POWERCAR2017 by darkfrost
POWERCAR2017
It's a physics based car game! Go collect the thing & take it to the destination! Make sure you don't run out of power or you'll explode. Obviously.
Boosting uses a lot of power!
Controls: W - accelerate AD - turn S - Brake Alt - Handbrake? Space - Barely jump Shift - BOOST (this'll come in handy later. uses much fuel)
Let me know if you have any issues... you probably will
If you get stuck uhh, hold shift until you explode. :D
| HTML5 (web) | http://ruce.uk/dev/ld39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/powercar2017 |
Ratings
| Given | 0🗳️ | 0🗨️ |
Feedback
kamikaziuk
31. Jul 2017 · 07:34 UTC
Pretty fun. I thought i was shooting lasers at first though haha.
Skosnowich
03. Aug 2017 · 20:43 UTC
The art style is cool, the general concept also is good. I do like the little minimap. Sadly, the most important thing in this game, being the controls, doesn't feel right and are very unresponsive to me. This made the game unplayable for me. But nonetheless, you did a good job overall.
Rikoclon
06. Aug 2017 · 12:46 UTC
The controls did seem a bit clunky. Great job for one person! The buildings didn't need reflections. that just made the game run slower. same with the trees. unneeded reflections don't really help the graphics. The funnest part of the game was using the boost to smash into other cars and trees. Couldn't get to the second check point. I felt like your focus was on running out of time not running out of power. Speaking of which you had batteries floating around but there was a tail pipe on the car. electric cars don't have exhaust so I couldn't help feeling like I was running out of fuel and not power. The mini-map should have been zoomed out more so it would be effective, it only works as a distraction right now. your "barely jump" button launches the car. that could be fun later in the game if there are obstacles you need to jump over, but I couldn't get that far. This game could have used a lot more focus on fun! Still great job for working alone!