The National Library of Geometric Impossibilities by nanolotl

Shelve books in a paradoxical library.
Controls: WASD: Move Space: Jump Left-Click: Interact Mouse: Look Esc: Free mouse Esc, Q: Quit F4: Fullscreen
Ratings
| Overall | 67th | 3.913⭐ | 48🧑⚖️ |
| Fun | 80th | 3.815⭐ | 48🧑⚖️ |
| Innovation | 35th | 4.054⭐ | 48🧑⚖️ |
| Theme | 570th | 3.078⭐ | 47🧑⚖️ |
| Graphics | 190th | 3.678⭐ | 47🧑⚖️ |
| Audio | 511th | 2.366⭐ | 43🧑⚖️ |
| Humor | 116th | 3.207⭐ | 43🧑⚖️ |
| Mood | 59th | 3.709⭐ | 45🧑⚖️ |
| Given | 6🗳️ | 0🗨️ |
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FATAL ERROR in
action number 1
of Draw Event
for object obj_player:
Fatal Error: Can not create vertex buffer of size 147456 bytes
13699 vertex buffers allocated with total size of 1970384 KB
at gml_Script_d3d_draw_floor_flat
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_d3d_draw_floor_flat (line -1)
gml_Script_d3d_draw_pillar
gml_Script_redraw_all
gml_Script_draw_all
gml_Object_obj_player_Draw_0
Really nice to see a non euclidian 3d game made in so little time. The game is a little bit buggy, but I had a great time. Well done !
Very well done. I ran into some minor quibbles where the seam detection wasn't super stellar (especially around the 1 / 2 / 3 section) but overall, I was thoroughly disoriented and had a brain bending good time exploring the space. Kind of has an antichamber vibe to it.
My only complaint was that I repeatedly failed to find the answer to some of the puzzles (maybe im too dense), but overall, I had fun
I had a really fun time playing TNLoGI, it was relaxing.
The use of the theme is a bit loose, but clever in its own way so I like that. The puzzles were nice too. Not overwhelming but still satisfying to complete.
The mechanic with merging locations didn't always work 100% of the time (the seam was blinking between itself and the wall behind it for example) but when it did, it was very enjoyable.
The simplistic, pixel art style 3D graphics are very appealing to me, so good job on that.
I think the game could've used some music or ambient background noise, but other than that the audio is pretty well done.
I feel like the theme could've been used in a more effective way, but with that being said it's still an interesting interpretation.
This game is a really interesting experience and something I thoroughly enjoyed. All in all, it's an excellent work!
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
Yeah and I unfortunately published 10 blank comments because of lag. Sorry. I was really excited for this game.
sorry for sending the same message 10 times, LD lagged
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
13299 vertex buffers allocated with total size of 1912864 KB
at gml_Script_d3d_draw_floor_flat
Yeah I got the same error. I have an Intel core i5.
I like puzzle games and this kind of non-euclidean space puzzles are very interesting to me.
However, the game feels a bit empty, and also there's some backtracking to always go back to the starting point to get a book.
congrat's it's a great compo entry
I liked the idea of filing books away, but it didn't seem to fit with the theme of running out of space. I began exploring the library and got stuck in some infinite loop.
I really like the graphics of the pixel art in the 3D space, and the brickwork was really pretty. With some work to prevent stupid users like me from wondering off and some optimisations, I think this would be a very playable game.
It felt like a funner puzzle version of Minecraft.
Well Done!