Forbidden Hel by hexkritor

[raw]
made by hexkritor for LD 43 (JAM)

Promo.png

Genre: Survival Arena

Description

You are a viking who suddenly gets in Helheim, the frost and deadly world. Survive in this world by beating the draugrs. Sacrifice their skulls to gods to make your chances to survive a bit higher than zero

Controls

WSAD or Arrows - Move

J or LMB - Attack

K or RMB - Sacrifice

FH.gif

Fixes

V 1.0.1 - Changed size of main menu elements - Reduced sound volume - Added info how to close sacrifice menu

Ratings

Overall 734th 3.158⭐ 21🧑‍⚖️
Fun 491th 3.289⭐ 21🧑‍⚖️
Innovation 746th 2.868⭐ 21🧑‍⚖️
Theme 800th 3.026⭐ 21🧑‍⚖️
Graphics 253th 4⭐ 21🧑‍⚖️
Humor 670th 2.536⭐ 16🧑‍⚖️
Mood 223th 3.694⭐ 20🧑‍⚖️
Given 3🗳️ 0🗨️

Feedback

2016mcook
04. Dec 2018 · 14:55 UTC
I enjoyed this game. I like the art style, it helps accent the game-play. At first I was a bit confused on the sacrificing mechanic but, overall I enjoyed what I played. Good Job!
Baktillus
04. Dec 2018 · 15:01 UTC
Visuals are great, music is fitting while a bit repetetive.
The gameplay itself is solid (who doesnt like a good horde) if it weren't for the sluggish controls. I do really like the upgrade mechanics and progressively more difficult to navigate world!
Sometimes my controls bugged out and one key would either not do anything or match the opposite key (hold right - goes left) when taking damage or something.
boyTurnedRobot
05. Dec 2018 · 01:57 UTC
I like the art and the idea, but I had headphones on when I started this and almost went deaf. The controls were sluggish too. With some cleaner controls and lower music volume I think would be a lot of fun.
Mertios
05. Dec 2018 · 02:02 UTC
I agree with @baktillus - the controls need some work. In addition, it wasn't very clear to me how to close the sacrifice menu at first. You should have added a close button (or just some text that says K to close). I really like the graphics and music! I like this game.
Death_Is_Cold
05. Dec 2018 · 02:19 UTC
nice art, nice idea with the sacrifice mechanic. But the game itself is just too hard to play, the draugr are just as fast as you so you can't escape them, and you get one shot when they all hit you at once. With a little tweaking it could be great. Good job!
🎤 hexkritor
05. Dec 2018 · 09:20 UTC
@2016mcook, thanks for your feedback

@baktillus, I agree that controls need some polish, but I can't understand what exactly I have to fix. Is it connected somehow with attacking? Also thanks for your feedback

@boyturnedrobot, sorry for went you deaf. The sounds will be fixed in the next minor update. Thank you for your feedback

@mertios, thanks for suggest to add an info how to close the sacrifice menu. It will be fixed in the next minor update

@death-is-cold, the draugrs run with 80% of viking's speed, so you have a chance to escape them. thanks for your feedback
Baktillus
05. Dec 2018 · 10:52 UTC
@hexkritor I'm not sure what prompted it but every now and then when enemies "pinned me" (i assumed slowdown when getting dmg is intentional) one of my control keys was flipped for a moment causing me to run back into the enemies or off into a pit.

Maybe some speed variable needs clipping to prevent negative speed when the player is getting slowed down too much?
🎤 hexkritor
05. Dec 2018 · 11:55 UTC
@baktillus, now I get it. Hope I can fix it in post-jam version. Thanks
LJay
05. Dec 2018 · 21:50 UTC
Cool little game! Also it was quite hardcore because I can't rotate character during attack. so max wave I've reached is 4
🎤 hexkritor
05. Dec 2018 · 23:39 UTC
@ljay, thanks for your feedback
BOOtak
06. Dec 2018 · 19:36 UTC
Cool game, pretty addictive and hardcore. Controls seem a bit stiff, so my character feels somewhat clumsy, don't know why. Glad you've finished your game, it is now a lot more playable than on SPbLD :)
MateusBoga
22. Dec 2018 · 12:42 UTC
I like the concept, though the collision detection is a bit weird. I fell off when I barely touched the corner of a hole. Also I would preffer if you could turn to face the enemies when they are pushing you. Nice game!
Gizmolo
22. Dec 2018 · 18:47 UTC
Other than not knowing exactly what all the things did in the upgrade / sacrifice menu, I had a lot of fun with your game. With a little more polish this could be something special. Great job!
nbrengle
23. Dec 2018 · 20:49 UTC
It's hard to tell when you've been hit / what your current health is. A health bar would be handy.

I love the way the level builds around you. The art looks great!
🎤 hexkritor
24. Dec 2018 · 19:19 UTC
@mateusboga, @gizmolo, @bootak thanks for your feedback

@nbrengle thanks for your suggestion with a health bar. It will be added in next game update