Turn Towards the Light by Selgeron
https://www.scirra.com/arcade/action-games/turn-towards-the-light-20370?action=updated
Find your way through the maze by following the arrows before you are destroyed. Follow the arrows, and don't run out of energy. Be careful- almost everything you do uses energy! You can run up walls and under ceilings. Hold down and don't move to regain energy, or collect floating energy, but don't take too long or you will pay the price. Created with Construct2.
Programming, Title Music, Backgrounds, Graphical Effects and Sound Effects by Jordan 'Selgeron' Church
Character Art by Bram Aho https://twitter.com/bramjaho
Stage Music by Vincent Annunziata
Play the game here!
https://www.scirra.com/arcade/action-games/turn-towards-the-light-20370?action=updated
Ratings
| Overall | 578th | 3.115⭐ | 28🧑⚖️ |
| Fun | 469th | 3.077⭐ | 28🧑⚖️ |
| Innovation | 610th | 2.731⭐ | 28🧑⚖️ |
| Theme | 469th | 3.423⭐ | 28🧑⚖️ |
| Graphics | 358th | 3.692⭐ | 28🧑⚖️ |
| Audio | 398th | 3⭐ | 28🧑⚖️ |
| Humor | 599th | 1.85⭐ | 22🧑⚖️ |
| Mood | 348th | 3.36⭐ | 27🧑⚖️ |
| Given | 6🗳️ | 0🗨️ |
I really like the art and the music and the mood they portray. But for me, the sound effects and the game play clashes directly with the mood from the art and music and kills it in the process.
I personally think that standing still to charge the light meter is a bit weird. If it were a bit more suspension I could see forced breaks being a good mechanic but currently, it doesn't integrate with the rest.
Also, not sure if bug or intentional, but sometimes the light meter goes beyond the indicated max, and once I seemed to die the "end of map"-death. I bring up the last one because I thought I "had won" only to get a non-congratulatory "game over".
But overall neat game :)
The physics is kinda wonky though, I don't feel like I'm in total control.
The character seems to pick up momentum like sonic, which is pretty fun!
Great effort!
Nice work on the art and the mood though! A little bit better character movement physics and I would play it again.
Run to fast to this charecter. Jump not easy.
I have the same problem with this that I do with sonic, though, which is once I'm dashing, I need a bigger field of view so I can have some semblance of control. I want to run fast! But I also don't want to smash into slugs because I can't see them! That's a small complaint though (and more about me than anything else...).
Really nice work!
I had one issue though: you can get stuck against a wall by an enemy and die and there is nothing you can do about it.
The graphics are really cool and the lantern felt useful.
Great entry :)