Deep Down Uranus by AsSoonAsImpossible

[raw]
made by AsSoonAsImpossible for LD 38 (JAM)

Have you ever wondered how does it feel to drill Uranus? Now you can do it with a friend!

deepdowngameplay.gif

Game Link (play in Web Browser): https://assoonasimpossible.itch.io/deep-down-uranus

Avoid devastating obstacles as long as you can while feeling dizzy because of Uranus rotation. Single Player mode is simple - the more points, the better. In Multiplayer mode your goal is to survive longer than enemy. Both you and your competitor have the same obstacle course, so please stop blaming us for your mistakes!

Have fun!

Controls:

Player 1: Arrow Keys Player 2: WASD

Game created for Ludum Dare 38 by:

Mateusz Ptasiński - Programming

Adam Bąk - Graphic assets

Aleksander Strzępek - Programming

Ratings

Overall 715th 2.65⭐ 22🧑‍⚖️
Fun 680th 2.5⭐ 22🧑‍⚖️
Innovation 689th 2.368⭐ 21🧑‍⚖️
Theme 714th 2.45⭐ 22🧑‍⚖️
Graphics 648th 2.65⭐ 22🧑‍⚖️
Audio 502th 1.824⭐ 19🧑‍⚖️
Humor 383th 2.588⭐ 19🧑‍⚖️
Mood 693th 2.471⭐ 19🧑‍⚖️
Given 0🗳️ 0🗨️

Feedback

sachos345
03. May 2017 · 11:10 UTC
Managed to score 1955, and ohhh boy i felt dizzy haha. I think the game is too hard should start a little easier, also it reaally needs some catchy tune.
andyman404
06. May 2017 · 05:03 UTC
Very challenging to drill Uranus. The dizzying aspect of Uranus makes the drilling especially interesting! I especially liked the title of the game.
Thirrash
14. May 2017 · 13:33 UTC
My head hurts but it doesn't matter - the game is really enjoyable. Unfortunately, I was quite bad at avoiding tides :p Big + for title idea btw. Gj!
killerkun
14. May 2017 · 21:34 UTC
Nice to know what drilling Uranus at full power feels like, definitely a fulfilling experience. I feel like a real man now. Heh.

This game is simple, but sweet, and the whole humour take on the theme is great. It made for some fun time with my friend when we played it. The mechanics of it work like they should and it is enjoyable and fun to play.

My only irk was that the obstacles left very little space to maneuver freely, as they are too tightly packed together. Sometimes it was plainly impossible to reach an obstacle free zone from the last one, since they were too far away and came immediately one after the other.

All in all, a great entry with a humourous take on the theme, which I totally dig! Great work!
OccultOne
20. May 2017 · 06:44 UTC
Ugh, yeah, spinning the camera on the Z Axis makes me (And a lot of folks) super ill. I think the humor was pretty funny, but I couldn't play for more than a minute. It might be worth revisiting your core concept and seeing if you can get rid of the spinning.
zgragselus
20. May 2017 · 10:56 UTC
The spinning adds challenge indeed, but it is not pleasant to play it. If I didn't have a headache this morning, I'd probably try it a bit more (it is super hard to play).

Also in terms of graphics, it is very hard to distinguish whether you hit or miss some obstacle.