Feed the Beat by Benstar
Feed the Beat
Feed the Beat, is a rhyhtm, time managment and to some degree fighting game, in which you fight sometimes adorable, living vegetables to decrease the hunger of your customers and make as many dishes in 24 hours, to win the local cooking competition
Game Details
- Made in Game Maker Studio 2.
- Made in 72 hours for the jam.
- Made in a 2 people team, consisting of myself and Jason Lord.
- Art made in Aseprite.
- Music and Soundeffects made by Jason Lord.
Controls
Arrow keys - Different beat inputs.
Spacebar - to skip beats (makes combos easier)


| HTML5 (web) | https://benstar.itch.io/feed-the-beat |
| Windows | https://benstar.itch.io/feed-the-beat |
| Windows | https://benstar.itch.io/feed-the-beat |
| Original URL | https://ldjam.com/events/ludum-dare/41/feed-the-beat |
Ratings
| Overall | 117th | 3.996⭐ | 129🧑⚖️ |
| Fun | 162th | 3.849⭐ | 128🧑⚖️ |
| Innovation | 835th | 3.063⭐ | 128🧑⚖️ |
| Theme | 741th | 3.381⭐ | 128🧑⚖️ |
| Graphics | 63th | 4.453⭐ | 129🧑⚖️ |
| Audio | 43th | 4.168⭐ | 127🧑⚖️ |
| Humor | 299th | 3.43⭐ | 123🧑⚖️ |
| Mood | 250th | 3.691⭐ | 125🧑⚖️ |
| Given | 29🗳️ | 2🗨️ |
Nice work!
My only complaints are that it lagged a bit every now-and-then (what can you do!) and the beat wasn't super synchronized with the actual song
It's a shame though that you didn't really integrated the theme to the gameplay, like choosing the ingredient for instance to compose a recipe while keeping up with the rythme. It would have definitly added to your game.
Really good work anyway !
keep the good work!!!
Will do that after the jam though!
The aesthetic of the game is super coherent and impressive for a jam game and it looks brilliant.
My only real piece of feedback is that it didn't feel like the beats always matched the music in the background which made me naturally slip up if trying to follow the beat, otherwise a fantastic game, great work! :-)
Well done!
Superb!
well done!
My score was 27425
I didn't really notice the fighting game element in it, though. I know what it was: the inputs under the enemy were the combo you needed pull off. The problem was, either I wasn't pulling them off when I know I did it properly, or I was doing them properly but the game didn't tell me.
Overall great entry! Thanks for making a fun game!
Anyway idea is brilliant. I don't like QTE, but in this game it have a place!
Very cool to combine coock simulator with rythm game. I really enjoyed, thanks!
I wish it had a harder difficulty setting though. It felt a little easy for me (but that's most rhythm games in my opinion).
Seriously love the game!
It did feel a bit off-beat somewhat and some of the earlier levels were quite long. But besides that, this is 1 of the most polished I've seen! :)
Great job!
I ran into a bug when playing the game where it wasn't registering my keyboard presses. I would recognize I pressed the space bar, but not up or down.
I restarted the game and it registered the arrow keyboard input, but I found it really odd that feature wasn't working initially.
I am not sure I understand the purpose of the space bar. At first I thought it was letting me complete moves, but after reading the description it lets you skip a movement. Why would I want to skip a movement?
The music was good, and the graphics were pulsing with the beat of the music which made it easier to play.
Overall good game. Thank you for sharing.
I enjoyed it, good job
I also encountered the bug where pressing the arrow keys didn't seem to work. I was pressing the right keys but somehow they didn't register and made me miss those few presses. After a while, they worked again.
All in all, I think this is a solid entry. Good job!
My only complain would be that it feels almot solely like a rythm game (the rythm part being way more prominent)
Had a couple problems though. Idk if it's just the web player, but sometimes it wouldn't pick up my input. Also the sound that plays when you hit a note is waaaay too long; for a rhythm game, you want a short, sharp sound to play when you hit a note, so the player gets perfectly timed feedback for their hit. A longer sound without a very evident transient at the start makes the feedback less accurate.
Those are some more minor problems though and I really like the concept though, interesting mix of genres and well polished.
This game was really cool. The difficulty picked up quickly, but the art, sound, and music kept me dialed in. I appreciate that each arrow had its own color, so I could still know which arrow to press even when the notes got too fast to see.
A frustrating thing was when the level ended, and there was another note on its way I was ready to press, but the level ended before I could.
I would probably have liked a music sound instead of the attack sound, and while the hits you were supposed to do were kinda on beat they didn't really correspond to anything that was happening in the music otherwise - would be very cool if it followed some melody and had Up being higher notes and Down lower etc.
I only missed another element of the cooking besides the cool graphics.
Awesome job!
I will say though with the higher difficulty orders, its a little lack luster. Mostly because it just takes a looong time rather than be more difficult beat map to follow.
Aside from that critique, this is a dope entry!
Well done guys. Simple concept, well executed and with a bunch of polish to boot.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape