EAT by Algebru

[raw]
made by Algebru for LD 40 (JAM)

I created EAT in unity 2017.1 for Ludum dare 40, this was my first time using unity everything i did i learned during the jam, though i had lots of previous experience with game development, game engines and C#.

Capture.PNGCapture2.PNGCapture3.PNGCapture4.PNGCapture5.PNG

The objective of the game is to get as high a score as possible before dying. You get score by eating villagers and you get damaged by the enemy cannons, dodge the cannonballs and eat the villagers in an attempt to get a high score. Don't be deceived by it's ease at first, the more score you have the more cannons spawn, the harder it is to dodge and the cannonballs do more damage.

Our take on the theme, 'The more you have, the worse it is.' Is that you're this monster and the more you have in your stomach the bigger you are, therefore it's harder to dodge, therefore your conditions are worse

Credits: Coding - Algebru Discord: @Algebru#9526 Music and Art - Lukas Harman Discord: @HorseSaysQuack#5995 Game Design - Both

Source code (if you want to see an example of spaghetti code): https://github.com/ALGEBRU/ld40

Note - I don't know if the Linux or mac builds work as i don't have a mac or linux computer so... ¯_(ツ)_/¯

Itch.io Page: https://algebru.itch.io/ludum-dare-40

Ratings

Overall 712th 3.295⭐ 24🧑‍⚖️
Fun 994th 2.727⭐ 24🧑‍⚖️
Innovation 1039th 2.5⭐ 24🧑‍⚖️
Theme 634th 3.364⭐ 24🧑‍⚖️
Graphics 144th 4.25⭐ 24🧑‍⚖️
Audio 343th 3.409⭐ 24🧑‍⚖️
Humor 713th 2.625⭐ 22🧑‍⚖️
Mood 515th 3.364⭐ 24🧑‍⚖️
Given 3🗳️ 6🗨️

Feedback

Lukas Harman
05. Dec 2017 · 02:45 UTC
To be perfectly honest the only thing I'm proud of is the music XD.
JanaChumi
05. Dec 2017 · 06:24 UTC
Actually the game art is also great. :D I like the game.
Lukas Harman
05. Dec 2017 · 18:57 UTC
thanks so much. it means a lot, were in the very early beginner stage though, as I'm sure is evident.
Lukas Harman
05. Dec 2017 · 18:58 UTC
@janachum
thanks a bunch !!!
JanaChumi
05. Dec 2017 · 19:05 UTC
@lukas-harman Don't be mean to yourself, you've made a great game. I appreciate your work here.
egawag
06. Dec 2017 · 03:21 UTC
This is a really cool game both the art and the music were quite good! While it was difficult to know exactly when a cannon was about to hit me it was fun to become MASSIVE!
MarjorieP
06. Dec 2017 · 04:14 UTC
Nice job on how gradual the monster grows! I didn't realize the change until i was taller than a person. Though the game seems to be really easy, you could just keep moving in one direction without stopping and get enough people to keep you alive forever. Nice job!
Lukas Harman
06. Dec 2017 · 13:45 UTC
well, the idea was that the larger you become the more easily you are hit, on top of which, the higher your score becomes the more turrets spawn and the more damage they deal. It's quite likely you simply had a very lucky run !

your feedback is much appreciated though :D @majoriep
Lukas Harman
06. Dec 2017 · 13:45 UTC
Thanks so much man, glad you enjoyed it :)))! @egawag
malero
06. Dec 2017 · 14:25 UTC
Hah! This game is pretty fun. I played it a few times trying to get really big, but it seems like after a while, you're too big and just going to die no matter what. Great job! Wish I could eat those meteors or whatever was hitting me!
Pepri
06. Dec 2017 · 14:26 UTC
Graphics and Audio were really nice. The game also fits the theme really well. Though, I think getting hit is too random. At some point, you are just too large to get out of the way of the bullets in time and if you then get hit by two at the same time you are instantly dead.
settings
06. Dec 2017 · 15:23 UTC
I really like the art and the music, they worked together perfectly IMO. But I think the SFX didn't blend that well with the whole package, it feels off. Maybe try to create or work on some chomping/eating sound. It could keep getting more and more "evil" as you increase in size. Also I missed sfx for the humans (maybe some crowd yelling?)and the monster walking. I'm just saying all this stuff about the SFX because just listening to the music makes me sure that you are more than capable of doing all of this :)

And I found the cannon is too unpredictable, and at the same time the ammo is too fast to be able to rely only on reflexes when you get too big, so I think it's unfair.

