Gacu by p01ymorph

[raw]
made by p01ymorph for LD 38 (JAM)

You are controll the Ball of garbage that devour things which size is less than 2/3 of ball. When the Ball consume garbage he grow. To controll the Ball press arrow keys.

Web wersion: http://voronkov.me/gacu/

Screenshot_1.png

Ratings

Overall 282th 3.542⭐ 26🧑‍⚖️
Fun 230th 3.458⭐ 26🧑‍⚖️
Innovation 408th 3.083⭐ 26🧑‍⚖️
Theme 588th 2.958⭐ 26🧑‍⚖️
Graphics 145th 4.167⭐ 26🧑‍⚖️
Audio 474th 2.35⭐ 22🧑‍⚖️
Humor 166th 3.286⭐ 23🧑‍⚖️
Mood 388th 3.227⭐ 24🧑‍⚖️
Given 4🗳️ 0🗨️

Feedback

rujo
05. May 2017 · 13:31 UTC
nice graphics and smooth gameplay
I think it would be perfect with a mobile version
great entry!
pascalman
05. May 2017 · 13:37 UTC
Graphics really cool and gameplay is pretty. It's funny. Good job!
psychead
05. May 2017 · 13:38 UTC
I liked the games look. Its idea, albeit not new, is fun.
The main issue I had was that the hitboxes are a bit generous and don't feel very precise. The graphics are a bit hard to read at times, but that's nothing that can't be done with a bit of polish.
Richard Michael Smith
05. May 2017 · 13:53 UTC
The graphics are excellent but, as @psychead said, the collision boxes are unfair. I felt like I was avoiding the larger obstacles but I still collided with them.

I like the progression of zooming out as the ball gets bigger and would love to see that continue to the point where you're consuming buildings....and then mountains...and finally the planet! I see you're making a political statement there too!

With a few minor adjustments and some more audio this could definitely be commercially released on mobiles.
bemmu
05. May 2017 · 14:07 UTC
I kept playing way longer than I intended, the last level kept me occupied with me crashing into things at least ten times and losing all my momentum. I kept thinking how I'd love the "naa na na na na na naa katamari damacyyy" -soundtrack in the background, so the ending sample made me chuckle.

The sprite work is really good. Hitboxes felt too unforgiving.
Bryan Livingston
05. May 2017 · 15:02 UTC
Nice! 5 stars across the board!
those-30-ninjas
05. May 2017 · 16:35 UTC
Nice art. The hitboxes are a bit off which took away from the fun. But really solid entry overall :)
sagarpatel25700
05. May 2017 · 17:32 UTC
- nice looks
-Gameplay is good but i think you need to keep the ball not at the bottom but a little up as it really distract the eyes of the player , thats what i feel
Samusoidal
08. May 2017 · 22:58 UTC
Agreed with @sagarpatel25700 on the level of the ball. In addition, saying that we need to consume things that are 2/3s our size tell us we will have to assume the size of objects (which we didn't), and cost me quite a bit of trash until I realized the glowing ball mechanic.
Otherwise, good graphics, good gameplay, and a very nice jam entry.
Good job!
Dink_Dunk
10. May 2017 · 19:11 UTC
Solid game, I could totally see a version of this on the app store:
### Good
-Graphics
-Animation/VFX for the rolling ball gathering things up was a great touch
### Room for improvement
-This game is hard, I felt like some gaps were impossible when you were bigger on the final "level"
-Didn't have any music
-An indicator for what not to hit would have been nice
SecondDimension
13. May 2017 · 21:04 UTC
The collisions felt a little harsh, but the graphics are nicely done (although you don't get time to really appreciate them!)
gredgie
16. May 2017 · 20:02 UTC
Like others have said, this could easily become a game for phones. I would slow the speed down slightly so we can admire the art style a little more and perhaps some code that ensures players never encounter an impossible turn.
ZeAntwan
16. May 2017 · 22:37 UTC
OH MAN ! KATAMARI-LIKE GAME HERE I COME ! I WANT SOME KATAMARI ON MOBILE !

The idea is cool, but really it lacked some music to REALLY make it fun to play. Graphic wise, it's really neat apart from the scrolling screen way too fast to be confortable to play. A slower view or maybe a slightly tilted view would've been better.

But hey ! That's a jam game and you made it pretty well ! Nicely done :wink:
Kolkav
16. May 2017 · 22:42 UTC
Pretty cool game, but I can't see why the only sound in the game is "Na-na-na-na-na Garbage!" I mean, the game is solid, but why there is no proper audio?)
anim_ace
16. May 2017 · 22:45 UTC
Yeah hitboxes need work and also music. But an infinite roll em up has a lot of potential. Looking forward to a version of this with those fixed.
Ben McEldowney
16. May 2017 · 22:47 UTC
I liked it, even though I cursed multiple times on the last leg with the iffy collision detection. I could have used more audio, but what was there worked great!
geeitsomelaldy
16. May 2017 · 22:50 UTC
A nice Infinite-runner-katmari style game, but I got to a point where I couldn't continue as my ball kept colliding with two things that seemed to have far too large hitboxes and I couldn't squeeze through.
Devigner3D
16. May 2017 · 22:58 UTC
is no sound in this game ?

i like the idea and the graphic very good but the game is dead without sound but any way i like it the art is perfect i hope add some sound.

guys help me by rate my game thanks..
cppchriscpp
16. May 2017 · 23:02 UTC
Fun little game - would definitely be fun on a phone. I could see this working really well with touch controls. The collision detection did get a little annoying, and it felt a little jittery (but that might be my computer)

That said, I love the Katamari series, and the game was definitely enjoyable. Thanks for a fun game!
wolfyllow
16. May 2017 · 23:03 UTC
Wooow, love this kind of games! I would like to see it a mobile version of that! =D I just miss some sound effects / music :)
Firesong Bard
16. May 2017 · 23:13 UTC
I was excited to see someone took the Katamari approach to the theme (I'll admit, I fought hard with our team to use that concept, and lost). The art has a lovely consistent style. I found myself completely engrossed in the game for my short run.

I've got a lot to say about the feel of your controls for this one:

- The acceleration after impact is perfect. I have enough time to look at what I hit, plan my next move, and get back into the flow before I'm at full speed again, but it happens quickly enough that I'm not grumbling about my inability to go anywhere.
- The top pace is just at the edge of my comfort level, but I enjoyed that. The speed is something that sets it apart from a true Katamari game, and maneuvering takes quite a bit of precision...
- Honorable mention for the left/right adjustment, which also felt good to use. I wasn't shooting all over the place when trying to make minute adjustments, and I didn't curse a slow speed when I did need to quickly dodge a large obstacle. I think your choice of a narrow play field helped a lot here.
- Your hit boxes are problematic. I would suggest shrinking the hitboxes of the trash you need to collect. The player is large enough that missing a piece of trash doesn't feel terrible, but slamming into the same car two or three times as you try to get around it is a bit frustrating. With how tight all the other controls are, this was really noticeable.

As a final note, I spent a good long time laughing at the 'music' that plays at the end. Thanks for the smile!