Fourteen by JoaoP

[raw]
made by JoaoP for LD 40 (JAM)

Updated Version: In order to follow the rules of the jam the update only has bug fixes, clearer UI and clearer levels that help the player to better understand the mechanics and progress through the level. It also has a better resolution. I recommend that version

Fourteen is a action-platformer where the player starts the game trapped inside enemy facility, after successfully stealing the R.G.E.

Progress through the levels and challenges to escape from the facility and claim the R.G.E. for yourself.

Every time:

  • you die;

  • you kill something;

  • an enemy dies;

The enemy get's it's damage increased and it's reload time decreased.

Your weapons are powered by R.G.E.. You have a shotgun, and a deflector shield. You use the shotgun to kill enemies if you wish, and the deflector shield can deflect enemy bullets.

You need to get the keys to advance through the levels.

Don't let the chaos consume you before you escape the facility.

This game was created for the Ludum Dare 40.

Apart from the background music all assets were made by me.

Thank you for playing the game.

Captura de Ecrã (8).png

Captura de Ecrã (6).png

Ratings

Overall 475th 3.537⭐ 29🧑‍⚖️
Fun 330th 3.574⭐ 29🧑‍⚖️
Innovation 833th 2.87⭐ 29🧑‍⚖️
Theme 942th 2.889⭐ 29🧑‍⚖️
Graphics 408th 3.75⭐ 30🧑‍⚖️
Mood 386th 3.519⭐ 28🧑‍⚖️
Given 6🗳️ 0🗨️

Feedback

Snowdrama
05. Dec 2017 · 23:32 UTC
It was really fun! It was hard to discern how the theme was implemented, right away but it made sense later. Gamepad support would be amazing!
THX1342
06. Dec 2017 · 11:45 UTC
It's a fun platformer with good music and a very nice sprites and movement animation! Nice job!
I did not understand, however, the mechanics of the difficulty increase and how it was related to the theme.
meanmon13
06. Dec 2017 · 14:14 UTC
Interesting platformer... not too difficult. I enjoyed it :-)
Kizu
06. Dec 2017 · 14:20 UTC
It's interesting, the art is great ! Maybe implement the theme and increase the difficulty a little bit more?
Pixel Maniacs
06. Dec 2017 · 14:49 UTC
Relly nice level design and good controlls!
rakart
06. Dec 2017 · 15:21 UTC
It was really fun !

The controls are really tight, the level design is good. Overall, the game just feels right. I played the non updated version and the fact that the path is marked was sometimes a bit counter intuitive (like in the first or second level I was bit lost at first when you have to go get the token). The double jump mechanic was a bit obscure at first too.

The difficulty mechanic is a bit rough. I think that's how you implemented it : the more you die, the harder the game. It's was a frustrating.
Once you get the hang of it, it's not that bad tho.

The thing that annoyed me the most was jumping in tight spots, I felt like sometimes the jump was a bit too powerfull to really control where you want to go.

But overall it is a great entry ! Congratulations !
sahilts
06. Dec 2017 · 16:19 UTC
Fun and challenging levels ,great game!
Togis
06. Dec 2017 · 17:43 UTC
I uploaded my gameplay of this game on youtube, you can find it here

https://www.youtube.com/watch?v=Whxbitb6RBk

Thanks for being part of the stream :)

(edited to correct video, sorry)
RubixAlchemist
07. Dec 2017 · 05:46 UTC
Tight controls and really fun. Nice job!
ManBeardGames
08. Dec 2017 · 02:02 UTC
This was really fun, enjoyed playing it last night on stream. Controls were really good, and the graphics and audio are great. The enemies could be a bit more dangerous, even given the mechanic of them growing stronger give other conditions. Maybe start them out a bit stronger than they were.

Look forward to seeing what this could become if you continue working on it.
Krassenstein
09. Dec 2017 · 14:40 UTC
This was pretty cool man! I did like the jump and shoot mechanics you added in but did not explain that i had a double jump so it wasn't clear that i could jump over that first higher ledge.

I still finished it and it felt like a game you could continue, the only thing was that i did not notice any difference from increasing enemy damage so i killed everything like a madman. Nice job!
Honest Dan
09. Dec 2017 · 21:26 UTC
Really liked this! Thanks for letting me play it on stream. It was a good solid game, good mood and somewhat retro platformer puzzle elements to it. Think it ticked many of the boxes for me.
CoderK
10. Dec 2017 · 17:33 UTC
Nice game! I had a lot of fun. The only thing I would change is to increase enemy damage, because I didn't notice any difference in enemy damage. Other than that, great game, and nice job!
Jupiter_Hadley
08. Jan 2018 · 14:15 UTC
Neat platformer! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=2qheLSmToOo