneeze
23. Apr 2018 · 09:46 UTC
Cool aesthetics! reminds me of old nes games
cavi
23. Apr 2018 · 16:41 UTC
Great graphics and music! It reminds me of snakes and ladders when you think you are winning and then the other player just passes you and goes right to the goal.
Biterkid
24. Apr 2018 · 03:26 UTC
It's cool and well done, but would be even better if the player had some choices... branching paths maybe? [:
quijipixel
24. Apr 2018 · 13:13 UTC
Great game!! Loved the fightintg feel through the music and screen cues!! Would love to see a little more fighting (felt to much on the board game side). I'll love to see this expaneded!
Kami 86
25. Apr 2018 · 16:18 UTC
the graphics are awesome and the play style really fit's with the theme. It's a really cool concept that in a more large game scale can be realle enjoyble. (more rules, states, special, etc.)
p-r
28. Apr 2018 · 15:33 UTC
I love it!
dob
02. May 2018 · 20:39 UTC
Cool idea, and well executed. Not much to it other than luck - it would be nice to have some choice or player impact. But a fun approach to the theme. One note on rules - you are not allowed to use music composed by others in a Compo game. This should be Jam with that music. I'd recommend you change it in the posting.
🎤 riktothepast
03. May 2018 · 18:18 UTC
@dob thanks for the heads up, I'll move the game as a JAM entry.
chadrbanks
11. May 2018 · 21:10 UTC
I really liked this. The only issue I see is that there are no choices to be made, so even though rolls are random there is no thing you can do but let the game play out. Give us some sort of choice like items to use or stats to allocate. I would also love a 1 player vs robot mode!
LeviDSmith
13. May 2018 · 08:14 UTC
![compo_rules.png](///raw/9a1/z/14cdb.png)
mbrezu
13. May 2018 · 11:22 UTC
Fun game, well done!

Possible improvements: make the path a little longer, add some "snakes and ladders" type jumps back and forth, and let it end once a player gets past the end (otherwise it is a bit boring at the end IMHO). Maybe put more things in the tiles and let the user choose what to use (and using the ability from the tile consumes it)?

To get more ratings, please rate others: https://ldjam.com/events/ludum-dare/41/games/danger/all
GeroX
15. May 2018 · 00:11 UTC
Nice game, but it would be nice if you had more to do than clicking a dice.
gimbalock
15. May 2018 · 13:03 UTC
Cool idea and nice graphics. Unfortunately, the lack of choices just makes you watch the screen as a movie.