{"author_link":"\/users\/foodzilla","author_name":"foodzilla","author_uid":"1007285","comments":[{"author_name":"YinYin","author_uid":"1055876","time":"2018-04-24T14:52:08Z","epoch":1524581528,"modified":1524581528,"text":"Well, I liked what was there.\n\nPerhaps teleporting straight onto an opponent shouldn't work though. First round I didn't realise there is an actual green pickup, because I got it right away instead of slicing past it.","likes":0,"format":"md"},{"author_name":"Kaiomoi","author_uid":"1076106","time":"2018-04-26T10:35:44Z","epoch":1524738944,"modified":1524738944,"text":"The game has very good potential.\nFor now he is not nervous enough and lacks variety, but **the main mechanics is there and function very well**.\n\nSorry that the jam ended up being too good.\n\nIf possible add a post-jam version and tag me, **I want see the result. =)**","likes":0,"format":"md"},{"author_name":"serwaastudio","author_uid":"1093012","time":"2018-05-06T14:31:59Z","epoch":1525617119,"modified":1525617119,"text":"Cool idea and functions. I did not understand what to aim for but this had good potential :) ","likes":0,"format":"md"},{"author_name":"GiGiChef","author_uid":"1054719","time":"2018-05-10T12:14:20Z","epoch":1525954460,"modified":1525954460,"text":"Not easy to understand at the first look but when understud it is pleasant idea. Nice innovation !","likes":0,"format":"md"},{"author_name":"kpded","author_uid":"1013054","time":"2018-05-11T07:49:26Z","epoch":1526024966,"modified":1526024966,"text":"The idea seems to be very promising! I would play something with this core game mechanics","likes":0,"format":"md"},{"author_name":"Joror","author_uid":"1000362","time":"2018-05-11T12:35:49Z","epoch":1526042149,"modified":1526042149,"text":"Nice mood & mechanics! Audio is currently broken in the latest chrome build (thanks Google!) but had audio in firefox.\nReally liked the teleport mechanic - bit of a plan-ahead & puzzle in one.","likes":1,"format":"md"},{"author_name":"foodzilla","author_uid":"1007285","time":"2018-05-11T16:35:04Z","epoch":1526056504,"modified":1526056504,"text":"I'll probably push back the cyan bridge tonight.  I think I have more sequences to try adding","likes":0,"format":"md"},{"author_name":"csanyk","author_uid":"1004118","time":"2018-05-15T01:20:50Z","epoch":1526347250,"modified":1526347250,"text":"It took me a while to figure out what to do.  This was one of the most unique mechanics that I've seen in LD41.  While obviously incomplete (I wasn't getting audio?), I found that the puzzle element of trying to discover how to play was very engaging.  I'd encourage you to continue developing this further.","likes":1,"format":"md"},{"author_name":"foodzilla","author_uid":"1007285","time":"2018-05-15T14:18:45Z","epoch":1526393925,"modified":1526393972,"text":"Thanks very much @csanyk!  I wish I had the time to do a proper tutorial, but some of the aspects are hard to express simply... I spent a lot of time coding that teleport-enemy, for example, but never got a good place to use it to show the workings of the game\n\nAlso, the audio bug is a recent change that Chrome made in the last couple of weeks.  It has effed everyone doing a JavaScript game.  Maybe FireFox will work?","likes":0,"format":"md"},{"author_name":"Anubhav Kashyap","author_uid":"1014445","time":"2018-05-15T14:32:49Z","epoch":1526394769,"modified":1526394769,"text":"@foodzilla I actually liked this game a lot! The graphics were really nice, and it was fun to play. The mechanics were cool. :thumbsup: ","likes":1,"format":"md"},{"author_name":"MichiPantera","author_uid":"1078342","time":"2018-05-15T16:27:59Z","epoch":1526401679,"modified":1526401679,"text":"I love the aesthetics, they're beautiful and fresh. Very cool. The gameplay \/mechanic\/game design is great, simple but addictive. I hope you develop it to a complete WebGL game. Somehow I reached a point when no more obstacles\/enemies appeared.. Maybe a bug from my browser. Anyway, nicely done!! ","likes":0,"format":"md"}],"format":"md","images":["ld41\/85430-e4890697abac3d4702d0409b518a4c32.png"],"links":[{"url":"http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum41\/","text":"HTML5 (web)"}],"metadata":{"g_key":"54365","g_author":"1007285","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"253044","g_title":"StarPath","g_status":"USEAR3","g_place":"99999","g_commentcount":"11","g_site2_node_id":"85430","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"85430","n_urlkey":"253044","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/space-telepath-war","n_slug":"space-telepath-war","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"7285","n_created":"1524273855","n_modified":"1526394943","n_version":"287151","n_status":"COMMIT"},"node":{"id":85430,"parent":73256,"superparent":9,"author":7285,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-24T00:56:00Z","created":"2018-04-21T01:24:15Z","modified":"2018-05-15T14:35:43Z","version":287151,"slug":"space-telepath-war","name":"StarPath","body":"![Ludum41-p1.PNG](\/\/\/raw\/57c\/1\/z\/14de5.png)\n\nThe above is a working title... a goofy one, yep.  (edit: I've since renamed it from \"Space TelePath War!