Self Replicating Bots. Escape From The Known World by liquidmedia
LD 38
Liquid Media Games presents Space tower defense for Ludum Dare 38 Theme A Small World
Self Replicating Bots. Escape From The Known World

Weblg link http://www.liquidmediagames.com/ld38/webgl/lmg-ld38-botworld-weblg/index.html
Linux http://www.liquidmediagames.com/ld38/linux.zip
Windows http://www.liquidmediagames.com/ld38/Windows.zip
zip soruce code http://www.liquidmediagames.com/ld38/lmgld38botworldbuild.
The game uses normal FPS controls WASD, Shift key to run, space bar to jump ( Esc key ) pause menu.
Full graphics and all testing done on Linux working awesome on my system 100+ fps 99% + of the on all the profiling I did in Unity.
The WebGL version is very reduced graphics and has menu option bugs, can not be closed once the game has started without reloading the page. Will not be fixed.
I have not tested the windows build of the game.
I used Linux OS.
Unity 5.6 for the game engine
Blender 2.78 for the 3d modeling
Gimp 2.8 for the art
Mac OS Garage Band / Linux OS LMMS for the Music and sound effects.
Enjoy the Game.
I have done all testing on Linux systems. All the the game compiling was done using Unity 5.6
I have not tested the windows build of the game.
The web version might have some issues with the mouse pointer, needing to click in the game area twice to lock the mouse into the game, and sometimes menu buttons do not take clicks.
I created the game solo for the 72 hr game jam.
All the work was done solo Music played by me on a MIDI Piano then remixed, based on sheet music from Antonio Vivaldi ( 1678-1741 ) Concerto No.8, G Minor.
I did take out the Unity assets from the build zip file of the game I don't know if I am can redistribute them. Here are the links to all 4 that I used.
I used some of the Free Unity assets including:
Standard Assets Pack. The PFS controller and audio foot steps / Jumping. https://www.assetstore.unity3d.com/en/#!/content/32351
Game Jam Menu Template. The menu and Audio mixer systems. https://www.assetstore.unity3d.com/en/#!/content/40465
Post Processing Stack. Lots of the camera and https://www.assetstore.unity3d.com/en/#!/content/83912
Survival Shooter Tutorial. Using some of the scripts for enemy moment and player health. + others https://www.assetstore.unity3d.com/en/#!/content/40756
Thanks for trying the game and have fun.
Weblg link http://www.liquidmediagames.com/ld38/webgl/lmg-ld38-botworld-weblg/index.html
Linux http://www.liquidmediagames.com/ld38/linux.zip
Windows http://www.liquidmediagames.com/ld38/Windows.zip
zip soruce code http://www.liquidmediagames.com/ld38/lmgld38botworldbuild.zip
| Original URL | https://ldjam.com/events/ludum-dare/38/self-replicating-bots-escape-from-the-known-world |
Ratings
| Given | 0🗳️ | 0🗨️ |
I enjoyed the music and the controls were very fluid! The game took a while to load (it probably shouldn't given that there weren't too many assets in there). I couldn't seem to find any way to win (I guess there isn't?) but it was fun to run away from them for a bit. I especially liked jumping over their heads.
Sprint is infinite so there isn't much reason to not just sprint the entire time (I think it should be on cooldown). The enemies looked clear and distinctive.
A nice effort. I would definitely make sure to have a way to win (or get points) next time!
If you have time, please do check out my game as well! https://ldjam.com/events/ludum-dare/38/no-minor-task-party-of-a-lifetime
Some more gameplay mechanics would have been great if implemented into it, or at least some interaction between the different colored enemies.
The controls felt great and visually it looks good too, the music with that victorian feel was a nice addition although I don't think it was all that fitting into the mood of the game.