omg IT'S A TIE by Larzan
As per Mikes email:
> The Theme for Ludum Dare 34 is...
> ...
> IT'S A TIE!!!!!!!!!
> Two button controls
and then some more words, so, the theme is ITS A TIE.
A TIE between two button to be exact.
Each button can accelerate on one axis, vertical or horizontal,
bounce and tie is the secret.
Get them BOTH to the green exit blocks.
CONTROLS:
-------------
Cursor keys up/down: Pink Button
Cursor keys left/right: Orange Button
Mouseclick: toggle TIE (BLOCKS cursor key movement!!)
R: reload level
L: switch to next level (in case it gets too frustrating and you want to see the next one anyways ;) )
p.s.: as always, never enough time, blahblah, the timer is not finetuned to the levels, not enough time for playtesting either, i hope it is a bit of fun anyhow.
TOOLS
----------
Phaser.io
PHPStorm
Bfxr
-----------------------
EASY VERSION
-----------------------
After some comments were made that the levels were too difficult i added ten more levels to have a more gradual change in difficulty.
NO GAME MECHANICS were changed, only the title screen now shows the color of the target blocks and more levels were added to make the game more accessible.
Choose the 'HTML5 (easy)' link to play this version.
Update
---------
Next day fixes (mo, 14.)
* fixed the level 8+9 bug that didn't let you finish
* adjusted the difficulty by preventing movement when TIE is active, it was too easy before :)
> The Theme for Ludum Dare 34 is...
> ...
> IT'S A TIE!!!!!!!!!
> Two button controls
and then some more words, so, the theme is ITS A TIE.
A TIE between two button to be exact.
Each button can accelerate on one axis, vertical or horizontal,
bounce and tie is the secret.
Get them BOTH to the green exit blocks.
CONTROLS:
-------------
Cursor keys up/down: Pink Button
Cursor keys left/right: Orange Button
Mouseclick: toggle TIE (BLOCKS cursor key movement!!)
R: reload level
L: switch to next level (in case it gets too frustrating and you want to see the next one anyways ;) )
p.s.: as always, never enough time, blahblah, the timer is not finetuned to the levels, not enough time for playtesting either, i hope it is a bit of fun anyhow.
TOOLS
----------
Phaser.io
PHPStorm
Bfxr
-----------------------
EASY VERSION
-----------------------
After some comments were made that the levels were too difficult i added ten more levels to have a more gradual change in difficulty.
NO GAME MECHANICS were changed, only the title screen now shows the color of the target blocks and more levels were added to make the game more accessible.
Choose the 'HTML5 (easy)' link to play this version.
Update
---------
Next day fixes (mo, 14.)
* fixed the level 8+9 bug that didn't let you finish
* adjusted the difficulty by preventing movement when TIE is active, it was too easy before :)
Ratings
| Coolness | 50% | 3 |
| Overall | 3.23 | 481 |
| Fun | 3.04 | 567 |
| Graphics | 2.68 | 698 |
| Humor | 3.00 | 206 |
| Innovation | 4.12 | 32 |
| Mood | 2.95 | 484 |
| Theme | 3.42 | 702 |
Really interesting take on the theme.
The concept is interesting, but one thing that's a bit odd is that once you get the balls together, it is easy to get to the finish simply by tying them and navigating with arrow keys. What could be interesting - balls can be navigated only if they are untied.
Your idea is simple and easy to implement, will add that to a 'next day' version.
Thanks for the level tip, will fix that later today (Tiled problem with polygons)
Nice work!