Bag Man by GeorgeBroussard


BAG MAN
(created for Ludum Dare 42. Theme: Running Out of Space) Follow me on Twitter
You are a greedy adventurer and an evil wizard has put a curse on you. You want gold, you shall have gold! The wizard will put gold in your backpack but due to the curse, if your backpack fills up you will die. You must find 16 bags to increase the size of your pack and show the Wizard you skill, then he will life the curse.
Avoid enemy/hazard contact as that also adds gold to your backpack. If you get hit too much you cannot finish.
You're best advised to pick a direction and go vs changing directions a lot. The game is very simple but challenging due to the ticking clock. As you get better at jumping the game gets easier. Make mental notes of where bags are if they are out of your reach, so you can run back for them.
MOVE: Left/Right Arrows JUMP: Space/Up Arrow
The game consists of 32 rooms that are randomly generated and populated similarly to the 2600 Pitfall game. The rooms have a random number from 1-32 associated with them and I check the bits of the byte of the room value to determine what and where to spawn things. The level is a circle with the end rooms wrapping around.
| Windows | https://georgebroussard.itch.io/bag-man |
| macOS | https://georgebroussard.itch.io/bag-man |
| HTML5 (web) | https://georgebroussard.itch.io/bag-man |
| Source code | https://georgebroussard.itch.io/bag-man |
| Original URL | https://ldjam.com/events/ludum-dare/42/bag-man |
Ratings
| Overall | 303th | 3.463⭐ | 29🧑⚖️ |
| Fun | 264th | 3.426⭐ | 29🧑⚖️ |
| Innovation | 304th | 3.296⭐ | 29🧑⚖️ |
| Theme | 165th | 3.926⭐ | 29🧑⚖️ |
| Graphics | 143th | 3.796⭐ | 29🧑⚖️ |
| Audio | 186th | 3.315⭐ | 29🧑⚖️ |
| Humor | 94th | 3.333⭐ | 29🧑⚖️ |
| Given | 4🗳️ | 2🗨️ |
Great job!
@codemaster Yeah, the trick is to not get hit a lot unnecessarily so you have extra time for a couple of the harder spots. Generally ppl get better at jumping after a time or two. I tried to tweak the collision to be doable and not impossible but there's a skill ramp for sure.
Be glad I didn't make it 64 rooms :) That was just a number flip.
Out of curiosity...Does the generator ensure that there are no dead ends? For example, on my first run I ended up dying because I fell to the lower floor and couldn't find a way up to reach a new bag (I moved back and forth a bit, so perhaps I just didn't survive enough to find another bag below, or the air column).
I also feel like there needed to be more variations on the levels, as jumping over the same snail thing/bee dude got a bit repetitive after the 20th time.
Other than that though it was pretty solid, well done!
@duzzondrums Thanks for playing and the feedback. It gets really hard toward the end. You need to have a lot of bag space to power through a certain gap that has you running a lot of rooms with no vents, to get to the final bags. Pretty much works out, no matter if you start left or right. You really cannot get hit every other time, etc on the tar pits or the enemies and make it.
@chao It was just all part of the overall curse the wizard put on you. I really wish I'd had time to do a small talking head or animated intro with him talking to you, vs lame text on screen.
Thanks for playing!