NomNom by MaikelOrtega
NomNoms are cute little critters that depend on each other to survive: They can use special skills while stepping on a tile colored by other NomNoms, allowing them to reach their favorite fruits.

Help each other and get all the fruits in each of the 6 levels. You can press Reset if you get stuck. Also don't worry about falling into the water: NomNom can't swim, yeah, but they know their limits.
It's a 2 player game, but you can play it alone too. Just control both NomNom at the same time, and struggle in an epic fight between the two sides of your brain. Or something.

A small coop puzzle game by:
Maralba Alcaide (@MaralbAlc) : Art
Fran Romguer (@Fromguer) : Music
Maikel Ortega (@MaikelOrtega_) : Code & Animation
Link: https://maikelortega.itch.io/nomnom
Controls:
Arrow keys: Move Yellow NomNom
WASD keys: Move Pink NomNom
| Original URL | https://ldjam.com/events/ludum-dare/38/nomnom |
Ratings
| Overall | 146th | 3.8⭐ | 22🧑⚖️ |
| Fun | 196th | 3.524⭐ | 23🧑⚖️ |
| Innovation | 244th | 3.4⭐ | 22🧑⚖️ |
| Theme | 655th | 2.7⭐ | 22🧑⚖️ |
| Graphics | 59th | 4.476⭐ | 23🧑⚖️ |
| Audio | 76th | 3.895⭐ | 21🧑⚖️ |
| Humor | 423th | 2.474⭐ | 21🧑⚖️ |
| Mood | 290th | 3.4⭐ | 22🧑⚖️ |
| Given | 2🗳️ | 2🗨️ |
There's a weird thing where you won't eat after landing/stomping, but otherwise i couldn't find any bugs!
Good job! :grin:
The aesthetic of the game is fantastic, graphics are superb and the music is really great too. First puzzles are a bit easy, though.
Awesome work!
What a great package ( ̄ω ̄)
https://www.youtube.com/watch?v=6dPr-ubTa3k
It's incredibly well made and super fun! Good coop game, cute mechanics, amazing graphics, great music, surprising amount of polish?!
Wow guys it's real, real good! Congrats!!
Minor (probably known) bugs: Fruits are not eaten if you jump on them, jelly is not shown on, but below logs in water. You don't jump twice in a row, even if the floor is covered in yellow jelly.
Thank you so much @zorg, @davidrico, @ellian and everyone else for your kind comments and feedback. We three were super proud of this entry, our first ludum dare game, and want to polish it a bit more and kind of finish it. The original design was a 4 player coop puzzle game, but had to reduce the scope a bit.
The idea came from a pretty simple seed: what if, in a tron-like game, the other players had to leave a trail to help you, instead of killing you. That's why we worked around a cute theme, no violence at all, and no real danger for any player: we wanted to convey the idea of helping each other, helping them reach their objectives and look towards a common goal.
Some issues like not jumping twice, or not eating fruit after jump, were decisions we had to make on the spot, cause enabling those created other problems with the quick-and-dirty game logic I was able to build. We might change those for consistency, they would made a lot more sense.
And a pretty cool thing is that the game is entirely non-deterministic, it actually runs on "turns" on a fixed step (on sync with the music, by the way, though is not really noticeable), and can be adapted relatively easy for multiplayer, as far as I know. There's a manager checking every entity movement before-hand (stumps and nomnoms), so it could work. I worked a few times with rpcs and the old Unity networking, so I MIGHT add a really simple multiplayer version.
Another cool thing is, I worked for the first time with the Tiled external editor for this game. I don't use much of its functionality, it's mostly a pretty face to edit a JSON file that I turn into levels. Once I finish the game I'll share something so everyone can create their own levels, it's actually super handy and pretty fun.
So, I really hope you enjoyed the game, follow me on twitter if you're interested in the next version. Thank you all!!
https://twitter.com/MaikelOrtega_