But it's a great looking game and it runs pretty well. Congratulations!
Gruhh
06. Dec 2017 · 20:33 UTC
Simple and beautiful game, the idea is good and well implemented, personally I think it would need to speed up a bit the difficulty of the game, maybe with some cannonballs that would do more damage than the others. Congratulations for the game!

Jogo simples e bonito, a ideia é boa e foi bem implementada, pessoalmente acho que precisaria acelerar um pouco a dificuldade do jogo, talvez com algumas bolas de canhões que dessem mais dano do que as outras. Parabéns pelo jogo! :flag_br:
fullmontis
07. Dec 2017 · 16:06 UTC
The games sends out an interesting vibe, with the particular use of the colors and the music. The gameplay felt somewhat lacking however, personally I didn't find it engaging. The main problem I found is that it is very hard to predict the pattern of cannonballs on one side, and the movement is not super responsive, which a lot of the time makes avoiding cannonballs almost unavoidable.

I think if, for example, the cannonballs had a vertical path, that would be more interesting because then I can have some decision making to do.

Overall it was an interesting game, especially considering its simplicity. Good job!
Shephard Joseph
07. Dec 2017 · 16:56 UTC
Overall i did enjoy the game, pretty much the same comments in terms of what works(great art style, concept, music) and what doesn't as well(gameplay mostly, lacking sfx(although it's a jam game and things happen)). The issue is that you have the ramp on your acceleration which is there to give the appropriate impression that you are moving a giant jumping head(to make it feel like,well, a massive ploddy jumpy head ), but that ramp doesn't allow a change in movement that is fast enough to be able to react to the cannonballs coming down from the top of screen. This is a real problem because although you do indicate to the player that you are firing a cannonball at them (by seeing it shoot up in the background), i couldn't get any sense of indication or relation to where the cannon ball was going to land from the its upward trajectory.

So as a player i have no means of judging the path of the cannonball, and as such have any control on if that cannon ball is going to hit me.

A simple solution for this would be a drop shadow for the cannon ball that appears before it comes on screen and grows bigger at a rate proportional to that of its speed.

Hell, add that, some cosmetic variations for the head, some goals/achievements, and polish it up a bit and i would gladly pay a couple of bucks to play it on my phone.
Lukas Harman
08. Dec 2017 · 01:59 UTC
Thank you so much, my current partner upon my asking rejected any continuation of this game and its development, however having received your feedback I'd gladly do some work on it myself or perhaps with another partner. We really appreciate the comment and thank you for your time :) @shepard-joseph. This was actually my first game jam and, really come to think of its first game, so having any comments at all has been a really magical experience.
Lukas Harman
08. Dec 2017 · 02:04 UTC
thank you @fullmontis :) regarding the gameplay I personally would chalk it up to the degree of planning or rather lack thereof, and I hope to supersede this first impression during the next jam. Your advice is really good to have and once again has inspired me to maybe make something more of the game. Who knows? you have yourself a nice rest of your day :D
gyfis
08. Dec 2017 · 14:32 UTC
I like the graphics and the mood. I think the gameplay might be done a bit better (I ended at 154 souls where I didn't even see the ball hitting me), this however sets the game straight to the LD#40 topic, so that's good. I think giving the user the option to get smaller while keeping some souls may lead to higher total possible score. Nice one overall!
mahalis
09. Dec 2017 · 02:13 UTC
Wow, the art is outstanding - I love the look of your character and of the buildings in the background, they make me think of carved rocks covered in bioluminescent algae. The gameplay is a little flat as others mentioned - being able to move in two dimensions rather than one might help, or a way of eating people beyond just running over them. Overall, though, nice work!
Regularjohn4
09. Dec 2017 · 02:49 UTC
This game is way better when you go left. Trust me.
OldPeculier
09. Dec 2017 · 03:24 UTC
I held the left button down from the beginning and the game "played" itself. Not much fun. But great main character and nice graphics throughout.
DogSquad
09. Dec 2017 · 06:49 UTC
My highscore is 154 but it did seem a little bit easy if you just held down the A key for a while. Would you mind checking out my game?
FernandaBatista
09. Dec 2017 · 12:07 UTC
It is a simple game with a cool graphics.
dvdfu
13. Dec 2017 · 16:01 UTC
Very cool visual style! Ended with 148 eaten.