Grid Connect by Laurence Duffy
Reconnect the power grid by restoring power to the failing nodes.
The game contains a help section on how to play + controls.
Recommended to be played at 1024x768 on the downloadable versions - due to scaling, this is my recommended method to play, for a better user experience.

Ratings
| Overall | 385th | 3.231⭐ | 28🧑⚖️ |
| Fun | 428th | 2.962⭐ | 28🧑⚖️ |
| Innovation | 254th | 3.269⭐ | 28🧑⚖️ |
| Theme | 226th | 3.692⭐ | 28🧑⚖️ |
| Given | 5🗳️ | 0🗨️ |
It seems that the levels are too slow though unless I missed some way of speeding them up. It feels like you spend a lot of time just waiting for a node to appear. The appearing nodes also seem a bit too random.
The idea and execution is solid though, with a little balancing of the speeds and random placement I think it could be very addictive! I also appreciate the prompt bug fix and the versions for multiple platforms.
Good job !
Also the minimalist style really fits the game.
With a few improvements this could easily become a cool mobile game to pass the time, the controls being very touch-friendly. My suggestions are:
* Replace the power percentage with a gauge that empties/resplenishes, that would make the board more readable at a glance.
* I felt the difficulty ramped up too slowly. Also the Large board seems to make things artificially difficult, I felt the small & medium boards were more interesting.
* There's a way to win actually! Too bad the game is not aware of that:

But good job overall, I'm sure there's a lot of interesting mechanics you could add on top of this to make it a varied and replayable mobile game!
Graphics are quite simple but it's effective to be focus on the game.
I like it, good job !
the only critique I have is that it felt a bit slow at times.
Great entry!
I just had some trouble to remove wire on html part because of my Opera browser. The click/drag is a shortcut to open tabs...
Keep moving forward.
Some things that could be improved:
- I'd love to be able to revive "dead" cells again, by connecting them, and have a realllly long charge time (ten times red one's, or maybe more), to have to deal with taking risk of powering up a dead cell or handle risky red cells.
- When every cells are connected to the power supply, the game doesn't end, it's a bit sad you didn't have time to implement it :)
- Could have been nice to have some sounds, it could bring more values and feedback to what happens on the screen
- I struggled a bit finding the way to remove wire (with right click), so maybe a short explanation could be done ingame :)
Anyway, nice entry, I'll play it again :)