Go with the Flow by Bart Huylebroeck

[raw]
made by Bart Huylebroeck for LD 38 (JAM)

Octopus is not the most active swimmer. You may need to give him a helping hand to cross the levels.

You can play it at: http://www.kongregate.com/games/BartHuylebroeck/go-with-the-flow

Ratings

Overall 437th 3.286⭐ 23🧑‍⚖️
Fun 287th 3.333⭐ 23🧑‍⚖️
Innovation 15th 4.238⭐ 23🧑‍⚖️
Theme 702th 2.524⭐ 23🧑‍⚖️
Graphics 381th 3.524⭐ 23🧑‍⚖️
Audio 513th 1.294⭐ 19🧑‍⚖️
Humor 243th 3⭐ 21🧑‍⚖️
Mood 562th 2.895⭐ 21🧑‍⚖️
Given 2🗳️ 1🗨️

Feedback

GuillaumeM
25. Apr 2017 · 09:16 UTC
Hey ! Nice Idea, i found the concept Interesting ! But it's difficult to control the octopus.
WetBox
25. Apr 2017 · 12:54 UTC
I really like how you you made flow system. Nice game!
pierallard
01. May 2017 · 08:03 UTC
The flow system is very good! For me, it's an innovative game, I really enjoy to play with it.
Drag0mir
01. May 2017 · 08:37 UTC
Good idea!
OccultOne
01. May 2017 · 09:08 UTC
I played this on Livestream a Few Days Ago: https://www.youtube.com/watch?v=uiOC3F43xF0

I was really impressed with the water movement and flow. I've always loved seeing any kind of fluid dynamics in videogames! Good job!
Heinrix
01. May 2017 · 13:50 UTC
Fantastic flow "system", great game concept that I enjoyed playing.

The webGL build seems to have changed since I last played it a few days ago, I'm sure there wasn't portals you had to activate before?

Love the controls, I expect it would make a great mobile game if you decide to continue the development, I'd probably check it out.

Good work
Matoux42
01. May 2017 · 15:45 UTC
Nice Work !
fedoccio
01. May 2017 · 18:54 UTC
I love the game mechanics. This octopus is definitely my spiritual animal ^_^
fedoccio
01. May 2017 · 18:54 UTC
I love the game mechanics. This octopus is definitely my spiritual animal ^_^
Xephrys
01. May 2017 · 19:54 UTC
Liked it apart from the steering being pretty difficult on a pc, for noobs like me at least =P
dakikad
03. May 2017 · 03:54 UTC
I guess I'm repeating what has been said before, but the flow system was great, I've never seen anything like this (maybe on NDS games, but still not kinda the same mechanic).

I played it on Firefox/Ubuntu and it was kinda laggy, so I couldn't go very far in the gameplay...

Good work!
Marcio Gastaldello
04. May 2017 · 14:29 UTC
Very good game, I really like ocean and my favorite phase is Rock & Roll, I only felt sorry for the poor octopus!
Great job, congrats!
krammetje
17. May 2017 · 11:40 UTC
Interesting game, bit difficult in my opinion, but like the mechanic of movement.
SiegfriedCroes
17. May 2017 · 14:38 UTC
Really nice water flow effect :D I'd like some more challenge with objects that kill you ;) Still well done :)
pjnovas
17. May 2017 · 22:57 UTC
hahaha nice mechanics and humor, I couldn't heard any audio not sure if it has it so I didn't rate that, good entry!
qzqxq
18. May 2017 · 03:14 UTC
This is a pretty good start for a game! The idea of controlling the water currents is really cool and has a lot of potential, although I'm not entirely sure how it relates to the theme (are you sure you weren't going for "Control the environment, not the player"? :P)

My biggest suggestion right now would just be to expand the game and/or make it more challenging, since right now the levels all feel similar and it doesn't feel like there's much to it other than basic movement. Some other thoughts:
- I'm not sure what's the purpose of the fish, especially because they doesn't even count towards your high score! Maybe have each fish collected decrease your total time by some amount, or give you some other bonus.
- Similarly, I don't really know what the boots are for. It might be more interesting if hitting boots or walls decreased your health or something like that, since right now you can beat the game just by directly dragging from the octopus to the exit.
- Some sound effects would have been nice. I feel like even low-quality sound effects are better than nothing at all, since it really improves the polish by a lot.
- There was a delay between the exit fully charging up and switching to the next level, which felt unnecessary.
- (very minor) It was weird how you were taken back to the intro level when you finished the game, as opposed to the title screen.

I will say that your graphics are great and look very polished, so great job on that. I really liked the details like the kelp moving around in the background, as well as your ink spreading out.

Again, I think there are many directions you could take this, and the core idea is super interesting. With some more mechanics, this could be a ton of fun. Overall, nice job!