EAT by Algebru
I created EAT in unity 2017.1 for Ludum dare 40, this was my first time using unity everything i did i learned during the jam, though i had lots of previous experience with game development, game engines and C#.





The objective of the game is to get as high a score as possible before dying. You get score by eating villagers and you get damaged by the enemy cannons, dodge the cannonballs and eat the villagers in an attempt to get a high score. Don't be deceived by it's ease at first, the more score you have the more cannons spawn, the harder it is to dodge and the cannonballs do more damage.
Our take on the theme, 'The more you have, the worse it is.' Is that you're this monster and the more you have in your stomach the bigger you are, therefore it's harder to dodge, therefore your conditions are worse
Credits: Coding - Algebru Discord: @Algebru#9526 Music and Art - Lukas Harman Discord: @HorseSaysQuack#5995 Game Design - Both
Source code (if you want to see an example of spaghetti code): https://github.com/ALGEBRU/ld40
Note - I don't know if the Linux or mac builds work as i don't have a mac or linux computer so... ¯_(ツ)_/¯
Itch.io Page: https://algebru.itch.io/ludum-dare-40
| HTML5 (web) | https://algebru.itch.io/ludum-dare-40 |
| Windows | https://algebru.itch.io/ludum-dare-40 |
| Windows | https://algebru.itch.io/ludum-dare-40 |
| macOS | https://algebru.itch.io/ludum-dare-40 |
| Linux | https://algebru.itch.io/ludum-dare-40 |
| Original URL | https://ldjam.com/events/ludum-dare/40/eat |
Ratings
| Overall | 712th | 3.295⭐ | 24🧑⚖️ |
| Fun | 994th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 1039th | 2.5⭐ | 24🧑⚖️ |
| Theme | 634th | 3.364⭐ | 24🧑⚖️ |
| Graphics | 144th | 4.25⭐ | 24🧑⚖️ |
| Audio | 343th | 3.409⭐ | 24🧑⚖️ |
| Humor | 713th | 2.625⭐ | 22🧑⚖️ |
| Mood | 515th | 3.364⭐ | 24🧑⚖️ |
| Given | 3🗳️ | 6🗨️ |
thanks a bunch !!!
your feedback is much appreciated though :D @majoriep
And I found the cannon is too unpredictable, and at the same time the ammo is too fast to be able to rely only on reflexes when you get too big, so I think it's unfair.
But it's a great looking game and it runs pretty well. Congratulations!
Jogo simples e bonito, a ideia é boa e foi bem implementada, pessoalmente acho que precisaria acelerar um pouco a dificuldade do jogo, talvez com algumas bolas de canhões que dessem mais dano do que as outras. Parabéns pelo jogo! :flag_br:
I think if, for example, the cannonballs had a vertical path, that would be more interesting because then I can have some decision making to do.
Overall it was an interesting game, especially considering its simplicity. Good job!
So as a player i have no means of judging the path of the cannonball, and as such have any control on if that cannon ball is going to hit me.
A simple solution for this would be a drop shadow for the cannon ball that appears before it comes on screen and grows bigger at a rate proportional to that of its speed.
Hell, add that, some cosmetic variations for the head, some goals/achievements, and polish it up a bit and i would gladly pay a couple of bucks to play it on my phone.