Go with the Flow by Bart Huylebroeck
Octopus is not the most active swimmer. You may need to give him a helping hand to cross the levels.
You can play it at: http://www.kongregate.com/games/BartHuylebroeck/go-with-the-flow
Ratings
| Overall | 437th | 3.286⭐ | 23🧑⚖️ |
| Fun | 287th | 3.333⭐ | 23🧑⚖️ |
| Innovation | 15th | 4.238⭐ | 23🧑⚖️ |
| Theme | 702th | 2.524⭐ | 23🧑⚖️ |
| Graphics | 381th | 3.524⭐ | 23🧑⚖️ |
| Audio | 513th | 1.294⭐ | 19🧑⚖️ |
| Humor | 243th | 3⭐ | 21🧑⚖️ |
| Mood | 562th | 2.895⭐ | 21🧑⚖️ |
| Given | 2🗳️ | 1🗨️ |
I was really impressed with the water movement and flow. I've always loved seeing any kind of fluid dynamics in videogames! Good job!
The webGL build seems to have changed since I last played it a few days ago, I'm sure there wasn't portals you had to activate before?
Love the controls, I expect it would make a great mobile game if you decide to continue the development, I'd probably check it out.
Good work
I played it on Firefox/Ubuntu and it was kinda laggy, so I couldn't go very far in the gameplay...
Good work!
Great job, congrats!
My biggest suggestion right now would just be to expand the game and/or make it more challenging, since right now the levels all feel similar and it doesn't feel like there's much to it other than basic movement. Some other thoughts:
- I'm not sure what's the purpose of the fish, especially because they doesn't even count towards your high score! Maybe have each fish collected decrease your total time by some amount, or give you some other bonus.
- Similarly, I don't really know what the boots are for. It might be more interesting if hitting boots or walls decreased your health or something like that, since right now you can beat the game just by directly dragging from the octopus to the exit.
- Some sound effects would have been nice. I feel like even low-quality sound effects are better than nothing at all, since it really improves the polish by a lot.
- There was a delay between the exit fully charging up and switching to the next level, which felt unnecessary.
- (very minor) It was weird how you were taken back to the intro level when you finished the game, as opposed to the title screen.
I will say that your graphics are great and look very polished, so great job on that. I really liked the details like the kelp moving around in the background, as well as your ink spreading out.
Again, I think there are many directions you could take this, and the core idea is super interesting. With some more mechanics, this could be a ton of fun. Overall, nice job!