Goo Game by koreus7

[raw]
made by koreus7 for LD 38 (JAM)

cap1.gif

sig.PNG

cap3.gif

A simple puzzle type game built on top of MonoGame :smiley:

Drag the goo to the sink using the mouse

Made in 72 hours by Leo Mahon (Programming) and Luke Dummot (Music & Sound + Level Design)

(- 1 working day technicaly ...next time I'm taking the day off and maybe the day after as well zzzzzzz :laughing:)

Links

Windows Download: https://koreus737.itch.io/goo
Source Code: https://github.com/koreus7/GameMagic

Controls:

Right click: Attract nearby goo

R: Restart Level

T: Return Goo to the start

CTRL: Show placement menu

Left Click + CTRL: Place Orb

M: Toggle mute music

You can scroll through the menu and Left click to place if you have any of those orbs available.

The post-jam version includes fixes to the planets to make goo orbit more smoothly and a dev console which lets you save your own levels. (~ to open console, gm.DevMode() gm.Save("levelname") gm.Load("levelname") keys Q - E && A - D to place stuff oh and g as well). F3 to view colliders if you fancy.

You need DirectX 9 and .Net 4.0 + to run it.

Ratings

Overall 181th 3.714⭐ 44🧑‍⚖️
Fun 254th 3.405⭐ 44🧑‍⚖️
Innovation 48th 3.952⭐ 44🧑‍⚖️
Theme 635th 2.81⭐ 44🧑‍⚖️
Graphics 398th 3.476⭐ 44🧑‍⚖️
Audio 222th 3.39⭐ 43🧑‍⚖️
Humor 600th 1.971⭐ 37🧑‍⚖️
Mood 393th 3.225⭐ 42🧑‍⚖️
Given 3🗳️ 6🗨️

Feedback

Izunah
01. May 2017 · 15:37 UTC
I really enjoyed the concept of this game. While I unfortunately got stuck early on because I am bad at puzzle games, I had a lot of fun trying to figure things out and progress. I enjoy the minimalist art-style and the music was quite nice as well. My only issue in the time I played with the game was I wish there was something that explained the modifiers you can place down. It isn't hard to experiment but when first encountering a new modifier it would have been nice for a little blurb that said what it did.
fakefrogsonly
01. May 2017 · 16:18 UTC
A really cool concept for a game. Despite being really bad at solving the puzzles, I think the mechanics that are there provide a lot of really cool possibilities. The way the goo moved around too was really cool!
lurumdurum
01. May 2017 · 16:38 UTC
I really love the mechanics! It felt very rewarding moving the goo around and solving the puzzles. The modifiers/nodes you can place could be a little more intuitive but all in all very fun and rewarding! Nice entry!
Wizcas
02. May 2017 · 02:33 UTC
Sorry I have only Mac right now. Do you think building a Mac version and/or a WebGL version? I'm sure that'll make more people play your game.
Skruffye
07. May 2017 · 21:37 UTC
Really neat little physics game. The music was great and the visuals were (obviously) minimalist but clean and visually attractive nonetheless.
The gameplay was good fun, though it could have done with a few more levels to properly explore each concept. I also felt that there perhaps could have been a gradual drop in the force that the red ball exerted on the goo as it got further away rather than a sudden cutoff, but that didn't really affect the gameplay too much.

Keep it up!

-Skruffye
Pecolyte
12. May 2017 · 13:46 UTC
The graphics are simple but beautiful. And I really like the puzzle! I got a "Gameover" and the game crushed while playing, but overall, a nice entry!
HuvaaKoodia
12. May 2017 · 14:53 UTC
This here is quite an innovative puzzle. The graphics and audio support the design brilliantly. The GUI graphics are the only blackmark in the presentation front.

I really enjoyed all the levels. Then I hit a surprise *Game over* screen all of a sudden. Not sure if that was the last level or what? The level transition is also just an instant cut. A small delay and audio cue would improve the experience I reckon.

Splendid work!
zgragselus
12. May 2017 · 21:19 UTC
Interesting puzzle involving simple gravity simulation and modifiers. I like it a lot... sadly it had just 3 levels.

You could add more interesting concepts and especially touch controls (this would have been awesome entry, being it for embedded devices).

Anyways, congratulations on making a game. I enjoyed it!
internetpaulicy
12. May 2017 · 21:47 UTC
The game has a very distinct feeling of mysteriousness. I really like the atmosphere. I like how the glowy blob has discreet elements. I feel like I am messing with elementary particles.
symmsaur
12. May 2017 · 22:01 UTC
Innovative game for sure! I also like the presentation of it. Hard to tell about the concept since it is so short.
CreamyBacon2
12. May 2017 · 23:34 UTC
I had to go back to the instructions :sweat_smile: But once I got it down I had fun solving the puzzles in the very unique way you mad the game. Good job!
Skosnowich
13. May 2017 · 00:51 UTC
Very cool puzzle game. I wish there would be more levels.. but yeah, the time limit, I guess. :D I liked the different mechanics of the orbs and that you have to figure out how everything works. The music and sounds are very fitting. With a little bit of polishing and more levels, it could get very nice.
nbilyk
13. May 2017 · 00:51 UTC
Great entry. I think this would make a great mobile game.
Dagothig
13. May 2017 · 03:12 UTC
Having limitless orbs felt like it really allowed to break the levels a bit too much x)... Cool ideas!
k8n
13. May 2017 · 07:13 UTC
Interesting puzzle and cool graphics and sfx. Nice entry!
stefvanschie
13. May 2017 · 08:24 UTC
Very interesting puzzle design. The ui was a bit annoying to work with, though, but that's my only complaint, so good job.
Stending
13. May 2017 · 09:12 UTC
Amazing mood and great design!
It's really relaxing and beautiful to watch, thanks for that. :)

Loved every design element I've seen, can't stop thinking of more complexe mechanics with this basis.

Awesome entry guys!
korvyashka
13. May 2017 · 11:54 UTC
Pretty interesting puzzle. I liked how it looks, controls and music - atmospheric to play.
Got several crashes in jam version, but I guess you already fixed it in post.

Good Job :)
Mordokay
13. May 2017 · 13:13 UTC
Loved the particle system and the game overall is fun and challenging. The controls were very well made and the fact that you had to slowly drag to not leave Goo behind was perfect. Very good job!
bestnickname
13. May 2017 · 17:28 UTC
This is a really nice idea. Really like the sound, which was both catchy and fit well into the general feel of the game. The graphics were also, despite being quite simple, really pretty and fit in well with the game.

One small nitpick I have for this game is that the controls didn't feel quite as crisp as I wanted, and the white goo often got lost or stuck.

Overall nice game idea! I normally don't enjoy puzzle games much but this one was quite fun
btwj
13. May 2017 · 18:28 UTC
It was satisfying dragging the goo around. It wasn't very clear at first what all the control orbs did at first, or how big their range was, so maybe that could be shown in a tutorial or through the interface. Other than that, it was an interesting puzzle with mechanics I haven't seen before. Good job!
Snowdrama
13. May 2017 · 19:10 UTC
The game was super fun, I love the concept for sure! The gravity mechanic with the planets was awesome.

Also found the QWEASDFZXC buttons spawned random things. Seriously thought I broke the game with that one hahaha.
Yami no tenshi 8
20. May 2017 · 10:00 UTC
I really love your concept and the atmosphere of the game ! I really would have love it to have more levels. Good job! :thumbsup: