Tiny Terra by seurimas

[raw]
made by seurimas for LD 38 (JAM)

https://keui.itch.io/tiny-terra!

Ratings

Overall 748th 2.5⭐ 12🧑‍⚖️
Fun 731th 2.3⭐ 12🧑‍⚖️
Innovation 764th 1.9⭐ 12🧑‍⚖️
Graphics 605th 2.8⭐ 12🧑‍⚖️
Audio 398th 2.8⭐ 12🧑‍⚖️
Mood 731th 2.2⭐ 12🧑‍⚖️
Given 0🗳️ 0🗨️

Feedback

Alex Williams
25. Apr 2017 · 07:41 UTC
Great job! Nice old school adventure. I like the idea of collecting the different colors. Would love to see some weapon pickups or life pickups. I died pretty quickly the few times I played.
Korpi
25. Apr 2017 · 11:16 UTC
Great game! Not sure if feature or a bug, but some of the blobs lost their gfx (healtbar remains tough).
tomer_cool
25. Apr 2017 · 11:17 UTC
Cool. I like the pixel art.
drmargarido
26. Apr 2017 · 00:38 UTC
Nice game! Those green drakes were tough guys :)
red-fan-games
01. May 2017 · 03:40 UTC
Small glitches here and there, but a solid retro style nonetheless.
pierallard
01. May 2017 · 08:06 UTC
Hi guys! Just a little tip for your next games: please don't forget the ones with an AZERTY keyboard... I had to update my system mapping to play!
BTW, great game, I liked the mood and pixel art!
OccultOne
01. May 2017 · 09:25 UTC
I played this in my livestream a few days ago: https://www.youtube.com/watch?v=uiOC3F43xF0

Solid style, I think the game could use some modern design cues, like a way to heal between dungeons. Maybe a bit more telegraphing of enemy attacks so dodging is easier.
freyby
01. May 2017 · 12:50 UTC
It was so much frustration to understand the controls, after I understood how to kill stuff (after 2 deaths btw) I started hunting down those dragons, but I found that really hardcore because there's no healing items in game and dodging slime's and dragon's fireball's at the same time is way too hardcorish. The graphics was nicely done in old school kinda way, music was cool too, good work on that.
freyby
01. May 2017 · 12:50 UTC
It was so much frustration to understand the controls, after I understood how to kill stuff (after 2 deaths btw) I started hunting down those dragons, but I found that really hardcore because there's no healing items in game and dodging slime's and dragon's fireball's at the same time is way too hardcorish. The graphics was nicely done in old school kinda way, music was cool too, good work on that.
dakikad
03. May 2017 · 04:22 UTC
Too hard!
WHY
I couldn't kill a singe dragonnnnnnn
It reminds me of Lagoon (SNES). BUT LAGOON DIDN'T KILL ME WITH SO LITTLE MERCY T___T