Gacu by p01ymorph
You are controll the Ball of garbage that devour things which size is less than 2/3 of ball. When the Ball consume garbage he grow. To controll the Ball press arrow keys.
Web wersion: http://voronkov.me/gacu/

| Original URL | https://ldjam.com/events/ludum-dare/38/gacu |
Ratings
| Overall | 282th | 3.542⭐ | 26🧑⚖️ |
| Fun | 230th | 3.458⭐ | 26🧑⚖️ |
| Innovation | 408th | 3.083⭐ | 26🧑⚖️ |
| Theme | 588th | 2.958⭐ | 26🧑⚖️ |
| Graphics | 145th | 4.167⭐ | 26🧑⚖️ |
| Audio | 474th | 2.35⭐ | 22🧑⚖️ |
| Humor | 166th | 3.286⭐ | 23🧑⚖️ |
| Mood | 388th | 3.227⭐ | 24🧑⚖️ |
| Given | 4🗳️ | 0🗨️ |
I think it would be perfect with a mobile version
great entry!
The main issue I had was that the hitboxes are a bit generous and don't feel very precise. The graphics are a bit hard to read at times, but that's nothing that can't be done with a bit of polish.
I like the progression of zooming out as the ball gets bigger and would love to see that continue to the point where you're consuming buildings....and then mountains...and finally the planet! I see you're making a political statement there too!
With a few minor adjustments and some more audio this could definitely be commercially released on mobiles.
The sprite work is really good. Hitboxes felt too unforgiving.
-Gameplay is good but i think you need to keep the ball not at the bottom but a little up as it really distract the eyes of the player , thats what i feel
Otherwise, good graphics, good gameplay, and a very nice jam entry.
Good job!
### Good
-Graphics
-Animation/VFX for the rolling ball gathering things up was a great touch
### Room for improvement
-This game is hard, I felt like some gaps were impossible when you were bigger on the final "level"
-Didn't have any music
-An indicator for what not to hit would have been nice
The idea is cool, but really it lacked some music to REALLY make it fun to play. Graphic wise, it's really neat apart from the scrolling screen way too fast to be confortable to play. A slower view or maybe a slightly tilted view would've been better.
But hey ! That's a jam game and you made it pretty well ! Nicely done :wink:
i like the idea and the graphic very good but the game is dead without sound but any way i like it the art is perfect i hope add some sound.
guys help me by rate my game thanks..
That said, I love the Katamari series, and the game was definitely enjoyable. Thanks for a fun game!
I've got a lot to say about the feel of your controls for this one:
- The acceleration after impact is perfect. I have enough time to look at what I hit, plan my next move, and get back into the flow before I'm at full speed again, but it happens quickly enough that I'm not grumbling about my inability to go anywhere.
- The top pace is just at the edge of my comfort level, but I enjoyed that. The speed is something that sets it apart from a true Katamari game, and maneuvering takes quite a bit of precision...
- Honorable mention for the left/right adjustment, which also felt good to use. I wasn't shooting all over the place when trying to make minute adjustments, and I didn't curse a slow speed when I did need to quickly dodge a large obstacle. I think your choice of a narrow play field helped a lot here.
- Your hit boxes are problematic. I would suggest shrinking the hitboxes of the trash you need to collect. The player is large enough that missing a piece of trash doesn't feel terrible, but slamming into the same car two or three times as you try to get around it is a bit frustrating. With how tight all the other controls are, this was really noticeable.
As a final note, I spent a good long time laughing at the 'music' that plays at the end. Thanks for the smile!