\" to \"StarPath\")\n\ngame dev sloppily done by Gregory Bloom, Jeremy Ouillette has done the music :)\n\n**-- important -- recent changes to Chrome have borked audio for everyone in the contest.  Try using Firefox til this is addressed >_<**\n\n\nYou move by using WASD and SHIFT, or WASD and SPACEBAR, as you will see.  This was my attempt at making a Bullet Hell x Puzzler using a unique mechanic idea.\n\nJeremy Ouillette once again game through with a catchy theme, and I've used a number of elements from one of my earlier projects.  I think the whole \"Circle Theme\" is pretty well established now.  I had to develop a whole new collision behavior for this one (Rays), but it was fun to work on.\n\n--\n\nHowever, I don't know how you all do it, I can't get a single weekend free.  Because of a work emergency last night and a huge amount of pain today, I've lost a day and a half of work time.  Made this pretty much impossible.  I'll see if I can clean this up.  I'll drop this tag-end once I get a better post-jam version, but I'm posting this for feedback as I wrap up.\n\n--\n\n**I've put a \"Post Ish Jam\" Version here that's resembling more of what I wanted:  http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum41.1\/ **\n\nI'm still updating it, mostly been bugfixing and trying to wrangle the mechanics to give better content... as mentioned below.\n\nLosing half the Ludum Dare weekend kind of killed my chances, unfortunately.  But additionally I've had to do (and redo) the geometry code for this... a lot.  To give you an idea, I only added the Checkpoints, the tutorial \"Jumping\" character, and a better level \"deployment\" system.  Everything else has been debugging.  Almost all of it involving a whole new collision type I've never dealt with before, \"Rays\".  I thought I had code to handle this... boy was I wrong.\n\nDon't worry about voting.  I'm mostly interested in comments anyway!  :)  I'm not completely happy with the mechanics; if you have the same color as a laser, why push the box?  Why interact when you can build, or teleport?  This has been my other challenge here (beyond geometry code).","meta":{"author":[7285],"cover":"\/\/\/content\/57c\/1\/z\/12957.png","link-01":"http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum41\/","link-01-tag":"42336"},"path":"\/events\/ludum-dare\/41\/space-telepath-war","parents":[1,5,9,73256],"love":0,"notes":11,"notes-timestamp":"2018-05-15T16:27:59Z","grade":{"grade-01":16,"grade-02":16,"grade-03":15,"grade-04":15,"grade-05":16,"grade-06":11,"grade-07":11,"grade-08":12},"magic":{"cool":25.943726083139,"feedback":1,"given":0.875,"grade":14,"grade-01-average":3.214,"grade-02-average":3.286,"grade-03-average":3.654,"grade-04-average":3.192,"grade-05-average":3.607,"grade-06-average":3.5,"grade-07-average":2.444,"grade-08-average":3.3,"smart":-68.6608414736}},"text":"![Ludum41-p1.PNG](\/\/\/raw\/57c\/1\/z\/14de5.png)\n\nThe above is a working title... a goofy one, yep.  (edit: I've since renamed it from \"Space TelePath War!\" to \"StarPath\")\n\ngame dev sloppily done by Gregory Bloom, Jeremy Ouillette has done the music :)\n\n**-- important -- recent changes to Chrome have borked audio for everyone in the contest.  Try using Firefox til this is addressed >_<**\n\n\nYou move by using WASD and SHIFT, or WASD and SPACEBAR, as you will see.  This was my attempt at making a Bullet Hell x Puzzler using a unique mechanic idea.\n\nJeremy Ouillette once again game through with a catchy theme, and I've used a number of elements from one of my earlier projects.  I think the whole \"Circle Theme\" is pretty well established now.  I had to develop a whole new collision behavior for this one (Rays), but it was fun to work on.\n\n--\n\nHowever, I don't know how you all do it, I can't get a single weekend free.  Because of a work emergency last night and a huge amount of pain today, I've lost a day and a half of work time.  Made this pretty much impossible.  I'll see if I can clean this up.  I'll drop this tag-end once I get a better post-jam version, but I'm posting this for feedback as I wrap up.\n\n--\n\n**I've put a \"Post Ish Jam\" Version here that's resembling more of what I wanted:  http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum41.1\/ **\n\nI'm still updating it, mostly been bugfixing and trying to wrangle the mechanics to give better content... as mentioned below.\n\nLosing half the Ludum Dare weekend kind of killed my chances, unfortunately.  But additionally I've had to do (and redo) the geometry code for this... a lot.  To give you an idea, I only added the Checkpoints, the tutorial \"Jumping\" character, and a better level \"deployment\" system.  Everything else has been debugging.  Almost all of it involving a whole new collision type I've never dealt with before, \"Rays\".  I thought I had code to handle this... boy was I wrong.\n\nDon't worry about voting.  I'm mostly interested in comments anyway!  :)  I'm not completely happy with the mechanics; if you have the same color as a laser, why push the box?  Why interact when you can build, or teleport?  This has been my other challenge here (beyond geometry code).","title":"StarPath"}